How To use Signs? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How To use Signs? (/thread-9916.html) |
How To use Signs? - GreyFox - 08-22-2011 Hey Guys I dunno how to use these signs. I have a sign Area and I tried this in my script SetEntityPlayerLookAtCallback("", "LibarySign", true); void LibarySign(string &in asEntity, int alState) { SetMessage("Examine", "Sign_Libary", 2.0f); } extra_english.lang <Entry Name="Sign_Libary">"Libary"</Entry> (this is not my full script or English.lang I have everything working other than this sign) RE: How To use Signs? - palistov - 08-22-2011 Sign areas aren't scripted. Go to the second tab labelled 'Area' and designate the category and entry in your lang file to display. RE: How To use Signs? - GreyFox - 08-22-2011 Thanks dude, it worked. Easier than I expected. -Grey Fox |