Search Results
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Posted
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Thread: Justine Monster Names
Post: RE: Justine Monster Names
Aha, wow. Thanks everyone! |
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Shoop |
Custom Stories, TCs & Mods
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5 |
5,819 |
05-21-2011, 05:16 PM |
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Thread: Justine Monster Names
Post: Justine Monster Names
What is the difference from these:
Suitor
Suitor_alois
Suitor_basile
Suitor_malo
Do they have specific detail differences?
Thanks. |
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Shoop |
Custom Stories, TCs & Mods
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5 |
5,819 |
05-18-2011, 12:43 AM |
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Thread: Monster walking paths
Post: RE: Monster walking paths
What did I do wrong?
Code:void OnStart()
{
AddUseItemCallback("", "key1", "castle_1", "UsedKeyOnDoor", true);
AddUseItemCallback("", "key2", "metal_1", "UsedKeyOnDoor2", true);
AddUseItemCallback("", ... |
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Shoop |
Custom Stories, TCs & Mods
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12 |
11,352 |
04-23-2011, 02:53 AM |
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Thread: Monster walking paths
Post: RE: Monster walking paths
(04-23-2011, 02:47 AM)Kyle Wrote: (04-23-2011, 02:33 AM)Shoop Wrote: Thank you good sir, but at this path node 2 is that far away from the player? and will that make him vanish or do I gotta do a ... |
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Shoop |
Custom Stories, TCs & Mods
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12 |
11,352 |
04-23-2011, 02:50 AM |
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Thread: Monster walking paths
Post: RE: Monster walking paths
I have been called a noob and told to learn scripting and stop bugging the forums once before. I know this a very nice community, probably the best one.
Does this work?
Code:AddEnemyPatrolNode("serva... |
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Shoop |
Custom Stories, TCs & Mods
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12 |
11,352 |
04-23-2011, 02:39 AM |
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Thread: Monster walking paths
Post: RE: Monster walking paths
Thank you good sir, but at this path node 2 is that far away from the player? and will that make him vanish or do I gotta do a collide callback then a void entity false thing? |
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Shoop |
Custom Stories, TCs & Mods
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12 |
11,352 |
04-23-2011, 02:33 AM |
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Thread: Monster walking paths
Post: Monster walking paths
You guys are probably bitch at me, but how do you get the monsters to move? I made it spawn but it only moves if it sees me, otherwise it just stands there. Not only that, but it never leaves it will ... |
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Shoop |
Custom Stories, TCs & Mods
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12 |
11,352 |
04-23-2011, 02:05 AM |
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Thread: Sound trigger
Post: RE: Sound trigger
I didn't even think of it that way, thank you. |
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Shoop |
Custom Stories, TCs & Mods
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4 |
3,787 |
04-21-2011, 06:06 PM |
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Thread: Sound trigger
Post: RE: Sound trigger
I don't know a void function for just playing a single sound without fading, that is basically what I am asking.
Would this work?
Code:AddEntityCollideCallback("Player", "SoundArea", "SoundTrigger1", ... |
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Shoop |
Custom Stories, TCs & Mods
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4 |
3,787 |
04-21-2011, 03:43 PM |
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Thread: Sound trigger
Post: Sound trigger
I want it so when the player walks to a certain spot they will here a noise, I am guessing I need to have it like this:
Code:AddEntityCollideCallback("Player", "SoundArea1", "Soundtrigger1", true, 1);... |
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Shoop |
Custom Stories, TCs & Mods
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4 |
3,787 |
04-21-2011, 03:36 PM |
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Thread: Script area map change?
Post: RE: Script area map change?
Thank you a ton, it works perfectly. |
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Shoop |
Custom Stories, TCs & Mods
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4 |
4,375 |
04-21-2011, 12:47 AM |
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Thread: Script area map change?
Post: RE: Script area map change?
(04-21-2011, 12:16 AM)Tanshaydar Wrote: void Changemap(string &in asParent, string &in asChild, int alStates)
s is breaking the code.
It still doesnt work.
Here is the code.
Code:void OnSta... |
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Shoop |
Custom Stories, TCs & Mods
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4 |
4,375 |
04-21-2011, 12:33 AM |
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Thread: Script area map change?
Post: Script area map change?
I tried before and it never ending up working, I want my character to fall into a hole, hit the script area and then map change. Here is the script I have for the whole map. Code:void OnStart()
{
AddU... |
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Shoop |
Custom Stories, TCs & Mods
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4 |
4,375 |
04-21-2011, 12:13 AM |
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Thread: Grid Question
Post: RE: Grid Question
Thank you! :D
That makes my life 20x easier. |
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Shoop |
Custom Stories, TCs & Mods
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4 |
3,750 |
04-21-2011, 12:11 AM |
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Thread: Grid Question
Post: Grid Question
Is there a way to change where your editor focus is and the base grid mark, for example I want to make a second floor, do I always have to place objects and move them up everytime or can I just make a... |
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Shoop |
Custom Stories, TCs & Mods
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4 |
3,750 |
04-20-2011, 11:32 PM |
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Thread: Im looking for a team
Post: RE: Im looking for a team
If you still need someone for furniture adding and stuff like that I can do it. Just pm me and I will show you my abilities. |
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Shoop |
Custom Stories, TCs & Mods
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55 |
68,158 |
04-16-2011, 05:41 PM |
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Thread: who do you imagine Daniel looking like?
Post: RE: who do you imagine Daniel looking like?
You know they show you what daniel looks like right? |
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Shoop |
General Discussion
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25 |
23,566 |
04-12-2011, 10:58 PM |
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Thread: Silly idea for the main menu. :P
Post: RE: Silly idea for the main menu. :P
(04-03-2011, 02:49 AM)XxRoCkBaNdMaNxX Wrote: could you upload a video/picture of it? It sounds pretty dang cool, But I like to see things before I get them.
I agree. |
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Shoop |
General Discussion
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10 |
8,814 |
04-03-2011, 11:46 PM |
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Thread: Level changing area script not working?
Post: RE: Level changing area script not working?
Oh, okay thanks everyone so much. |
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Shoop |
Custom Stories, TCs & Mods
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13 |
9,544 |
04-03-2011, 12:33 AM |
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Thread: Level changing area script not working?
Post: RE: Level changing area script not working?
The map works now, but when I jump into the hole I just fall through the script area and it doesn't change the map. Here is the script:
Code:void OnStart()
{
AddUseItemCallback("", "key1", "castle_1"... |
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Shoop |
Custom Stories, TCs & Mods
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13 |
9,544 |
04-02-2011, 10:33 PM |