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Waterlurker Patrol - Printable Version

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Waterlurker Patrol - Homicide13 - 08-24-2011

For some reason when I add in script commands to make the waterlurker patrol, it just sits there idly and doesn't do anything (except chase the player if he gets too close). Does the waterlurker not respond to patrol script? does anybody know how to get around this if so?


RE: Waterlurker Patrol - Rapture - 08-24-2011

Do you have pathnodes?


RE: Waterlurker Patrol - Homicide13 - 08-25-2011

Yes, and I and the correct code... it works fine with other monsters, just not the waterlurkers.


RE: Waterlurker Patrol - Hardarm - 08-25-2011

Maybe they don't patrol,when they see you they use the pathnodes to walk where you are, and if they lost you, they use pathnodes to find you, I think they always know your position, but after they see you.

At least is just my opinion Big Grin


RE: Waterlurker Patrol - Patacorow - 08-25-2011

Waterlurkers don't patrol, sorry. Sad


RE: Waterlurker Patrol - MegaScience - 08-26-2011

Ya, I don't remember ever seeing Waterlurkers moving around without water interaction happening first. Besides, if they patrolled, the scare of walking into water and hearing their splashing would be completely gone. Their splashing would be annoying if it were constant, anyway.