A very basic guide to creating your first model in Maya - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Articles (https://www.frictionalgames.com/forum/forum-40.html) +---- Thread: A very basic guide to creating your first model in Maya (/thread-9790.html) |
RE: A very basic guide to creating your first model in Maya - Stepper321 - 03-23-2012 Sorry for double post, i want to know how to let this apply to physics. RE: A very basic guide to creating your first model in Maya - Oliwarrior123 - 05-20-2013 Hello, i got an issue(new here) i can't find the file in modeleditor(model file .ent - default filetype) plz help, every other step worked for me EDIT: NVM didn't see "import mesh" another issue inbound: how do i in the model editor, make them unstatic objects? like i made a chair, but it is static RE: A very basic guide to creating your first model in Maya - Acies - 05-20-2013 The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps. In the Modeleditor.exe you have to: 1) Create a body for your object a) by creating boxes/circles 2) Give that body "a mass", having the mass at 0 means that it is unmovable (Tip: look at some of the other amnesia assets ".ent" files to see their values) 3) Settings --> User defined variables a) Type: Object Sub-type: Grab/push etc. I believe "static" will make the object "ungrabbable" but you should still be able to push it by walking against it or putting another object at it RE: A very basic guide to creating your first model in Maya - Oliwarrior123 - 05-21-2013 (05-20-2013, 05:50 PM)Acies Wrote: The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.Thanks EDIT: My uv map is only 256x256 so the textures is kinda blurred. can i make 512x512 or would that not work? RE: A very basic guide to creating your first model in Maya - OriginalUsername - 05-21-2013 (05-21-2013, 04:24 PM)Oliwarrior123 Wrote:(05-20-2013, 05:50 PM)Acies Wrote: The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.Thanks That'll work, you could even use a 1024x1024 if it has to be very detailed and neat. RE: A very basic guide to creating your first model in Maya - Oliwarrior123 - 05-22-2013 (05-21-2013, 04:48 PM)Smoke Wrote:Thy for help(05-21-2013, 04:24 PM)Oliwarrior123 Wrote:(05-20-2013, 05:50 PM)Acies Wrote: The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.Thanks |