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    Thread: I Am William - I need another voice actor for diary reading :)
Post: RE: I Am William - I need another voice actor for ...

Email me at Da_Knight101@yahoo.com and I'll send you an audio clip if you still need voice actors.
Mekose Custom Stories, TCs & Mods - Development 27 19,207 06-23-2011, 11:29 PM
    Thread: Tank Model in Amnesia
Post: RE: tank in amnesia

(06-16-2011, 06:38 PM)hakkomielteinen Wrote: i tried to convert some half-life 2 models to amnesia didnt work for some reason so i bet there will be not left 4 dead tank in amnesia Making a tank mod...
Mekose Development Resources 43 47,742 06-19-2011, 04:58 AM
    Thread: In Need of Two Voice actors
Post: RE: In Need of Two Voice actors

Leave me a email at da_knight101@yahoo.com and we can get into a voice chat to see if I'm what you're looking for.
Mekose Custom Stories, TCs & Mods 2 3,018 06-19-2011, 04:57 AM
    Thread: Amnesia trailer map remake.
Post: RE: Amnesia trailer map remake.

I would only like to see the map file Frictional used for the trailer, as in a behind the scenes kind of thing. Aside from showing some basic game mechanics, the trailer level wasn't in any particular...
Mekose Custom Stories, TCs & Mods 40 43,672 01-09-2011, 03:26 AM
    Thread: Left 4 Dead Custom Story?
Post: RE: Left 4 Dead Custom Story?

Yeh, no. You can't import source (hammer) maps into the hpl engine (as far as I know without insane difficulty). Besides, it wouldn't make any sense, l4d is not a horror game and the flow of the maps ...
Mekose Custom Stories, TCs & Mods 20 20,164 01-09-2011, 03:24 AM
    Thread: Balthasar's Sorrow [WIP] [TRAILER]
Post: RE: Balthasar's Sorrow [WIP]

Some quick feedback. Keep in mind that the sun/moon is only facing ONE direction. In the third screen shot the windows are casting sun rays from both windows, which is impossible unless there are two ...
Mekose Custom Stories, TCs & Mods - Development 25 24,863 10-21-2010, 12:21 AM
    Thread: How to set up a dev environment?
Post: RE: How to set up a dev environment?

(10-20-2010, 10:47 PM)Yonmaja Wrote: I changed all the settings in the CFG files told by this (http://hpl2.frictionalgames.com/amnesia:devenvguide) but the map won't load when I start the game. Any ...
Mekose Custom Stories, TCs & Mods 3 3,775 10-21-2010, 12:08 AM
    Thread: Basic Questions About the Level Editor
Post: RE: Basic Questions About the Level Editor

(10-19-2010, 09:34 PM)Yonmaja Wrote: (10-19-2010, 09:29 PM)Pandemoneus Wrote: 1. Hold alt and use your mouse buttons. 2. Select multiple items using shift and press B to make a compound. The middl...
Mekose Custom Stories, TCs & Mods 6 6,920 10-19-2010, 10:16 PM
    Thread: Custom Assets (Models)
Post: RE: Custom Assets (Models)

(10-19-2010, 05:34 PM)Neurological Wrote: You have to texture the model in maya before exporting. Add a diffuse material in maya, the name of the texture you add it will be the name of the material ...
Mekose Custom Stories, TCs & Mods 4 4,506 10-19-2010, 10:11 PM
    Thread: Custom Assets (Models)
Post: Custom Assets (Models)

A friend and I are currently working on a project in the Amnesia editor. He is attending Pixel Blue and is using Maya to create models, whilst I create the textures. He created some custom models and ...
Mekose Custom Stories, TCs & Mods 4 4,506 10-19-2010, 04:00 AM
    Thread: Cursed Summoning, part one
Post: RE: Cursed Summoning, part one

Fantastic! That was the best mod I've played. I recorded the whole session but the video got corrupted unfortunately :(. That really was very enjoyable. Too bad the video can't show my little girly sc...
Mekose Showcase 26 38,670 10-17-2010, 02:55 AM
    Thread: Cursed Summoning, part one
Post: RE: Cursed Summoning, part one

Oooh I've been excited about this one for awhile now. I'll run through it and message some feedback later. That is, if I don't quit from being too scared.
Mekose Showcase 26 38,670 10-17-2010, 01:39 AM
    Thread: Clive Barker's Undying Remake (Work In Progress)
Post: RE: Clive Barker's Undying Remake (Work In Progres...

FEEDBACK TIME! This wasn't horrible. The textures are insanely blurry and low quality. The custom model assets look like they are from a game 10 years ago (with a vase that must have at most 65 faces...
Mekose Custom Stories, TCs & Mods - Development 163 270,651 10-15-2010, 10:42 PM
    Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (Work in Progress - NEED FEEDBACK)

(10-14-2010, 04:10 PM)Soon Wrote: I never denied anyone's feedback. I just explained why things were the way they were. You just denied feedback by saying you didn't deny feedback. . . *head explod...
Mekose Custom Stories, TCs & Mods - Development 75 88,753 10-15-2010, 03:02 AM
    Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (Work in Progress - NEED FEEDBACK)

I have to be in agreement with Penguinmaster. This custom story is getting way too much praise for a work in progress. Soon, if it was that early on in development that you couldn't add fine details, ...
Mekose Custom Stories, TCs & Mods - Development 75 88,753 10-13-2010, 09:22 PM
    Thread: Amnesia Atlantis
Post: RE: Amnesia Atlantis

You bastard! My friend and I have had this idea for weeks now.
Mekose Custom Stories, TCs & Mods - Development 27 26,428 10-12-2010, 01:50 AM
    Thread: Naming the monsters.
Post: RE: Naming the monsters.

Well, the official names in the files are Grunt, Brute, and Water Lurker. The Water Lurker is also referred to as the Water Horror and it's actual name the Kaernk. The Grunt is Spoiler below! ...
Mekose General Discussion 23 17,820 09-26-2010, 07:54 AM
    Thread: How do you guys handle it?
Post: RE: How do you guys handle it?

This is my trick. Friends. I have played through nearly the entire game with my buddy in Canada on the other end. We talk over voice chat and play the same areas at the same time. We talk out strategi...
Mekose General Discussion 59 59,643 09-26-2010, 07:32 AM
    Thread: Secret of the evil water monster
Post: RE: Secret of the evil water monster

Well, the true origin of the "Water Horror" is revealed rather late game. I believe you find a note in the "Nave" Spoiler below! Agrippa's main room It was written by Johann Weyer, ...
Mekose General Discussion 21 38,037 09-26-2010, 07:15 AM
    Thread: The Idea to break it. If that makes sense
Post: RE: The Idea to break it. If that makes sense

Well, Amnesia and it's engine is set up and scripted to be a solely single player. Adding a new player would really fuck up the script, so I doubt it would be plausible without a ton of work. Even the...
Mekose General Discussion 2 3,447 09-26-2010, 07:07 AM