Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Probably the easiest thing, but I can't do it.
Post: RE: Probably the easiest thing, but I can't do it.
(12-25-2010, 12:35 AM)TenmillionDead Wrote: Ok, I need to know how to change the force for moving doors automatically. I want to make a door slam when the player gets near it. I can do the basic doo... |
|
Endrek03 |
Custom Stories, TCs & Mods
|
1 |
2,840 |
12-25-2010, 12:44 AM |
|
|
Thread: Gathering a team of modders for a BIG mod
Post: RE: Gathering a team of modders for a BIG mod
(12-24-2010, 01:10 PM)IngvardM Wrote: LOL, well, at first i thought to make it a stand alone idea, but since there's so much fiction in the original game, i thought this may work just fine.That does... |
|
Endrek03 |
Custom Stories, TCs & Mods
|
12 |
10,109 |
12-25-2010, 12:39 AM |
|
|
Thread: Gathering a team of modders for a BIG mod
Post: RE: Gathering a team of modders for a BIG mod
(12-24-2010, 10:30 AM)Alex7754 Wrote: Anyway, Im pretty sure In thos times, If you murdered and tortured so many people and children, Its off to the rope.. so what if your crazy and in need of profe... |
|
Endrek03 |
Custom Stories, TCs & Mods
|
12 |
10,109 |
12-24-2010, 12:09 PM |
|
|
Thread: Lever Puzzle "solution"
Post: RE: Lever Puzzle "solution"
(12-19-2010, 03:05 PM)LoneWolf Wrote: Are the levers the ones from the machien room? the one with 4 levers?
Also what do you name the levers as? combo_lever_1 - 4 ?
No, the levers used were "Leve... |
|
Endrek03 |
Custom Stories, TCs & Mods
|
3 |
4,556 |
12-19-2010, 10:02 PM |
|
|
Thread: Lever Puzzle "solution"
Post: Lever Puzzle "solution"
Also, for those interested -
Spoiler below!
Code:void combolever(string &in asEntity)
{
if((asEntity == "lever_combo_1") && (GetL... |
|
Endrek03 |
Custom Stories, TCs & Mods
|
3 |
4,556 |
12-19-2010, 02:55 PM |
|
|
Thread: "Float" Chest open
Post: "Float" Chest open
Hey all,
I got my lever solution somewhat figured out -- It works for the most part, I'm sure I can tweak a few things.
So, after the player completes the Lever Puzzle, I want the character to look at... |
|
Endrek03 |
Custom Stories, TCs & Mods
|
1 |
4,103 |
12-19-2010, 01:35 PM |
|
|
Thread: Lever puzzle
Post: RE: Lever puzzle
(12-14-2010, 05:46 PM)Frontcannon Wrote: AddDebugMessage is your friend here. Use it to check if the combototal count works and if it does, check the comboright variable. It's quite an advanced thin... |
|
Endrek03 |
Custom Stories, TCs & Mods
|
4 |
4,200 |
12-14-2010, 10:12 PM |
|
|
Thread: Lever puzzle
Post: Lever puzzle
Hey all,
New to the forums, new to HPL, and new to scripting language (C++?).
. . . I know, so grating on your ears, right? :P
I'm great at picking things up and have been teaching myself as I go. ... |
|
Endrek03 |
Custom Stories, TCs & Mods
|
4 |
4,200 |
12-14-2010, 06:41 AM |