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Thread: Can the sexism in these types of games stop?
Post: RE: Can the sexism in these types of games stop?
(09-11-2013, 07:03 PM)Tombcool Wrote: (09-11-2013, 06:58 PM)felixmole Wrote: =
Only the first-person horror games? Far from it, many mainstream games suffer that problem.
Yeah, you are right, does... |
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Off-Topic
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122 |
88,280 |
09-11-2013, 07:33 PM |
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Thread: Breach - A short playable story
Post: Breach - A short playable story
Hello everyone!
I am releasing a very short story I worked on a few weeks back; the reason I am uploading this is because I won't be able to finish this due to school and other projects taking up a l... |
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Placeable |
Showcase
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15 |
25,102 |
11-10-2010, 01:29 PM |
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Thread: On-Screen messages
Post: RE: On-Screen messages
True, yep. But with items you have to input the prefix 'ItemName_' & 'ItemDesc_' for the <entry> tags. |
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Placeable |
Custom Stories, TCs & Mods
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9 |
8,298 |
10-02-2010, 07:29 PM |
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Thread: "Wake" - Complete :)
Post: RE: "Wake" - Beta 2 Released
This is a very cool and unique campaign. The hall with all the rooms where you must choose the right door scared me a lot :) Good work, keep this up. Looking forward to the final product.
One of t... |
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Showcase
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107 |
188,961 |
10-02-2010, 04:05 PM |
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Thread: On-Screen messages
Post: RE: On-Screen messages
Yeah, thank you. The reason I asked was because I thought you had to follow a strict rule of naming for the category and names. When it comes to item names and description you sort of have to do tha... |
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Placeable |
Custom Stories, TCs & Mods
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9 |
8,298 |
10-02-2010, 10:17 AM |
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Thread: Sound Help
Post: RE: Sound Help
Quote:Thanks, you're really helpfull. So, to conclude, it's better to use an area for a sound than the actual sound itself. I think I understand most of the basics now.
For scripting, yes. Depends ... |
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Placeable |
Custom Stories, TCs & Mods
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6 |
5,034 |
10-01-2010, 11:25 PM |
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Thread: Sound Help
Post: RE: Sound Help
Quote:I got the "sound from a script area" working, but I couldn't get the SetEntityActive("specialSound", true); to work. I replaced the "specialsound" with the name of the sound, and set the sound t... |
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Placeable |
Custom Stories, TCs & Mods
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6 |
5,034 |
10-01-2010, 09:59 PM |
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Thread: On-Screen messages
Post: RE: On-Screen messages
Chilton can you tell us what names you used for the .lang file? For the category etc.
@SLi78 Yeah, I didn't put in the whole text of the .lang file. You would have to do what you posted of course. |
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Custom Stories, TCs & Mods
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9 |
8,298 |
10-01-2010, 08:39 PM |
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Thread: Sound Help
Post: RE: Sound Help
Hey Stangi
I'll try and post a thorough explanation for you :)
First if all your Area (Script) must have a name and instead of a sound object placed out you would place out a new Area (Script) and g... |
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Placeable |
Custom Stories, TCs & Mods
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6 |
5,034 |
10-01-2010, 05:47 PM |
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Thread: On-Screen messages
Post: RE: On-Screen messages
I have not tried this myself but it would be something along the lines of the following:
First you create a category for the Hints in your extra_english.lang file, like this:
Code:  ... |
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Placeable |
Custom Stories, TCs & Mods
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9 |
8,298 |
10-01-2010, 05:30 PM |
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Thread: onEnter does nothing? [SOLVED]
Post: RE: onEnter does nothing?
Because its OnEnter() with a capital O, not onEnter().
Try it. |
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Placeable |
Custom Stories, TCs & Mods
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2 |
2,942 |
09-29-2010, 08:36 PM |
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Thread: "Wake" - Complete :)
Post: RE: "Wake" - Demo Uploaded
DamnNoHtml dont let the "feedback" here put you back. I haven't tried the demo yet but what if people say here is true then maybe you should work a bit stronger on the 'clean up' process before putt... |
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Placeable |
Showcase
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107 |
188,961 |
09-25-2010, 06:24 PM |
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Thread: "Wake" - Complete :)
Post: RE: "Wake" - a Very High Quality Story
Hionimi & gosseyn send me a PM if you have any project that you might want to discuss. Naturally I would only be able to work on one project at a time, well that depends on what the project actu... |
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Placeable |
Showcase
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107 |
188,961 |
09-23-2010, 03:55 PM |
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Thread: "Wake" - Complete :)
Post: RE: "Wake" - a Very High Quality Story
From what I can see on the screens it looks very nice. But as above poster mentioned you should take a few things into consideration. Instead of using so many carpets scale just a few instead.
As f... |
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Placeable |
Showcase
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107 |
188,961 |
09-23-2010, 02:35 PM |
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Thread: Enemy/NPC Events
Post: RE: Enemy/NPC Events
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Placeable |
Custom Stories, TCs & Mods
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1 |
2,807 |
09-22-2010, 09:22 AM |
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Thread: Small question about names.
Post: RE: Small question about names.
Oh nevermind! I get it now, thought the CustomSubItemTypeName was the actual name the item would get but that filter IS the link to the extra_english.lang. Crystal clear. |
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Placeable |
Custom Stories, TCs & Mods
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6 |
5,264 |
09-21-2010, 08:36 PM |
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Thread: Small question about names.
Post: RE: Small question about names.
Oh that is MUCH easier. You can set description for the item as well? Too lazy to look for myself >_> |
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Placeable |
Custom Stories, TCs & Mods
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6 |
5,264 |
09-21-2010, 08:23 PM |
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Thread: Small question about names.
Post: RE: Small question about names.
I think, but I am not certain, you have to link the item's name and description through your extra_english.lang file like this:
(does not include everything just that specific category)
Code:<C... |
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Placeable |
Custom Stories, TCs & Mods
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6 |
5,264 |
09-21-2010, 07:25 PM |
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Thread: Enemy/NPC Events
Post: Enemy/NPC Events
Hello!
I was wondering if there are any callback functions for specific NPC events, much like the area events like OnEnter/OnStart/OnExit etc.
Perhaps something similar for NPC monster like OnDeath,... |
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Placeable |
Custom Stories, TCs & Mods
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1 |
2,807 |
09-21-2010, 07:16 PM |
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Thread: Problems with LevelEditor and official maps
Post: RE: Problems with LevelEditor and official maps
Yep I also get a crash on map 19 The Morgue; a shame since I really wanted to explore how the devs decorated with the corpses and such. |
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Placeable |
Custom Stories, TCs & Mods
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5 |
4,474 |
09-21-2010, 07:09 PM |