Amnesia Crashing Again - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Amnesia Crashing Again (/thread-9865.html) |
Amnesia Crashing Again - Carrotcarrotcarrot - 08-19-2011 I've tried playing Amnesia once before on a laptop with an outdated Graphics Card. It also had this problem, with the BlackBox and all, but I never bothered trying to solve it...so, here's the hpl.log, can anyone see what the problem is? Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce4 MX Integrated GPU/PCI/SSE/3DNOW! Version: 1.4.0 Max texture image units: 3 Max texture coord units: 4 Max user clip planes: 6 Two sided stencil: 0 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 0 Max draw buffers: 13 Max color render targets: 21 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 0 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 RE: Amnesia Crashing Again - jens - 08-19-2011 You have a very old graphics card that is not within the requierments to run the game, that is why it crashes. This can not be fixed other than running on more modern hardware. |