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    Thread: MaximusBlack plays Amnesia
Post: MaximusBlack plays Amnesia

Hi guys, I wanted to spread the word that MaximusBlack just started a playthrough of Amnesia on Youtube. Here is a Link to the first part. For those of you who don't know him: He is a Youtuber best ...
Andross General Discussion 0 2,524 04-05-2011, 05:18 AM
    Thread: Random Crashes in Level Editor on Linux
Post: RE: Random Crashes in Level Editor on Linux

So, I found a workaround here. It's meant for the Mac, but was easy to adapt. Clear the Temp and Thumbnails directories in ~/.frictionalgames/HPL2/ before you start the editor.
Andross Linux - ATDD 7 9,842 02-06-2011, 02:26 AM
    Thread: HPL Editor Suite for Mac OS X (Updates 2011-02-19)
Post: RE: HPL Editor Suite for Mac OS X

The Linux version has the same problems, except it crashes instead of hanging. See this thread.
Andross Custom Stories, TCs & Mods 22 32,468 02-06-2011, 02:22 AM
    Thread: this could be interesting
Post: RE: this could be interesting

Easy Peasy. What you need is a Sticky Area. Put its center wherever you want the chair to end up standing. Then, when your event is triggered, push the chair towards that area via AddPropForce() or so...
Andross Custom Stories, TCs & Mods 4 3,847 01-19-2011, 06:26 AM
    Thread: I Just Don't Understand
Post: RE: I Just Don't Understand

As far as I know, all doors will open along the Z-axis when "Local" is used, yet two possible directions remain. So try negative values, too. Also, make sure to unlock the door and apply the necessar...
Andross Custom Stories, TCs & Mods 10 8,449 01-18-2011, 11:21 PM
    Thread: Lever Function [solved]
Post: RE: Lever Function

You have to set up the actual callback. It should be this one, not sure: Code:void SetEntityConnectionStateChangeCallback(string& asName, string& asCallback);asName would be your "lever_01", a...
Andross Custom Stories, TCs & Mods 5 5,350 01-18-2011, 02:32 PM
    Thread: "Fly on the wall" mode?
Post: RE: "Fly on the wall" mode?

(01-17-2011, 05:01 AM)Andross Wrote: Either add a few lights or activate "Draw physics debug". Other than that, the debug output should tell you what the monster is "thinking". Here's an idea: Add s...
Andross Custom Stories, TCs & Mods 4 6,436 01-18-2011, 02:07 PM
    Thread: I Just Don't Understand
Post: RE: I Just Don't Understand

150 is by far not enough. Try a ten- or hundredfold.
Andross Custom Stories, TCs & Mods 10 8,449 01-17-2011, 10:20 AM
    Thread: "Fly on the wall" mode?
Post: RE: "Fly on the wall" mode?

Either add a few lights or activate "Draw physics debug". Other than that, the debug output should tell you what the monster is "thinking".
Andross Custom Stories, TCs & Mods 4 6,436 01-17-2011, 05:01 AM
    Thread: Random Crashes in Level Editor on Linux
Post: RE: Random Crashes in Level Editor on Linux

So here is my output when I select Entityes/enemy. It's effectively the same as josephschwenker's, except for the sound errors: Code:*** glibc detected *** ./LevelEditor.bin: double free or corruptio...
Andross Linux - ATDD 7 9,842 01-16-2011, 06:17 PM
    Thread: Random Crashes in Level Editor on Linux
Post: RE: Random Crashes in Level Editor on Linux

Not that I know of. I know that I should have filed one back then, but I was too lazy :blush:
Andross Linux - ATDD 7 9,842 01-16-2011, 05:13 AM
    Thread: Random Crashes in Level Editor on Linux
Post: RE: Random Crashes in Level Editor on Linux

Yeah, I had similar problems on ArchLinux 32bit. I tried to analyze them with valgrind, make glibc ignore double free(), but nothing helped. Eventually, I solved the problem by using the Windows vers...
Andross Linux - ATDD 7 9,842 01-16-2011, 04:59 AM
    Thread: Sound Question
Post: RE: Sound Question

You need a collision callback: Code:void OnStart() {     AddEntityCollideCallback("Player", "ScriptArea_2", "OnEnterArea2", true, 1); } void OnEnterArea2(string &in asParent,...
Andross Custom Stories, TCs & Mods 1 2,427 01-16-2011, 04:45 AM
    Thread: HPL 2 downloading help
Post: RE: HPL 2 downloading help

The Windows version of Amnesia is distributed with a copy of the SDL.dll and many other dynamic libraries. If your executable is not in the same directory as those, it won't be able to find them.
Andross Custom Stories, TCs & Mods 6 6,984 01-16-2011, 12:42 AM
    Thread: sound wont play -.-
Post: RE: sound wont play -.-

Exactly. Create a copy with the name of your desire and make the necessary changes.
Andross Custom Stories, TCs & Mods 16 14,339 01-15-2011, 07:17 PM
    Thread: sound wont play -.-
Post: RE: sound wont play -.-

Those .snt files have an XML file format. Look up examples and try to emulate their structure.
Andross Custom Stories, TCs & Mods 16 14,339 01-15-2011, 07:13 PM
    Thread: Trying to open and close a door with a lever
Post: RE: Trying to open and close a door with a lever

Wow, that's actually pretty clever. :)
Andross Custom Stories, TCs & Mods 9 9,016 01-15-2011, 04:56 PM
    Thread: HPS script issue [SOLVED]
Post: RE: HPS script issue

This way it is syntactically correct; don't know if it's functional, though. I would suggest some basic programming tutorial. I believe that FrictionalGames suggest to start with JavaScript, as it is...
Andross Custom Stories, TCs & Mods 5 4,946 01-15-2011, 07:38 AM
    Thread: Of Keys and Locked doors...
Post: RE: Of Keys and Locked doors...

You need to setup a dev environment as described in this guide and use AddDebugMessage().
Andross Custom Stories, TCs & Mods 11 10,390 01-15-2011, 07:07 AM
    Thread: HPS script issue [SOLVED]
Post: RE: HPS script issue

(01-15-2011, 05:29 AM)Devil Dogs SF Wrote: AddUseItemCallback("", "key_torture_chamber_1", "prison_1", "KeyOnDoor", true); }This call needs to be inside a function; propably OnStart(). Also, the clo...
Andross Custom Stories, TCs & Mods 5 4,946 01-15-2011, 06:34 AM