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Thread: Anyone need help?
Post: RE: Anyone need help?
Silly question, but how would I set out a death hint in the .lang file? As well as set up a script so that the game closes after death (ala Justine) |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-17-2011, 08:22 AM |
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Thread: Amnesia paraphernalia?
Post: Amnesia paraphernalia?
They have a store.. so why not t-shirts, posters and soundtracks?
Hell, I would be keen for a grunt/brute plushie! I would buy heaps of stuff if they did things like this. Im all for supporting Frict... |
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Ge15t |
General Discussion
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2 |
4,786 |
05-13-2011, 11:55 AM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
(05-13-2011, 12:35 AM)Acies Wrote: Ge15t:
Alternative 1 (not sure of this one):
Spoiler below!
OnStart()
{
SetLightVisible("PointLightActivate_1", false);
SetLightVisible("PointLightActi... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-13-2011, 03:50 AM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
Code:void PianoPlayCallback(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "03_waking_up.snt", "Player", 0, false);
&n... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-13-2011, 12:21 AM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
(05-12-2011, 10:55 AM)Kyle Wrote: One time, I was designing a light time system that is like a full day that then switched every 10 minutes to the next hour. But when I tried it, it didn't work and ... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-12-2011, 11:16 AM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
Hi there, another problem!
Code:void OnStart()
AddEntityCollideCallback("Player", "PianoArea_1", "PianoPlayCallback", true, 1);
Code:void PianoPlayCallback(string &in asParent, string &in a... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-12-2011, 09:46 AM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
Oh wow that is easy! Also really simple, I cant believe I didnt think of that lol. Thanks heaps!
EDIT: In my map I have a door which leads to a dining room that is at the end of a hallway, after some... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-11-2011, 10:55 PM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
Thanks Simp, but I figured out a way to get around the automatic fade in time for that particular sound, so it looks how it should! Thanks anyway for the reply!
I also have another question, i want a... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-11-2011, 10:48 PM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
Hey again kyle, I was just wondering how I could set the volume of a playsoundatentity? I need to make a the sound of a piano playing a bit louder so its actually noticeable. Thanks. |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-11-2011, 10:28 PM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
(05-10-2011, 03:19 AM)cook Wrote: On using the AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_303", 0.0f, ""); command, it is not generating a path node file in my maps folder, is this normal?
... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-10-2011, 05:31 AM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
The particle effect doesnt seem to play: Code:void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_1", true, true);
... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-10-2011, 01:18 AM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
Hey kyle, I wanted to know how to do particle effects like wind swirling. I already have the sound effect, the candles blowing out and the door slamming shut but I need the particle effect to make it ... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-10-2011, 12:08 AM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
I was just wondering why when I test my custom story that I start with full oil for my lantern? I dont remember setting it this way at all, and theres nothing in my script that shows otherwise. |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-09-2011, 10:01 PM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
Should have posted my script: Code:void HallucinationCallback(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("EnemyHallucination_1", true);
&n... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-09-2011, 02:44 AM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
Yeah it still doesnt work. I might just give up on it for the moment. A new question though, if i use Code:FadePlayerFOVMulTo(float afX, float afSpeed);, how do I return to normal FOV? I have tried Ad... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-09-2011, 02:26 AM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
(05-09-2011, 12:04 AM)Kyle Wrote: (05-08-2011, 11:59 PM)Dominic0904 Wrote: Oh, so I don't need to place down sound entities? I just need to say where the sound is coming from (this example would b... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-09-2011, 12:35 AM |
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Thread: Anyone need help?
Post: RE: Anyone need help?
Code:void ScaryFootstepsCallback(string &in asParent, string &in asChild, int alState)
{
for(int s=2;s<8;s++) AddTimer("step"+s, 2.0 * s, "CreateFootstep");
&... |
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Ge15t |
Custom Stories, TCs & Mods
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219 |
201,363 |
05-08-2011, 11:06 PM |
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Thread: A second 'level' of a room?
Post: A second 'level' of a room?
I am wanting to add a second 'level' to my current giant dining room, so that there is a little bit that overlooks the dining area that you can access via stairs in the same room. But for the life of ... |
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Ge15t |
Custom Stories, TCs & Mods
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2 |
2,960 |
05-08-2011, 10:57 PM |
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Thread: Footsteps problem
Post: RE: Footsteps problem
Ok so, we define an integer variable called "s" (could be any letter you want) at the start of the loop. "s" is initialised to 1, and will increment by 1 (s++) whilst "s < 11". This means AddTimer(... |
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Ge15t |
Custom Stories, TCs & Mods
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2 |
2,290 |
05-08-2011, 10:09 AM |
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Thread: Footsteps problem
Post: Footsteps problem
Code:void ScaryFootstepsCallback(string &in asParent, string &in asChild, int alState)
{
for(int s=1;s<7;s++) AddTimer("step"+s, 1.0 * s, "CreateFootstep");
&... |
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Ge15t |
Custom Stories, TCs & Mods
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2 |
2,290 |
05-08-2011, 08:19 AM |