Search Results
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Thread: Problem with the Tools
Post: RE: Problem with the Tools
Escape key usually does the trick, try clicking inside any of the viewports first if it's being troublesome. |
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Deruu |
Custom Stories, TCs & Mods
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3 |
4,478 |
09-18-2010, 11:54 PM |
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Thread: Scripts won't work
Post: RE: Scripts won't work
If you don't mind, it would help if you posted your map and script. |
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Deruu |
Custom Stories, TCs & Mods
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10 |
13,377 |
09-18-2010, 01:37 PM |
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Thread: How Can I Make a Trigger Activate Another Trigger?
Post: RE: How Can I Make a Trigger Activate Another Trig...
Code:void CollideGruntDoorTrigger1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("GruntTrigger1", true);
AddEntityColl... |
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Deruu |
Custom Stories, TCs & Mods
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13 |
13,690 |
09-18-2010, 10:20 AM |
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Thread: creating lots of helpfull functions?
Post: RE: creating lots of helpfull functions?
(09-18-2010, 09:51 AM)Luis Wrote: Nope, this wouldn't work, cos the AddEntityCollideCallback expects a collide callback function name only (meaning a function with 3 parameters - String parent_name,... |
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Deruu |
Custom Stories, TCs & Mods
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2 |
4,839 |
09-18-2010, 10:14 AM |
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Thread: Scripts won't work
Post: RE: Scripts won't work
You'll need more than two nodes for the enemy to navigate our map properly. They are not just used for scripting, they are also used to tell the enemies how to get around obstacles(the engine does thi... |
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Deruu |
Custom Stories, TCs & Mods
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10 |
13,377 |
09-17-2010, 01:08 PM |
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Thread: Scripts won't work
Post: RE: Scripts won't work
I cooked up a simple example map that does pretty much everything you asked for(plus some bonus lever action). I commented the code a bit to give you a fair idea of what's going on, I'd be glad to ex... |
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Deruu |
Custom Stories, TCs & Mods
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10 |
13,377 |
09-17-2010, 10:00 AM |