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Callback for when Enemy stops looking for you - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Callback for when Enemy stops looking for you (/thread-9895.html) |
Callback for when Enemy stops looking for you - sgthale - 08-21-2011 Is there such a function called when the monster stops looking for you because you escaped and/or he cant find you?Also if he runs out of navigation nodes RE: Callback for when Enemy stops looking for you - Your Computer - 08-21-2011 The level editor allows you to specify a function name for the enemy entity. You could try using that. |