Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Ultimate Battlefield 3 Simulator
Post: RE: Ultimate Battlefield 3 Simulator

Holy crap, that's crazy. I want one. ;_;
LowFire3 Off-Topic 6 7,499 10-25-2011, 06:40 PM
    Thread: Russ Plays
Post: RE: Russ Plays

Very beast lets play of white night. Keep em coming. :D
LowFire3 Custom Stories, TCs & Mods 7 12,211 10-24-2011, 11:13 PM
    Thread: mansion1.hps FATAL ERROR
Post: RE: mansion1.hps FATAL ERROR

void AddUseItemCallback("", "keymansion1, "mansion1", "KeyOnDoor", true); Get rid of the "void"
LowFire3 Development Support 7 6,762 10-17-2011, 11:18 PM
    Thread: mansion1.hps FATAL ERROR
Post: RE: mansion1.hps FATAL ERROR

PlaySoundAtEntity("", "unlock_door", "mansion1", 0, false); <--- you forgot to put a semi-colon there.
LowFire3 Development Support 7 6,762 10-17-2011, 11:00 PM
    Thread: White Night - Total Conversion v1.1
Post: RE: White Night - Total Conversion

(10-11-2011, 02:57 AM)JarrodTheBobo Wrote: (10-11-2011, 02:25 AM)kailip Wrote: (10-11-2011, 01:19 AM)JarrodTheBobo Wrote: I DONT CARE ABOUT BUGS I NEED THIS FREEKEN MIND ORGASM NOW!Calm down bro...
LowFire3 Showcase 827 986,363 10-11-2011, 03:06 AM
    Thread: Blood 0.2
Post: RE: Blood 0.2

I just ran though it, and I would have to say that it is pretty nice so far. Although, the corridors in the first part are a pretty bare. Add some more furniture and ornaments there to make it look ni...
LowFire3 Custom Stories, TCs & Mods - Development 4 4,329 10-10-2011, 11:07 PM
    Thread: Evil Infects*Update No.03*(Make'n Progress)
Post: RE: Evil Infects*Update No.02*(Make'n Progress)

bump I updated the thread.
LowFire3 Custom Stories, TCs & Mods - Development 16 17,801 10-08-2011, 02:23 AM
    Thread: Start event when player spawns at a certain PlayerStartArea?
Post: RE: Start event when player spawns at a certain Pl...

Just make a scripted area where the PlayerStartArea is. So when the player spawns in at PlayerStartArea_2, he will instantly collide with the script area and do whatever you want it to do. That is how...
LowFire3 Development Support 10 8,687 10-08-2011, 12:46 AM
    Thread: The Jensinator
Post: RE: The Jensinator

Hahaha nice.
LowFire3 Development Articles 22 26,802 09-24-2011, 12:47 AM
    Thread: Inheritance (demo)
Post: RE: Inheritance (demo)

Really awesome demo! The design is really good as well as the lighting and atmosphere. I really wish it was longer. :(
LowFire3 Custom Stories, TCs & Mods - Development 8 7,887 09-14-2011, 11:25 PM
    Thread: Evil Infects*Update No.03*(Make'n Progress)
Post: RE: Evil Infects*Update No.02*(Full Conversion Goo...

(09-13-2011, 09:35 AM)SoothsayerNight Wrote: Here are first two episodes of my LP :) 1 Part - http://www.youtube.com/watch?v=SuhsKkicFaI 2 Part - http://www.youtube.com/watch?v=omcJvhkFR_w Questio...
LowFire3 Custom Stories, TCs & Mods - Development 16 17,801 09-13-2011, 06:13 PM
    Thread: Evil Infects*Update No.03*(Make'n Progress)
Post: RE: Evil Infects*Update No.02*(Full Conversion Goo...

(09-12-2011, 11:23 PM)JohnHawkz Wrote: Derp, where do I download it? :PI took down the link for a number of reasons. I just felt like it was better to release a finished version Edit: Nevermind. I...
LowFire3 Custom Stories, TCs & Mods - Development 16 17,801 09-12-2011, 11:58 PM
    Thread: Evil Infects*Update No.03*(Make'n Progress)
Post: RE: Evil Infects*Update No.02*(Full Conversion Goo...

bump I updated the thread. ^
LowFire3 Custom Stories, TCs & Mods - Development 16 17,801 09-12-2011, 10:50 PM
    Thread: Evil Infects*Update No.03*(Make'n Progress)
Post: RE: Evil Infects (Old Project)*Updated*

(09-08-2011, 06:25 PM)Dark Knight Wrote: LowFire3 thanks for tip, btw moment when returning from library and appears suddenly grunt - excellent scary element!! i see you remove link for DL, so we...
LowFire3 Custom Stories, TCs & Mods - Development 16 17,801 09-08-2011, 07:17 PM
    Thread: Evil Infects*Update No.03*(Make'n Progress)
Post: RE: Evil Infects (Old Project)

(09-07-2011, 11:18 AM)Tenno Wrote: Let me start off by saying this castle is EPIC! One of the largest and most haunting castles to be featured in a custom story. The downside to having a castle this...
LowFire3 Custom Stories, TCs & Mods - Development 16 17,801 09-08-2011, 05:18 PM
    Thread: Evil Infects*Update No.03*(Make'n Progress)
Post: [WIP]Evil Infects (Old Project)

(09-07-2011, 08:16 PM)Dark Knight Wrote: hmm, i"m stuck :huh: Spoiler below! found one chemical in library, second chem. and container - in cellar, so where"s third chemical? and what fo...
LowFire3 Custom Stories, TCs & Mods - Development 16 17,801 09-07-2011, 09:51 PM
    Thread: Evil Infects*Update No.03*(Make'n Progress)
Post: RE: Project that I started a long time ago

(09-07-2011, 12:51 AM)HumiliatioN Wrote: Finished it. That was long run.. nice job with that! Spoiler below! Puzzles are nice at some points, atmosphere was nice and dark all the time, ...
LowFire3 Custom Stories, TCs & Mods - Development 16 17,801 09-07-2011, 03:59 AM
    Thread: Evil Infects*Update No.03*(Make'n Progress)
Post: Evil Infects*Update No.03*(Make'n Progress)

I started this over a year ago and pretty much stopped making it due to other interests. Although, after playing other custom stories, I decided to pick it back up again. The main goal of this proj...
LowFire3 Custom Stories, TCs & Mods - Development 16 17,801 09-06-2011, 11:25 PM
    Thread: Able to use the Suitor?
Post: RE: Able to use the Suitor?

Oh... well, hehe :blush: I thought for sure that i've looked in there. Guess not. Thanks a bunch.
LowFire3 Custom Stories, TCs & Mods 2 4,553 04-21-2011, 05:17 PM
    Thread: Able to use the Suitor?
Post: Able to use the Suitor?

I don't know if this has been asked already, but is there any way to use the suitor from the Justine expansion? Now that i've played Justine, i really want to use it in my custom story, but i can't ac...
LowFire3 Custom Stories, TCs & Mods 2 4,553 04-21-2011, 03:56 PM