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    Thread: Script Fatal Error
Post: RE: Script Fatal Error

My Custom Story project has really clogged because of this problem. Any suggestions?
ide Custom Stories, TCs & Mods 9 7,250 11-04-2010, 09:03 PM
    Thread: Script Fatal Error
Post: RE: Script Fatal Error

I know. But are they in their own script file inside OnStart or OnEnter?
ide Custom Stories, TCs & Mods 9 7,250 10-20-2010, 03:16 PM
    Thread: Script Fatal Error
Post: RE: Script Fatal Error

Are the second map's functions supposed to be in the OnStart or OnEnter? Just wondering...
ide Custom Stories, TCs & Mods 9 7,250 10-19-2010, 07:46 PM
    Thread: Script Fatal Error
Post: RE: Script Fatal Error

Valid. According to the validator.
ide Custom Stories, TCs & Mods 9 7,250 10-16-2010, 04:49 PM
    Thread: Script Fatal Error
Post: Script Fatal Error

[Image: http://www.mediafire.com/imgbnc.php/d354...f7044g.jpg] Yet again a new scripting problem. The game throws that error at me when I change levels(from first to second). The functions that are c...
ide Custom Stories, TCs & Mods 9 7,250 10-16-2010, 04:29 PM
    Thread: Feedback wanted: Some questions on Ending (spoilerish)
Post: RE: Feedback wanted: Some questions on Ending (spo...

(10-06-2010, 11:02 PM)Voker57 Wrote: Am I the only one who thinks that Daniel's escape in "revenge" ending is only metaphorical one?Yeah I'm pretty sure it's metaphorical. AFAIK he get's killed by ...
ide Hints, help and spoilers 111 123,965 10-14-2010, 03:46 PM
    Thread: Final help with difficult script
Post: RE: Final help with difficult script

But if you get complete code handed out to you it won't teach you anything. Afaik all one needs are these: - List of script functions http://www.hpl2.frictionalgames.com/amne..._functions - Knowledg...
ide Custom Stories, TCs & Mods 11 10,605 10-13-2010, 11:07 PM
    Thread: Fear of Progression - "OH SHIT A LETTER I BETTER NOT PICK IT UP"
Post: RE: Fear of Progression - "OH SHIT A LETTER I BETT...

I really don't think that fear of progression is a bad thing. This is a horror game after all. You're supposed to fear. Scary stuff happens -> you fear everything -> you ignore the fear since yo...
ide General Discussion 9 8,013 10-13-2010, 07:59 PM
    Thread: [SOLVED]Strange script problem
Post: RE: Strange script problem

No problem. Opened the .snt file I used and found these little properties: Code:<SOUNDENTITY>   <SOUNDS>       <Main>     ...
ide Custom Stories, TCs & Mods 12 10,829 10-13-2010, 06:24 PM
    Thread: [SOLVED]Strange script problem
Post: RE: Strange script problem

The areas are correct. The trigger is supposed to be different from area where the sound is played. The scream is meant to be heard from another room.
ide Custom Stories, TCs & Mods 12 10,829 10-13-2010, 05:43 PM
    Thread: How do you guys handle it?
Post: RE: How do you guys handle it?

#54 What's the point playing it drunk and happy? You don't get the same strong experience as when not intoxicated. I actually watched bit of some let's play before starting to play. So I could easily...
ide General Discussion 59 59,143 10-13-2010, 04:49 PM
    Thread: [SOLVED]Strange script problem
Post: RE: Strange script problem

Code:void OnStart() { AddUseItemCallback("", "roomkey_1", "mansion_1", "UnlockDoor", true); AddUseItemCallback("", "storagekey", "mansion_7", "UnlockDoor", true); AddUseItemCallback("", "key_torture_c...
ide Custom Stories, TCs & Mods 12 10,829 10-13-2010, 04:05 PM
    Thread: [SOLVED]Strange script problem
Post: RE: Strange script problem

This isn't the only "script without script" problem I get. Another is when player is supposed to hear sound and get an objective but instead he doesn't hear the sound(still gets the obj.). Though late...
ide Custom Stories, TCs & Mods 12 10,829 10-13-2010, 03:57 PM
    Thread: [SOLVED]Strange script problem
Post: RE: Strange script problem

Now I get "Expected data type" error message when trying to quick reload. Are you sure that that's really how it should be done? Current code: Code:void doorgrunt("mansion_11"){ SetEntityActive("1door...
ide Custom Stories, TCs & Mods 12 10,829 10-13-2010, 02:44 PM
    Thread: [SOLVED]Strange script problem
Post: [SOLVED]Strange script problem

This is quite strange problem. I have simple interaction callback with door that activates a grunt. But for some reason the grunt is activated even when I interact with completely different door that ...
ide Custom Stories, TCs & Mods 12 10,829 10-13-2010, 02:22 PM
    Thread: A Different Lighting Tutorial?
Post: RE: A Different Lighting Tutorial?

In quick: Boxlight: area inside the box has light. Pointlight: The light object emanates light. Much like lamp. Without the actual lamp. Spotlight: Spotlight/flashlight kinda light that emanates light...
ide Custom Stories, TCs & Mods 5 7,043 10-13-2010, 01:33 PM
    Thread: Changes to my map aren't updated/saved
Post: RE: Changes to my map aren't updated/saved

Now I tried to play with my original profile (I have one with debug on and one normal) and scripts worked fine. Really strange.
ide Custom Stories, TCs & Mods 5 4,346 10-10-2010, 01:43 PM
    Thread: Changes to my map aren't updated/saved
Post: RE: Changes to my map aren't updated/saved

If cache file is the one in /maps folder I already deleted it. And I haven't updated my game so there shouldn't be a problem with that.
ide Custom Stories, TCs & Mods 5 4,346 10-10-2010, 01:18 PM
    Thread: Changes to my map aren't updated/saved
Post: Changes to my map aren't updated/saved

The problem is that when I try to modify my map (in level editor) the changes aren't always saved. It's really annoying. I noticed it after removing some oil potions from level they still remained in-...
ide Custom Stories, TCs & Mods 5 4,346 10-10-2010, 12:58 PM
    Thread: Need help with a few scripts
Post: RE: Need help with a few scripts

2) http://amnesia.treesoft.dk/tutorials/Tutorial2.wmv 3) http://www.frictionalgames.com/forum/thr...light=note
ide Custom Stories, TCs & Mods 9 10,897 10-09-2010, 07:42 PM