Static Objects Help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Static Objects Help (/thread-9983.html) |
Static Objects Help - DRedshot - 08-25-2011 I'm planning on making a few Static Objects for my upcoming Amnesia Story, Hopefully there will be about 12 - 15 of them. The only problem is that Static Objects are made in a different way to Entities, The BlockBox is Applied in the Mesh Creation process, rather than in the Model Editor... Obviously I could just make them all Entities, but i'd still like to know how I can make them into Static Objects for future reference. I looked at the CastleBase Default wall as an example, but I still don't understand what they have done to it. Thanks in advance! RE: Static Objects Help - Acies - 08-26-2011 They are made in exactly the same way The only difference is that an entity is opened in ModelEditor later and given a body using different shapes. All you have to do to make a static object is to model it and then export it. RE: Static Objects Help - DRedshot - 08-26-2011 thank you for clearing that up So i don't have to do anything special to the mesh? it does it automatically. Thanks! |