[WIP] The Grey Knights. Custom Story *Demo* - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] The Grey Knights. Custom Story *Demo* (/thread-9789.html) |
RE: The Grey Knights. Custom Story *Demo* - Khan - 08-17-2011 Well, I just need to find out how to make several keys in one map, and then the full Demo is ready for release. RE: The Grey Knights. Custom Story *Demo* - Tanshaydar - 08-17-2011 Please pardon my ignorance, but what is a full demo? RE: The Grey Knights. Custom Story *Demo* - Khan - 08-17-2011 (08-17-2011, 02:19 PM)Tanshaydar Wrote: Please pardon my ignorance, but what is a full demo? So far I realeased a TINY little "demo" a few days ago, I decided to release a real, full demo, by full I mean nice, semi long, and showing off the good scares that everyone loves . Stick around, the Full demo release is scheduald for today, I just need to learn how to make another key in the same map, pardon my scripting, Im new to it, lol :p RE: The Grey Knights. Custom Story *Demo* - Tanshaydar - 08-17-2011 What exactly do yo need? A second key to open one door? RE: The Grey Knights. Custom Story *Demo* - Khan - 08-17-2011 (08-17-2011, 02:39 PM)Tanshaydar Wrote: What exactly do yo need? A second key to open one door? Ive got a key in the map already, but Im new to this scripting thing, so Im not sure how to set up another key to unlock a different door in the same map, I gave it a shot a few times, trying a few different things, but totaly failed :| RE: The Grey Knights. Custom Story *Demo* - Tanshaydar - 08-17-2011 Simply place another key and script it to another Use Item Callback. Nice tutorials are here: http://wiki.frictionalgames.com/hpl2/tutorials/start RE: The Grey Knights. Custom Story *Demo* - Khan - 08-17-2011 Ive hit small snag, Ive got the other key to the point where it almost works, when I use it on the door, it makes the unlock sound and everything, but the door is still locked ;( RE: The Grey Knights. Custom Story *Demo* - Tanshaydar - 08-17-2011 Setswingdoorlocked("door's name", false, true); That should do in the call back function you wrote. To be able to make it re-usable for every key-door use item callback, you can make it: setswingdoorlocked(asEntity, false, true); You should write the signature functions though, as I wrote here just examples and won't work in actual code as they are. RE: The Grey Knights. Custom Story *Demo* - Khan - 08-17-2011 KK, Demo is done and out. Enjoy! RE: The Grey Knights. Custom Story *Demo* - Khan - 08-18-2011 Working on the next area, this is coming together nicely. Will post screens sometime tommorow. |