Need help with script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Need help with script (/thread-9888.html) |
Need help with script - lanlord000 - 08-21-2011 What is wrong with this script, when i start the map it gives me an error. The names a right and everyting else. Am noobish at scripting //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "roomkey_1", "mansion_1", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_1", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); RemoveItem("roomkey_1"); } void OnLeave() { AddUseItemCallback("", "roomkey_2", "mansion_3", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_3", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); RemoveItem("roomkey_2"); } void OnLeave() { RE: Need help with script - Tanshaydar - 08-21-2011 Why do you have a use item callback in your OnLeave function? Do you know what OnLeave works for? RE: Need help with script - lanlord000 - 08-21-2011 (08-21-2011, 01:50 AM)Tanshaydar Wrote: Why do you have a use item callback in your OnLeave function? Do you know what OnLeave works for? No Not really, nobbish at scripting RE: Need help with script - Elven - 08-21-2011 Why you have double OnLeave? RE: Need help with script - Khan - 08-21-2011 You dont need two OnLeave's. everything that happens will be above the Onleave. void OnStart() { AddUseItemCallback("", "roomkey_1", "mansion_1", "UsedKeyOnDoor", true); AddUseItemCallback("", "roomkey_2", "mansion_3", "UsedKeyOnDoor_2", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_1", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); RemoveItem("roomkey_1"); } void UsedKeyOnDoor_2(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_3", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); RemoveItem("roomkey_2"); } void OnLeave() { } That should work. RE: Need help with script - lanlord000 - 08-21-2011 (08-21-2011, 04:33 AM)Khan Wrote: You dont need two OnLeave's. everything that happens will be above the Onleave. first it gave me an error but then i changed the Void to void and it worked RE: Need help with script - Khan - 08-21-2011 (08-21-2011, 12:25 PM)lanlord000 Wrote:(08-21-2011, 04:33 AM)Khan Wrote: You dont need two OnLeave's. everything that happens will be above the Onleave. woops, accidently put a capital V. |