Waterlurker Patrol - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Waterlurker Patrol (/thread-9960.html) |
Waterlurker Patrol - Homicide13 - 08-24-2011 For some reason when I add in script commands to make the waterlurker patrol, it just sits there idly and doesn't do anything (except chase the player if he gets too close). Does the waterlurker not respond to patrol script? does anybody know how to get around this if so? RE: Waterlurker Patrol - Rapture - 08-24-2011 Do you have pathnodes? RE: Waterlurker Patrol - Homicide13 - 08-25-2011 Yes, and I and the correct code... it works fine with other monsters, just not the waterlurkers. RE: Waterlurker Patrol - Hardarm - 08-25-2011 Maybe they don't patrol,when they see you they use the pathnodes to walk where you are, and if they lost you, they use pathnodes to find you, I think they always know your position, but after they see you. At least is just my opinion RE: Waterlurker Patrol - Patacorow - 08-25-2011 Waterlurkers don't patrol, sorry. RE: Waterlurker Patrol - MegaScience - 08-26-2011 Ya, I don't remember ever seeing Waterlurkers moving around without water interaction happening first. Besides, if they patrolled, the scare of walking into water and hearing their splashing would be completely gone. Their splashing would be annoying if it were constant, anyway. |