Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Youtube Video of my first custom map "Staying Alive"
Post: RE: Youtube Video of my first custom map "Staying ...
You should make it more obvious where platforms are. You should also lengthen/ combine the second and third room, they were too short compared to the others. |
|
The worst submarine |
Custom Stories, TCs & Mods - Development
|
22 |
62,713 |
11-02-2010, 12:43 AM |
|
|
Thread: sifi interior assets
Post: RE: sifi interior assets
Wow, the screenshot looks spectacular. What program did you use to make these? |
|
The worst submarine |
Development Resources
|
34 |
45,403 |
10-25-2010, 08:33 AM |
|
|
Thread: Scripts Recollection
Post: RE: Scripts Recollection
(10-21-2010, 01:35 AM)Frontcannon Wrote: (10-20-2010, 10:18 PM)mastersmith98 Wrote: Code:StartPlayerLookAt(ScriptArea, viewacceleration, maxviewvelocity, onlook);
The line of code in the Wiki is d... |
|
The worst submarine |
Development Articles
|
115 |
151,602 |
10-21-2010, 02:54 AM |
|
|
Thread: Music for your custom story
Post: RE: Music for your custom story
(10-20-2010, 04:08 AM)theDARKW0LF Wrote: Can anyone tell me how to get this into my custom story?Found out recently how! Make a folder inside your custom story folder called "music". Put any music f... |
|
The worst submarine |
Custom Stories, TCs & Mods
|
30 |
32,549 |
10-20-2010, 05:12 AM |
|
|
Thread: Using custom sounds
Post: RE: Making static objects active/inactive
(10-19-2010, 06:14 AM)jens Wrote: You'll have to make entity files that use the static graphics and then use the entities and script them activate/inactive. Static objects are called static objects ... |
|
The worst submarine |
Custom Stories, TCs & Mods
|
3 |
4,110 |
10-19-2010, 07:42 AM |
|
|
Thread: Using custom sounds
Post: Using custom sounds
EDIT: this question has been answered already. Like the title says used to say. I want to make a maze that has walls that switch around, but I can't find anything in the functions list that addresses ... |
|
The worst submarine |
Custom Stories, TCs & Mods
|
3 |
4,110 |
10-18-2010, 09:57 PM |
|
|
Thread: Music for your custom story
Post: RE: Music for your custom story
So how do I go about getting these fancy beats into my Amnesia? :blush: |
|
The worst submarine |
Custom Stories, TCs & Mods
|
30 |
32,549 |
10-12-2010, 08:37 PM |
|
|
Thread: Code help: Trigger when lit
Post: RE: Code help: Trigger when lit
(10-03-2010, 03:19 AM)Entih Wrote: Candles actually have an option in their entity options called CallbackFunc, and one of the Types it can function as is 'OnIgnite', much easier with much less inve... |
|
The worst submarine |
Custom Stories, TCs & Mods
|
7 |
6,477 |
10-03-2010, 03:27 AM |
|
|
Thread: Code help: Trigger when lit
Post: RE: Code help: Trigger when lit
(10-02-2010, 11:15 PM)Noj Wrote: cant you just do a if condition in the script?
scripting fuctions in the documents says theres bool hasitem
you should be able to use that. (I havent started any sc... |
|
The worst submarine |
Custom Stories, TCs & Mods
|
7 |
6,477 |
10-02-2010, 11:18 PM |
|
|
Thread: Code help: Trigger when lit
Post: RE: Code help: Trigger when lit
(10-02-2010, 10:29 PM)The worst submarine Wrote: Thanks! I'll give it a shot and report back.Worked like a charm! I think to fix the no-tinderbox problem, I'll have the candle disappear until a play... |
|
The worst submarine |
Custom Stories, TCs & Mods
|
7 |
6,477 |
10-02-2010, 10:29 PM |
|
|
Thread: Code help: Trigger when lit
Post: Code help: Trigger when lit
Hi! I'm trying to have the 01_house.map load when the player turns on candlestick1, but I am miserable when it comes to code. Can anyone lend me a hand? Thanks. :) |
|
The worst submarine |
Custom Stories, TCs & Mods
|
7 |
6,477 |
10-02-2010, 09:03 PM |