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Thread: I Am William - I need another voice actor for diary reading :)
Post: RE: I Am William - I need another voice actor for ...
Email me at Da_Knight101@yahoo.com and I'll send you an audio clip if you still need voice actors. |
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Mekose |
Custom Stories, TCs & Mods - Development
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27 |
19,207 |
06-23-2011, 11:29 PM |
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Thread: Tank Model in Amnesia
Post: RE: tank in amnesia
(06-16-2011, 06:38 PM)hakkomielteinen Wrote: i tried to convert some half-life 2 models to amnesia didnt work for some reason so i bet there will be not left 4 dead tank in amnesia
Making a tank mod... |
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Mekose |
Development Resources
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43 |
47,742 |
06-19-2011, 04:58 AM |
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Thread: In Need of Two Voice actors
Post: RE: In Need of Two Voice actors
Leave me a email at da_knight101@yahoo.com and we can get into a voice chat to see if I'm what you're looking for. |
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Mekose |
Custom Stories, TCs & Mods
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2 |
3,018 |
06-19-2011, 04:57 AM |
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Thread: Amnesia trailer map remake.
Post: RE: Amnesia trailer map remake.
I would only like to see the map file Frictional used for the trailer, as in a behind the scenes kind of thing. Aside from showing some basic game mechanics, the trailer level wasn't in any particular... |
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Mekose |
Custom Stories, TCs & Mods
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40 |
43,672 |
01-09-2011, 03:26 AM |
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Thread: Left 4 Dead Custom Story?
Post: RE: Left 4 Dead Custom Story?
Yeh, no. You can't import source (hammer) maps into the hpl engine (as far as I know without insane difficulty). Besides, it wouldn't make any sense, l4d is not a horror game and the flow of the maps ... |
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Mekose |
Custom Stories, TCs & Mods
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20 |
20,164 |
01-09-2011, 03:24 AM |
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Thread: Balthasar's Sorrow [WIP] [TRAILER]
Post: RE: Balthasar's Sorrow [WIP]
Some quick feedback. Keep in mind that the sun/moon is only facing ONE direction. In the third screen shot the windows are casting sun rays from both windows, which is impossible unless there are two ... |
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Mekose |
Custom Stories, TCs & Mods - Development
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25 |
24,863 |
10-21-2010, 12:21 AM |
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Thread: How to set up a dev environment?
Post: RE: How to set up a dev environment?
(10-20-2010, 10:47 PM)Yonmaja Wrote: I changed all the settings in the CFG files told by this (http://hpl2.frictionalgames.com/amnesia:devenvguide) but the map won't load when I start the game. Any ... |
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Mekose |
Custom Stories, TCs & Mods
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3 |
3,775 |
10-21-2010, 12:08 AM |
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Thread: Basic Questions About the Level Editor
Post: RE: Basic Questions About the Level Editor
(10-19-2010, 09:34 PM)Yonmaja Wrote: (10-19-2010, 09:29 PM)Pandemoneus Wrote: 1. Hold alt and use your mouse buttons.
2. Select multiple items using shift and press B to make a compound.
The middl... |
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Mekose |
Custom Stories, TCs & Mods
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6 |
6,920 |
10-19-2010, 10:16 PM |
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Thread: Custom Assets (Models)
Post: RE: Custom Assets (Models)
(10-19-2010, 05:34 PM)Neurological Wrote: You have to texture the model in maya before exporting. Add a diffuse material in maya, the name of the texture you add it will be the name of the material ... |
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Mekose |
Custom Stories, TCs & Mods
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4 |
4,506 |
10-19-2010, 10:11 PM |
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Thread: Custom Assets (Models)
Post: Custom Assets (Models)
A friend and I are currently working on a project in the Amnesia editor. He is attending Pixel Blue and is using Maya to create models, whilst I create the textures. He created some custom models and ... |
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Mekose |
Custom Stories, TCs & Mods
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4 |
4,506 |
10-19-2010, 04:00 AM |
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Thread: Cursed Summoning, part one
Post: RE: Cursed Summoning, part one
Fantastic! That was the best mod I've played. I recorded the whole session but the video got corrupted unfortunately :(. That really was very enjoyable. Too bad the video can't show my little girly sc... |
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Mekose |
Showcase
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26 |
38,670 |
10-17-2010, 02:55 AM |
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Thread: Cursed Summoning, part one
Post: RE: Cursed Summoning, part one
Oooh I've been excited about this one for awhile now. I'll run through it and message some feedback later. That is, if I don't quit from being too scared. |
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Mekose |
Showcase
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26 |
38,670 |
10-17-2010, 01:39 AM |
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Thread: Clive Barker's Undying Remake (Work In Progress)
Post: RE: Clive Barker's Undying Remake (Work In Progres...
FEEDBACK TIME!
This wasn't horrible. The textures are insanely blurry and low quality. The custom model assets look like they are from a game 10 years ago (with a vase that must have at most 65 faces... |
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Mekose |
Custom Stories, TCs & Mods - Development
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163 |
270,651 |
10-15-2010, 10:42 PM |
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Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (Work in Progress - NEED FEEDBACK)
(10-14-2010, 04:10 PM)Soon Wrote: I never denied anyone's feedback. I just explained why things were the way they were.
You just denied feedback by saying you didn't deny feedback. . . *head explod... |
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Mekose |
Custom Stories, TCs & Mods - Development
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75 |
88,753 |
10-15-2010, 03:02 AM |
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Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (Work in Progress - NEED FEEDBACK)
I have to be in agreement with Penguinmaster. This custom story is getting way too much praise for a work in progress. Soon, if it was that early on in development that you couldn't add fine details, ... |
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Mekose |
Custom Stories, TCs & Mods - Development
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75 |
88,753 |
10-13-2010, 09:22 PM |
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Thread: Amnesia Atlantis
Post: RE: Amnesia Atlantis
You bastard! My friend and I have had this idea for weeks now. |
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Mekose |
Custom Stories, TCs & Mods - Development
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27 |
26,428 |
10-12-2010, 01:50 AM |
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Thread: Naming the monsters.
Post: RE: Naming the monsters.
Well, the official names in the files are Grunt, Brute, and Water Lurker.
The Water Lurker is also referred to as the Water Horror and it's actual name the Kaernk.
The Grunt is
Spoiler below!
... |
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Mekose |
General Discussion
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23 |
17,820 |
09-26-2010, 07:54 AM |
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Thread: How do you guys handle it?
Post: RE: How do you guys handle it?
This is my trick. Friends. I have played through nearly the entire game with my buddy in Canada on the other end. We talk over voice chat and play the same areas at the same time. We talk out strategi... |
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Mekose |
General Discussion
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59 |
59,643 |
09-26-2010, 07:32 AM |
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Thread: Secret of the evil water monster
Post: RE: Secret of the evil water monster
Well, the true origin of the "Water Horror" is revealed rather late game. I believe you find a note in the "Nave"
Spoiler below!
Agrippa's main room
It was written by Johann Weyer, ... |
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Mekose |
General Discussion
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21 |
38,037 |
09-26-2010, 07:15 AM |
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Thread: The Idea to break it. If that makes sense
Post: RE: The Idea to break it. If that makes sense
Well, Amnesia and it's engine is set up and scripted to be a solely single player. Adding a new player would really fuck up the script, so I doubt it would be plausible without a ton of work. Even the... |
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Mekose |
General Discussion
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2 |
3,447 |
09-26-2010, 07:07 AM |