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Need help with a scripting problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Need help with a scripting problem (/thread-9767.html) |
Need help with a scripting problem - Khan - 08-15-2011 KK, So Im trying to make a door slam shut, like in the main Amnesia, and I think I got the script right and all that, but everytime I try to start up my Amnesia to check and see if it works it crashes and sais there was a fatal error, wtf ![]() Here's the entire .hps file. //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "chamberkey", "chamberdoor", "FUNCTION", true); AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked("chamberdoor", false, true); PlaySoundAtEntity("", "unlock_door", "door1", 0, false); RemoveItem("chamberkey"); SetSwingDoorClosed("doorslam", true, true); void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("doorslam", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); } //////////////////////////// // Run when leaving map void OnLeave() { } Can anyone of you fine gentleman see a problem here? RE: Need help with a scripting problem - Your Computer - 08-15-2011 Close your FUNCTION function. |