1 Trigger Won't work! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: 1 Trigger Won't work! (/thread-9657.html) |
1 Trigger Won't work! - GreyFox - 08-08-2011 Hey guys I have a bunch of triggers and stuff But this 1 Won't work and I have no idea why. I'll give you the few lines for it and maybe i'm just blind and don't see something so obvious void OnStart() { AddEntityCollideCallback("Player", "Blowpaper", "CollideBlowPaper", true, 1); } void CollideBlowPaper(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("WindGust", "general_wind_whirl.snt", "paper_pile_1", 0, false); CreateParticleSystemAtEntity("PaperBlow", "ps_dust_paper_blow.ps", "paper_pile_1", true); AddPropImpulse("mansion_6", -3, 0, 0, "world"); } The Trigger in the level editor is called "Blowpaper" Thanks guys. I'm going to keep trying and looking. -Grey Fox RE: 1 Trigger Won't work! - Dizturbed - 08-08-2011 wrong onstart() use: void OnStart() instead RE: 1 Trigger Won't work! - GreyFox - 08-08-2011 its like that. I just didn't put it correctly sorry. Like i said I have many other triggers all working execpt this one. and some are very similar (IE, create particle, play noise, etc) I will edit that though so nobody mentions that again. Though thank you for the very quick reply |