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    Thread: Statue wont deactivate
Post: Statue wont deactivate

Hey guys, I'm using the deformed man statue from TDD and I want it to be invisible from start but activate at a later point. However unticking the active box in the leveleditor doesn't do anything fo...
pawsUp1703 Custom Stories, TCs & Mods - Development 1 2,632 10-01-2016, 11:23 AM
    Thread: Dinkywretch Problem
Post: RE: Dinkywretch Problem

(07-12-2016, 04:46 AM)Mudbill Wrote: I forget which pigman monster is the actual working one because I know there are several ones and some are for cutscenes and some aren't used. Did you try the ma...
pawsUp1703 Development Support 5 3,507 07-12-2016, 02:56 PM
    Thread: Dinkywretch Problem
Post: Dinkywretch Problem

Hey guys, so I wanted to use the Dinkywretch in my custom story. I updated the game to 1.3 and also use the 1.3 Editor version. I opened the Dinkywretch.ent and resaved it with the model editor. Bu...
pawsUp1703 Development Support 5 3,507 07-11-2016, 10:47 PM
    Thread: Amnesia: The Aura
Post: RE: Amnesia: The Aura

(01-02-2014, 07:33 PM)daortir Wrote: Yes I am ^^. The same derpy dude with the name no one can spell but I'm gettin used to it xD whoops I'm sorry for spelling it wrong :D Well anyways thanks for th...
pawsUp1703 Custom Stories, TCs & Mods - Development 5 5,054 01-02-2014, 08:30 PM
    Thread: Amnesia: The Aura
Post: RE: Amnesia: The Aura

Thank you very much :) Well the story will focus on the mithras cult and the orbs and is set in the same time as the dark descent, Off Topic: Are you the same daotir who commented on moddb? I guess ...
pawsUp1703 Custom Stories, TCs & Mods - Development 5 5,054 01-02-2014, 07:32 PM
  Brick Thread: Amnesia: The Aura
Post: Amnesia: The Aura

Amnesia: The Aura So the last weeks I was working on a mod and finally felt like sharing some screenshots of it. It's nowhere near completion, but I'd like to have some feedback. So feel free to give...
pawsUp1703 Custom Stories, TCs & Mods - Development 5 5,054 01-02-2014, 06:19 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

So I was quite a long time not working with the hpl2 engine but some weeks ago I started a small custom story and wanted to share some screenshots of it: [Image: http://2.bp.blogspot.com/-FOryqqg6Fc...
pawsUp1703 Custom Stories, TCs & Mods - Development 2,822 2,943,338 12-13-2013, 05:35 PM
    Thread: Enemy Patrol Problem
Post: Enemy Patrol Problem

Hey guys, So I was using this guide to set up a grunt that patrols his route more than just once, but it just won't work. I set ActivationDistance to 1000 and added <Var Name="AutoRemoveAtPathEn...
pawsUp1703 Development Support 1 2,471 12-13-2013, 05:29 PM
    Thread: Changing menu loading screen
Post: Changing menu loading screen

I'm making a full conversionis there a way to change the menu loading screen without replacing the .jpg in graphics folder? I looked through the config files but couldn't find an entry for the path o...
pawsUp1703 Development Support 0 1,682 12-29-2011, 12:04 PM
    Thread: Collide Callback multiple times problem
Post: RE: Collide Callback multiple times problem

(12-27-2011, 06:04 PM)pawsUp1703 Wrote: (12-26-2011, 11:24 PM)palistov Wrote: The collision callbacks you declare in OnStart shouldn't be removed if you leave the map before triggering them. If yo...
pawsUp1703 Development Support 8 6,772 12-28-2011, 03:45 PM
    Thread: How to change main menu Logo
Post: RE: How to change main menu Logo

(12-27-2011, 11:09 PM)Your Computer Wrote: In menu.cfg, look for Main::MenuLogo. Type in the file name of the image in that. Then place the image in one of the folders listed in your story's resourc...
pawsUp1703 Development Support 2 2,796 12-28-2011, 03:42 PM
    Thread: How to change main menu Logo
Post: How to change main menu Logo

I'm doing a full conversion and I'm wondering in which config file the location of the menu logo is declared as I want to add a special logo for my full conersion without overwriting the default one. ...
pawsUp1703 Development Support 2 2,796 12-27-2011, 10:08 PM
    Thread: Collide Callback multiple times problem
Post: RE: Collide Callback multiple times problem

(12-26-2011, 11:24 PM)palistov Wrote: The collision callbacks you declare in OnStart shouldn't be removed if you leave the map before triggering them. If you find otherwise, try using a local variab...
pawsUp1703 Development Support 8 6,772 12-27-2011, 06:04 PM
    Thread: Collide Callback multiple times problem
Post: RE: Collide Callback multiple times problem

(12-26-2011, 08:33 PM)Khyrpa Wrote: Put it to OnStart instead of OnEnter so it only triggers the first time the map is loadedThats not possible since some of these maps are maps where you can enter ...
pawsUp1703 Development Support 8 6,772 12-26-2011, 08:54 PM
    Thread: Collide Callback multiple times problem
Post: Collide Callback multiple times problem

So I have a problem with all my entitycollide callbacks When you don't change the map you can only activate it once as I want it to be, the callback is deleted afterwards. But when you change maps and...
pawsUp1703 Development Support 8 6,772 12-26-2011, 08:18 PM
    Thread: Custom story not working after installing justine
Post: RE: Custom story not working after installing just...

(12-13-2011, 04:46 PM)Your Computer Wrote: Sounds like you didn't correctly set up your full conversion. Go here and verify the differences.As I said it worked before I installed justine... and I di...
pawsUp1703 Development Support 6 5,796 12-13-2011, 04:55 PM
    Thread: Custom story not working after installing justine
Post: RE: Custom story not working after installing just...

(12-13-2011, 03:58 PM)nemesis567 Wrote: How are you trying to start your CS? Are you using Justine itself or Amnesia:The Dark Descent?I start my custom story by clicking on a seperate .bat that star...
pawsUp1703 Development Support 6 5,796 12-13-2011, 04:03 PM
    Thread: Custom story not working after installing justine
Post: Custom story not working after installing justine

I have a big problem, i can't start my own custom story, which is a full conversation, after I installed the patch that adds justine to the game... anyone knows what causes this problem? The game cra...
pawsUp1703 Development Support 6 5,796 12-13-2011, 03:56 PM
    Thread: Full Conversation Problem
Post: Full Conversation Problem

Hey I'm doing a Full Conversation and I changed the path for the starting map in the main_init so it loads my custom story instead of amnesia but I get an error message that it can't load this world f...
pawsUp1703 Development Support 1 2,933 06-26-2011, 06:28 PM
    Thread: The Illusionists Mansion Demo
Post: RE: The Illusionists Mansion Demo

(03-28-2011, 03:35 AM)genmills Wrote: I really like this custom game! The only problem is I am completely stuck. :( Can I get some help? Here is where I am: Spoiler below! I can't re...
pawsUp1703 Showcase 33 42,654 03-29-2011, 07:40 PM