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Thread: Pirated Amnesia
Post: RE: Pirated Amnesia
(03-19-2011, 08:04 PM)Googolplex Wrote: Steam is not that, what people really want.I second that.
Actually, game studios can easily rise their sales, you simply need MORE payment options. It's so s... |
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General Discussion
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26,640 |
03-20-2011, 05:44 PM |
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Thread: Some game limitations seem too artificial
Post: RE: Some game limitations seem too artificial
(01-23-2011, 01:40 PM)Tottel Wrote: in Penumbra. You had the means to swing a pickaxe, and because of that, loads of players thought you were supposed to kill the monsters instead of trying to hide ... |
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General Discussion
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20,602 |
01-23-2011, 02:06 PM |
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Thread: Some game limitations seem too artificial
Post: Some game limitations seem too artificial
First of, I'd like to congratulate the dev team with brilliant work done, and well-deserved success. Thumbs up!
My point is (having long-time gaming background) that the main character (Daniel) is wa... |
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General Discussion
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20,602 |
01-23-2011, 01:19 PM |
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Thread: Is this game more scary than a frictional game?
Post: RE: Is this game more scary than a frictional game...
It's a mod for Half Life 2, that's why it's polished. He-heh...
The F.E.A.R. project was not scary, but Monolith's other game, Condemned: Criminal Origins - was. It was VERY scary. And stylish. |
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General Discussion
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20,202 |
01-23-2011, 12:29 PM |