How do you make a monster spawn and then he leaves and you can hear a door opened. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How do you make a monster spawn and then he leaves and you can hear a door opened. (/thread-9923.html) |
How do you make a monster spawn and then he leaves and you can hear a door opened. - BubbleTroll - 08-22-2011 As the subject says how do i script something like that. Cause if im spawning a monster and telling to him to walk on the waypoints he never goes away. So could anyone help me please? RE: How do you make a monster spawn and then he leaves and you can hear a door opened. - xtron - 08-22-2011 Spawn monster Code: SetEntityActive("MONSTERNAME", true); Disable monster Code: SetEntityActive("MONSTERNAME", false); Door open sound Code: PlaySoundAtEntity("", "open_door.snt", "DOOR NAME", 0.1f, false); RE: How do you make a monster spawn and then he leaves and you can hear a door opened. - BubbleTroll - 08-22-2011 How do i do like if the monster walks to an area/pathnote it does SetEntityActive("servant_grunt_1", false); ? RE: How do you make a monster spawn and then he leaves and you can hear a door opened. - narutohokager - 08-22-2011 You can put a collider for the monster, and one for the player who activates the monster Code: void OnStart RE: How do you make a monster spawn and then he leaves and you can hear a door opened. - BubbleTroll - 08-22-2011 hmmm... could anyone explain what AddEntity means? cause all these scripting things are new to me :/ RE: How do you make a monster spawn and then he leaves and you can hear a door opened. - narutohokager - 08-22-2011 AddEntityCollideCallback is a way to call a function when an object / monster / player touches an object / scripts, example A Grunt through a script that you have set, will do the function call. Sorry Bad english... RE: How do you make a monster spawn and then he leaves and you can hear a door opened. - BubbleTroll - 08-22-2011 Oright i think i understand it. Like if grunt1 collides to areablabla a func will run. Is that right? RE: How do you make a monster spawn and then he leaves and you can hear a door opened. - narutohokager - 08-22-2011 Yes it is his RE: How do you make a monster spawn and then he leaves and you can hear a door opened. - BubbleTroll - 08-22-2011 good ^-^ now i only have to understand all these functions. also if i want to make a scary moment like if the play walks into an area and a door will open by itself and he loses sanity, do i have to add any sound effect to it? RE: How do you make a monster spawn and then he leaves and you can hear a door opened. - narutohokager - 08-22-2011 If I understand you want to make a point when the player Walk Into a area the door will open any one is his? If so, you might be putting a sound that shows the player to fear, you can find in your folder : Amnesia - The Dark Descent\redist\sounds\react And implement a command that lowers the sanity of the player : GiveSanityDamage(10, true); |