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    Thread: Costum Insanity effect
Post: RE: Costum Insanity effect

Well, guess I'll have to construct the insanity event manually, using sound scripts at player pos. Thanks for the answer.
Makiavel Custom Stories, TCs & Mods 4 3,835 03-08-2011, 12:47 PM
    Thread: Costum Insanity effect
Post: RE: Costum Insanity effect

Thanks... OK, if this is impossible, I have another question: what script does play .snt files, not .ogg? Because void PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string&...
Makiavel Custom Stories, TCs & Mods 4 3,835 03-08-2011, 09:12 AM
    Thread: Costum Insanity effect
Post: Costum Insanity effect

I failed to find the answer by the search or in "script functions" section. Is there any way I can activate costum insanity effect, not just random one? Slime_steps_run in particular?
Makiavel Custom Stories, TCs & Mods 4 3,835 03-07-2011, 10:09 PM
    Thread: An Incredible Idea
Post: RE: An Incredible Idea

Thanks for idea, by the way) It might just fit in on one of the levels of my current project...
Makiavel Custom Stories, TCs & Mods 26 20,586 01-17-2011, 05:52 PM
    Thread: An Incredible Idea
Post: RE: An Incredible Idea

Well, as far as I know, you can disable the inventory by void SetInventoryDisabled(bool abX); I don't know about the menu thou...
Makiavel Custom Stories, TCs & Mods 26 20,586 01-17-2011, 04:07 PM
    Thread: I Just Don't Understand
Post: RE: I Just Don't Understand

My advice - spend a day recreating the examples from tutorials, it is really worth it.
Makiavel Custom Stories, TCs & Mods 10 8,516 01-16-2011, 09:33 PM
    Thread: Play Sound Problem
Post: RE: Play Sound Problem

*I misread the question and wrote wrong answer here, sorry* Maybe it has something to do with fadetime = 0 (perhaps it always has to be>0?)
Makiavel Custom Stories, TCs & Mods 2 2,620 01-07-2011, 11:09 PM
    Thread: How can I replace a texture on the "Static Object"?
Post: RE: How can I replace a texture on the "Static Obj...

Well, I renamed all the files (it is a copied butcher_knife entity), so now it looks like this: entities\test\my_knife.dae entities\test\my_knife.msh entities\test\my_knife.ent entities\test\my_knife....
Makiavel Custom Stories, TCs & Mods 11 8,414 01-05-2011, 01:21 PM
    Thread: How can I replace a texture on the "Static Object"?
Post: RE: How can I replace a texture on the "Static Obj...

Yes, I loaded my custom model into the level editor, so there are two same models there now (since I failed to change the texture of the costume model). By loading I mean, that I pressed the "refresh"...
Makiavel Custom Stories, TCs & Mods 11 8,414 01-05-2011, 11:44 AM
    Thread: How can I replace a texture on the "Static Object"?
Post: RE: How can I replace a texture on the "Static Obj...

Wait, don't static objects have their models in .dae format? I tried to do what you told me with the entity, since their models are in .ent format and I can open them with model editor. I copy the fil...
Makiavel Custom Stories, TCs & Mods 11 8,414 01-04-2011, 07:42 PM
    Thread: How can I replace a texture on the "Static Object"?
Post: RE: How can I replace a texture on the "Static Obj...

What you mean, load? Into the model editor or into the level editor? Or here? I'm trying to modify the default castlebase wall, but I don't know how to open the model file itself.
Makiavel Custom Stories, TCs & Mods 11 8,414 01-03-2011, 11:16 PM
    Thread: How can I replace a texture on the "Static Object"?
Post: RE: How can I replace a texture on the "Static Obj...

Thanks. But there is some kind of problem, or I just do not understand something: I copied these files from the redist\static_objects\castlebase\wall into the folder I created: (files for the default ...
Makiavel Custom Stories, TCs & Mods 11 8,414 01-03-2011, 09:19 PM
  Question Thread: How can I replace a texture on the "Static Object"?
Post: How can I replace a texture on the "Static Object"...

Perhaps the question is stupid, but I'd really appreciate the help. Can I replace, for example, the texture of the default castlebase wall? I mean, can I have an object with the same model in the edit...
Makiavel Custom Stories, TCs & Mods 11 8,414 01-02-2011, 08:55 PM