Nodes... Ugh - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Nodes... Ugh (/thread-9874.html) |
Nodes... Ugh - JetlinerX - 08-20-2011 So, how do these things work?! Do you just place them in the map, and the monster will follow them? or is there scripting to do as I see in most custom stories, there is a nodes script. Thanks all! RE: Nodes... Ugh - palistov - 08-20-2011 http://www.frictionalgames.com/forum/thread-9264.html (scroll down to enemy section) or http://wiki.frictionalgames.com/hpl2/tutorials/script/monsterpathnodes RE: Nodes... Ugh - Your Computer - 08-20-2011 Note: when adding path nodes using AddEnemyPatrolNode(), you only have to add the path nodes with that function for the nodes that you want the monster to take a break at. The monster will automatically follow the nodes in between when trying to reach the nodes added and in the order that they are added using that function. RE: Nodes... Ugh - JetlinerX - 08-20-2011 Thanks to both of you, sorry I looked on the Wiki and didnt see that at first! MY BAD! x) This is always such s friendly place to get help, I LOVE IT! |