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A very basic guide to creating your first model in Maya - Printable Version

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RE: A very basic guide to creating your first model in Maya - Stepper321 - 03-23-2012

Sorry for double post, i want to know how to let this apply to physics.


RE: A very basic guide to creating your first model in Maya - Oliwarrior123 - 05-20-2013

Hello, i got an issue(new here)

i can't find the file in modeleditor(model file .ent - default filetype)

plz help, every other step worked for me

Huh

EDIT: NVM didn't see "import mesh" another issue inbound:

how do i in the model editor, make them unstatic objects? like i made a chair, but it is static Sad


RE: A very basic guide to creating your first model in Maya - Acies - 05-20-2013

The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.

In the Modeleditor.exe you have to:
1) Create a body for your object
a) by creating boxes/circles
2) Give that body "a mass", having the mass at 0 means that it is unmovable (Tip: look at some of the other amnesia assets ".ent" files to see their values)
3) Settings --> User defined variables
a) Type: Object Sub-type: Grab/push etc. I believe "static" will make the object "ungrabbable" but you should still be able to push it by walking against it or putting another object at it


RE: A very basic guide to creating your first model in Maya - Oliwarrior123 - 05-21-2013

(05-20-2013, 05:50 PM)Acies Wrote: The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.

In the Modeleditor.exe you have to:
1) Create a body for your object
a) by creating boxes/circles
2) Give that body "a mass", having the mass at 0 means that it is unmovable (Tip: look at some of the other amnesia assets ".ent" files to see their values)
3) Settings --> User defined variables
a) Type: Object Sub-type: Grab/push etc. I believe "static" will make the object "ungrabbable" but you should still be able to push it by walking against it or putting another object at it
Thanks Big Grin

EDIT: My uv map is only 256x256 so the textures is kinda blurred. can i make 512x512 or would that not work?


RE: A very basic guide to creating your first model in Maya - OriginalUsername - 05-21-2013

(05-21-2013, 04:24 PM)Oliwarrior123 Wrote:
(05-20-2013, 05:50 PM)Acies Wrote: The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.

In the Modeleditor.exe you have to:
1) Create a body for your object
a) by creating boxes/circles
2) Give that body "a mass", having the mass at 0 means that it is unmovable (Tip: look at some of the other amnesia assets ".ent" files to see their values)
3) Settings --> User defined variables
a) Type: Object Sub-type: Grab/push etc. I believe "static" will make the object "ungrabbable" but you should still be able to push it by walking against it or putting another object at it
Thanks Big Grin

EDIT: My uv map is only 256x256 so the textures is kinda blurred. can i make 512x512 or would that not work?

That'll work, you could even use a 1024x1024 if it has to be very detailed and neat.


RE: A very basic guide to creating your first model in Maya - Oliwarrior123 - 05-22-2013

(05-21-2013, 04:48 PM)Smoke Wrote:
(05-21-2013, 04:24 PM)Oliwarrior123 Wrote:
(05-20-2013, 05:50 PM)Acies Wrote: The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.

In the Modeleditor.exe you have to:
1) Create a body for your object
a) by creating boxes/circles
2) Give that body "a mass", having the mass at 0 means that it is unmovable (Tip: look at some of the other amnesia assets ".ent" files to see their values)
3) Settings --> User defined variables
a) Type: Object Sub-type: Grab/push etc. I believe "static" will make the object "ungrabbable" but you should still be able to push it by walking against it or putting another object at it
Thanks Big Grin

EDIT: My uv map is only 256x256 so the textures is kinda blurred. can i make 512x512 or would that not work?

That'll work, you could even use a 1024x1024 if it has to be very detailed and neat.
Thy for help