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Post Author Forum Replies Views Posted [asc]
    Thread: Hi there!
Post: RE: Hi there!

(11-30-2010, 07:39 PM)Deu sex Wrote: you forgot "SPOILER" ... Grunts aren't much of a spoiler, especially since they're usually pictured on all the Amnesia reviews anyway.
Eyeball27 General Discussion 7 13,918 11-30-2010, 07:47 PM
    Thread: Hi there!
Post: Hi there!

[Image: http://i85.photobucket.com/albums/k56/gman_92/Grunt.jpg] Grunt here. Just wanted to drop in and make sure you hadn't forgotten me. :heart:
Eyeball27 General Discussion 7 13,918 11-30-2010, 08:51 AM
    Thread: Not much fun...
Post: RE: Not much fun...

For a game in which I was so scared of dying, I only died 5 times. 3 were due to monsters, 1 to a misstep, and once was a suicide because I didn't want to face a monster.
Eyeball27 General Discussion 15 13,055 11-30-2010, 08:36 AM
    Thread: Complaint about how the game handles failure
Post: RE: Complaint about how the game handles failure

I didn't need any incentive. The pure terror that those monsters inspired in me always made me run or hide, I never considered "dying" to remove the challenge. Plus, say there's one monster that conti...
Eyeball27 General Discussion 5 4,696 11-30-2010, 08:34 AM
    Thread: Amnesia killed the horror genre
Post: RE: Amnesia killed the horror genre

they set the bar very high. Penumbra dosen't even compare in my opinion. I really hope they stick to horror because they seem to be the only developer that knows what they're doing.
Eyeball27 General Discussion 184 248,927 11-30-2010, 08:29 AM
    Thread: Help with sound problem
Post: RE: Help with sound problem

Problem solved. Turns out I had some random sound entities hidden in a pillar of all things D:
Eyeball27 Custom Stories, TCs & Mods 5 4,036 11-30-2010, 01:21 AM
    Thread: Help with sound problem
Post: RE: Help with sound problem

That entire function is tied to a script area, if that's what you mean... Again, I don't think this is a script problem, as the problem persists even when I've removed the sound cue from it. (and ye...
Eyeball27 Custom Stories, TCs & Mods 5 4,036 11-29-2010, 11:03 PM
    Thread: Help with sound problem
Post: RE: Help with sound problem

Here is the portion with the sound cue. (scare_whine_loop1) Code:void collideroom1(string &in asParent, string &in asChild, int alState) {         SetS...
Eyeball27 Custom Stories, TCs & Mods 5 4,036 11-29-2010, 07:08 PM
    Thread: Help with sound problem
Post: Help with sound problem

I added a music cue into my script, and it works perfectly, however, whenver I start my map this music cue, even though untriggered, will play 4 instances of itself simultaneously, making it not only ...
Eyeball27 Custom Stories, TCs & Mods 5 4,036 11-28-2010, 11:40 PM
    Thread: Making the player look at something?
Post: RE: Making the player look at something?

(11-28-2010, 09:12 AM)Hooumeri Wrote: Hey.this is the script Code:void  StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string &asAtTargetCallback); st...
Eyeball27 Custom Stories, TCs & Mods 4 4,443 11-28-2010, 09:09 PM
    Thread: Making the player look at something?
Post: RE: Making the player look at something?

I've searched multiple times, and found nothing. Your 7 questions post didn't help, either. I know what script to use, I just need some clarification on the values and how to properly set it up.
Eyeball27 Custom Stories, TCs & Mods 4 4,443 11-28-2010, 08:50 AM
    Thread: Haunted (L'antre de la peur)
Post: RE: Haunted (L'antre de la peur)

Puzzles were hard and well made, and overall it was very scary. My only criticism is the overlapping textures, and the fact that all the notes I found were blank. Don't know if that was intentional.
Eyeball27 Showcase 58 96,532 11-28-2010, 08:11 AM
    Thread: Making the player look at something?
Post: Making the player look at something?

In the game, scary events will have a script that forces the player to look at them. How do I set this up?
Eyeball27 Custom Stories, TCs & Mods 4 4,443 11-28-2010, 07:23 AM