.snt properties - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: .snt properties (/thread-9950.html) |
.snt properties - Homicide13 - 08-23-2011 I know what most of the .snt properties do (well they're mostly self explanitary) but I can't figure out a few of them, namely: Random="<number>" (what does the number do? o.o) and Stream="<bool>" Does anybody know how these two things affect the sound/the way it's played? RE: .snt properties - Juby - 08-23-2011 Random="<number>" determines whether to play one of the sounds in <SOUNDS> at random. Should always be one. Stream="<bool>" refers to the delivery method of the medium rather than to the medium itself. Best to keep at false. If true, it should play at the player, rather than an entity. RE: .snt properties - Homicide13 - 08-23-2011 The rat critter noise has random set to .25 why? also what does stream do? sure it changes the method, but how? what does that mean? how is it different than loop? RE: .snt properties - Your Computer - 08-24-2011 (08-23-2011, 10:52 PM)Homicide13 Wrote: also what does stream do? sure it changes the method, but how? what does that mean? how is it different than loop?Stream normally means play the data as it is received rather than shoving all the data into memory and playing it from there. This implies more work for the hard drive but saves on RAM. RE: .snt properties - Homicide13 - 08-24-2011 Makes sense. What about the random number value? O.o |