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Lights going on with sounds - Printable Version

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+---- Thread: Lights going on with sounds (/thread-9642.html)



Lights going on with sounds - SkuLLfac3 - 08-08-2011

Hey,

I'm stucked. I want something like this: You walk trough a door and 4 lights going on with a sound. After 2 seconds, 3 more lights going on with a sound and after 2 more seconds, 3 more lights going on with a sound. My problem is the sound. I thought, I place the sounds on the map with the leveleditor and let them enable with timers. But it doesn't work. When the maps starts, you immediately hear the sounds. Here's my script:

Code:
void OnStart()
{
     AddEntityCollideCallback("Player", "startarea", "areastart", false, 1);
    
    
     SetLightVisible("PointLight_1", false);
     SetLightVisible("PointLight_2", false);
     SetLightVisible("PointLight_3", false);
     SetLightVisible("PointLight_4", false);
     SetLightVisible("PointLight_5", false);
     SetLightVisible("PointLight_6", false);
     SetLightVisible("PointLight_7", false);
     SetLightVisible("PointLight_8", false);
     SetLightVisible("PointLight_9", false);
     SetLightVisible("PointLight_10", false);
    
    
     SetLampLit("lamp1", false, false);
     SetLampLit("lamp2", false, false);    
     SetLampLit("lamp3", false, false);    
     SetLampLit("lamp4", false, false);    
     SetLampLit("lamp5", false, false);    
     SetLampLit("lamp6", false, false);    
     SetLampLit("lamp7", false, false);    
     SetLampLit("lamp8", false, false);    
     SetLampLit("lamp9", false, false);    
     SetLampLit("lamp10", false, false);    

}


void areastart(string &in asEntity)
{
     AddTimer("spot1",1,"spottimer1");
     AddTimer("spot2",3,"spottimer2");    
     AddTimer("spot3",5,"spottimer3");    
}    

void spottimer1(string &in asTimer)
{
     SetEntityActive("Sound_1", true);
     SetLightVisible("PointLight_7", true);
     SetLightVisible("PointLight_8", true);
     SetLightVisible("PointLight_9", true);
     SetLightVisible("PointLight_10", true);

     SetLampLit("lamp1", true, false);
     SetLampLit("lamp2", true, false);    
     SetLampLit("lamp3", true, false);    
     SetLampLit("lamp4", true, false);    
}
void spottimer2(string &in asTimer)
{
     SetEntityActive("Sound_2", true);
     SetLightVisible("PointLight_4", true);
     SetLightVisible("PointLight_5", true);
     SetLightVisible("PointLight_6", true);

     SetLampLit("lamp5", true, false);    
     SetLampLit("lamp6", true, false);    
     SetLampLit("lamp7", true, false);    
}
    
void spottimer3(string &in asTimer)    
{
     SetEntityActive("Sound_3", true);
     SetLightVisible("PointLight_1", true);
     SetLightVisible("PointLight_2", true);
     SetLightVisible("PointLight_3", true);

     SetLampLit("lamp8", true, false);    
     SetLampLit("lamp9", true, false);    
     SetLampLit("lamp10", true, false);    
}    

void OnEnter()
{

}




void OnLeave()
{
    
}

Someone knows a solution? :/

Thanks Smile

BTW: Sry for my bad english Blush


RE: Lights going on with sounds - Apjjm - 08-08-2011

Place script areas at the places you want the sounds to play, then use PlaySoundAtEntity to play the sounds at the correct time?


RE: Lights going on with sounds - SkuLLfac3 - 08-08-2011

Hmm ok I try.
Thanks Smile