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    Thread: Pirated Amnesia
Post: RE: Pirated Amnesia

(03-19-2011, 08:04 PM)Googolplex Wrote: Steam is not that, what people really want.I second that. Actually, game studios can easily rise their sales, you simply need MORE payment options. It's so s...
texter General Discussion 27 26,640 03-20-2011, 05:44 PM
    Thread: Some game limitations seem too artificial
Post: RE: Some game limitations seem too artificial

(01-23-2011, 01:40 PM)Tottel Wrote: in Penumbra. You had the means to swing a pickaxe, and because of that, loads of players thought you were supposed to kill the monsters instead of trying to hide ...
texter General Discussion 21 20,602 01-23-2011, 02:06 PM
    Thread: Some game limitations seem too artificial
Post: Some game limitations seem too artificial

First of, I'd like to congratulate the dev team with brilliant work done, and well-deserved success. Thumbs up! My point is (having long-time gaming background) that the main character (Daniel) is wa...
texter General Discussion 21 20,602 01-23-2011, 01:19 PM
    Thread: Is this game more scary than a frictional game?
Post: RE: Is this game more scary than a frictional game...

It's a mod for Half Life 2, that's why it's polished. He-heh... The F.E.A.R. project was not scary, but Monolith's other game, Condemned: Criminal Origins - was. It was VERY scary. And stylish.
texter General Discussion 23 20,202 01-23-2011, 12:29 PM