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    Thread: Death by light?
Post: RE: Death by light?

I never could get my script to work. Activating the lantern is something you cant realy work into a script.. Atleast I cant.
Hooumeri Custom Stories, TCs & Mods 4 3,985 03-24-2011, 02:40 PM
    Thread: Penumbra worm in Amnesia?
Post: RE: Penumbra worm in Amnesia?

Does anyone have any idea how to do this? If I recall, Everlone made a topic about conversion from Penumbra to Amnesia, I couldnt find it. I'd appreciate if someone could link it to me or help in any...
Hooumeri Custom Stories, TCs & Mods 3 4,717 03-20-2011, 12:08 PM
    Thread: [ok not that Solved] How to make enemys patrol
Post: RE: [still unsolved] How to make enemys patrol

Did you use path or pos nodes? Please include that section of the script here.
Hooumeri Custom Stories, TCs & Mods 23 16,003 03-16-2011, 09:24 PM
    Thread: What is PathNode for?
Post: RE: What is PathNode for?

But what's the difference bitween PosNodes and PathNodes?
Hooumeri Custom Stories, TCs & Mods 5 4,346 03-16-2011, 05:27 PM
    Thread: hw to make a lever functional?
Post: RE: hw to make a lever functional?

(03-16-2011, 01:36 PM)Viperdream Wrote: Code:// Callback function for when the lever's state changes // EntityName is the name of the lever // alState is the current state of the lever, -1 being low...
Hooumeri Custom Stories, TCs & Mods 4 4,315 03-16-2011, 05:26 PM
    Thread: Penumbra worm in Amnesia?
Post: Penumbra worm in Amnesia?

I was just wondering if it were possible to get the Penumbra worm that comes thru the door imported to Amnesia? Nothing fancy, just so that you could set it to move or something.. I guess it's not as...
Hooumeri Custom Stories, TCs & Mods 3 4,717 03-16-2011, 05:24 PM
    Thread: SetSwingDoorClosed
Post: SetSwingDoorClosed

How can I open doors, like in the beginning of Amnesia..? I tried the SetSwingDoorClosed command, but it doesnt do a thing. Then I copyed the script from rainy halls .hps file, still no change. The do...
Hooumeri Custom Stories, TCs & Mods 1 2,617 03-13-2011, 08:51 PM
    Thread: Dire Editor Problem
Post: RE: Dire Editor Problem

Have you tried rotating in every possible direction? I haven' heard of a shortcut for 180 degree turn. Try these if you havent already: Move the mouse while: 1.alt + right mouse 2.alt + left mouse 3....
Hooumeri Custom Stories, TCs & Mods 4 3,814 12-09-2010, 09:22 PM
    Thread: Diary Page
Post: RE: Diary Page

(12-08-2010, 03:03 AM)Aphotic Wrote: I've perused this forum, so I'm not sure if it's been asked/answered here, but are there any tutorials for doing diary pages? More specifically, how exactly does...
Hooumeri Custom Stories, TCs & Mods 1 2,544 12-09-2010, 09:19 PM
    Thread: Penumbra flashlight in Amnesia?
Post: RE: Penumbra flashlight in Amnesia?

Any chance of using the corpse_arm entity? XD Altough it's abit roughened up..
Hooumeri Custom Stories, TCs & Mods 268 367,589 12-06-2010, 10:39 AM
    Thread: The noobiest question you'll read all day
Post: RE: The noobiest question you'll read all day

Also left alt + mouse wheel
Hooumeri Custom Stories, TCs & Mods 4 4,181 12-05-2010, 10:51 AM
    Thread: Arches?
Post: RE: Arches?

(12-05-2010, 03:53 AM)Madmike Wrote: i found an oddly shaped pillar that that filled the gap pretty nicely, doesnt look the best having an all stone castle with some random wood thrown in but i can ...
Hooumeri Custom Stories, TCs & Mods 4 4,233 12-05-2010, 10:50 AM
    Thread: Arches?
Post: RE: Arches?

(12-04-2010, 04:29 AM)Madmike Wrote: so ive been messing with the level editor for about a week now, made some stuff im pretty proud of and started making my level a bit more intricate, but for the ...
Hooumeri Custom Stories, TCs & Mods 4 4,233 12-04-2010, 03:56 PM
    Thread: Statue still active even when its supposed to be inactive
Post: RE: Statue still active even when its supposed to ...

(12-02-2010, 04:55 AM)Gamemakingdude Wrote: waiting for answer. Just search the forums, there are multiple topics that answer this question.
Hooumeri Custom Stories, TCs & Mods 6 6,170 12-02-2010, 03:22 PM
    Thread: Nodes problem
Post: RE: Nodes problem

(11-30-2010, 05:14 AM)Gamemakingdude Wrote: The problem was that the infected npc can't follow nodes. But the amnesia ones does. Hmm.. strange.. If you're talking about the infected model from penum...
Hooumeri Custom Stories, TCs & Mods 12 10,809 11-30-2010, 09:49 AM
    Thread: Statue still active even when its supposed to be inactive
Post: RE: Statue still active even when its supposed to ...

Make sure you have set it to unactive in the entity settings, and please post your script here, or test if your script collides with some other function.
Hooumeri Custom Stories, TCs & Mods 6 6,170 11-30-2010, 09:45 AM
    Thread: Level Editor Crashes when loading "Lamp" enitites
Post: RE: Level Editor Crashes when loading "Lamp" eniti...

The same is happening for me with certain entities, e.g the corpse pile and with the nice closet (cant remember excact name)
Hooumeri Custom Stories, TCs & Mods 8 6,757 11-28-2010, 09:14 AM
    Thread: Making the player look at something?
Post: RE: Making the player look at something?

Hey.this is the script Code:void  StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string &asAtTargetCallback); string& asEntityName = Where you want ...
Hooumeri Custom Stories, TCs & Mods 4 4,486 11-28-2010, 09:12 AM
    Thread: Importing a Wall from Perumba
Post: RE: Importing a Wall from Perumba

(11-25-2010, 11:16 AM)Gamemakingdude Wrote: (11-25-2010, 11:04 AM)Everlone Wrote: I use the plane as wall. And for re-justing i experience with the position(write the numbers manual in the X/Y or ...
Hooumeri Custom Stories, TCs & Mods 20 17,060 11-25-2010, 08:59 PM
    Thread: Material editor
Post: RE: Material editor

(11-20-2010, 07:35 PM)machosalad Wrote: As far as i know, you will have to use the model editor to make enities like paintings. You can use the model editor to load the paintings used in the game in...
Hooumeri Custom Stories, TCs & Mods 2 3,317 11-22-2010, 04:53 PM