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Thread: Amnesia: An Unexpected Arrival [RELEASE] - v1.04
Post: RE: An Unexpected Arrival - Released
(06-10-2011, 08:37 PM)Nye Wrote: (06-10-2011, 07:35 PM)Austums Wrote: So, I'm not sure if this is a bug or if I just can't figure out where to go...
Right at the beginning, after you see the mons... |
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Austums |
Showcase
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228 |
460,363 |
06-11-2011, 06:33 PM |
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Thread: Amnesia: An Unexpected Arrival [RELEASE] - v1.04
Post: RE: An Unexpected Arrival - Released
So, I'm not sure if this is a bug or if I just can't figure out where to go...
Right at the beginning, after you see the monsters for the first time and pass out. I think my character dies during tha... |
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Austums |
Showcase
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228 |
460,363 |
06-10-2011, 07:35 PM |
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Thread: Looking to build team (Specifics inside)
Post: RE: Looking to build team (Specifics inside)
(04-08-2011, 02:44 AM)MrBigzy Wrote: Nah, me and my girlfriend are making it a duo team. :P
Your girlfriend makes custom stories with you...? All mine did was watch Gossip Girl. ._. |
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Austums |
Custom Stories, TCs & Mods
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7 |
5,944 |
04-10-2011, 02:15 AM |
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Thread: Need help to make key react when use for door.
Post: RE: Need help to make key react when use for door.
Make sure your CustomSubItemTypeName is named the same as your entity. If you don't know what the CustomSub is, click the key or door and click on the entity tab. Scroll to the bottom and name it door... |
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Austums |
Custom Stories, TCs & Mods
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3 |
3,981 |
04-07-2011, 12:31 PM |
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Thread: Everything's blinking
Post: RE: Everything's blinking
I had a problem similar to this. I can't remember if there was a bar across the middle of the screen or what, but I know that after I updated my video card drivers, everything worked fine. Btw Jens, t... |
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Austums |
Technical Support - Amnesia: The Dark Descent
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2 |
5,179 |
04-07-2011, 10:54 AM |
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Thread: Steam Group for modders
Post: RE: Steam Group for modders
Awesome! Joined under "Gym Leader Sabrina" |
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Austums |
Custom Stories, TCs & Mods
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2 |
2,718 |
04-05-2011, 05:04 AM |
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Thread: How do I make an enemy spawn when the player enters a script area?
Post: RE: How do I make an enemy spawn when the player e...
Well... Yeah. It looks like there are a lot of things wrong with your script, tbh. |
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Austums |
Custom Stories, TCs & Mods
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8 |
7,406 |
04-04-2011, 12:37 AM |
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Thread: How do I make an enemy spawn when the player enters a script area?
Post: RE: How do I make an enemy spawn when the player e...
First make a script area, name it whatever you want.
In your script file under OnStart, put this
Code:AddEntityCollideCallback("Player", "Monster_1", "MonsterFunc1", true, 1);
"Monster_1" is the nam... |
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Austums |
Custom Stories, TCs & Mods
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8 |
7,406 |
04-04-2011, 12:14 AM |
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Thread: Any tips for billboards
Post: RE: Any tips for billboards
Yeah, they have like twenty billboards but they're all grouped together. You can't see anything >_> |
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Austums |
Custom Stories, TCs & Mods
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18 |
11,976 |
04-03-2011, 11:12 PM |
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Thread: Quest_Parents_Text is not declared? [SOLVED]
Post: RE: Quest_Parents_Text is not declared?
Solved. I just had to change it from
Code:void Quest1Func(string &in asParent, string &in asChild, int alState)
{
AddQuest(Quest_Parents_Text, Quest_Parents_Text);
}
t... |
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Austums |
Custom Stories, TCs & Mods
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9 |
7,221 |
04-03-2011, 04:09 PM |
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Thread: Quest_Parents_Text is not declared? [SOLVED]
Post: RE: Quest_Parents_Text is not declared?
Yeah,
Code:<CATEGORY Name="Journal">
<Entry Name="Quest_Parents_Text">I have to see if my parents are okay.</Entry>
</CATEGORY> |
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Austums |
Custom Stories, TCs & Mods
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9 |
7,221 |
04-03-2011, 08:50 AM |
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Thread: Quest_Parents_Text is not declared? [SOLVED]
Post: RE: Quest_Parents_Text is not declared?
...? Where?
DAHHH. Never mind. I'm dumb. :P Silly syntax.
Uh oh, now the map runs fine, and the memento is added, but when I look at it, it's just a
-
And nothing else. |
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Austums |
Custom Stories, TCs & Mods
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9 |
7,221 |
04-03-2011, 07:50 AM |
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Thread: Quest_Parents_Text is not declared? [SOLVED]
Post: RE: Quest_Parents_Text is not declared?
Parents is the name of my Memento, like so:
Code:<CATEGORY Name="Journal">
<Entry Name="Quest_Parents_Text">I have to see if my parents are okay.</... |
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Austums |
Custom Stories, TCs & Mods
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9 |
7,221 |
04-03-2011, 07:28 AM |
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Thread: Quest_Parents_Text is not declared? [SOLVED]
Post: Quest_Parents_Text is not declared? [SOLVED]
So, I'm trying to make it so when a player moves into a Script Area, the memento appears.
Code:void OnStart()
{
AddTimer("CreepyMusic", 0, "CreepyMusic");
AddUseItemCallbac... |
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Austums |
Custom Stories, TCs & Mods
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9 |
7,221 |
04-03-2011, 07:22 AM |
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Thread: How to make mementos?
Post: RE: How to make mementos?
OOOOOH! Awesome! Thanks! :D |
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Austums |
Custom Stories, TCs & Mods
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3 |
4,335 |
04-03-2011, 07:06 AM |
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Thread: How to make mementos?
Post: How to make mementos?
So, I know how to make Journal entries... But not mementos or notes for that matter. I'm assuming it's different, as mementos are added when a player collides with a trigger or some variation of the s... |
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Austums |
Custom Stories, TCs & Mods
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3 |
4,335 |
04-03-2011, 03:44 AM |
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Thread: Any tips for billboards
Post: RE: Any tips for billboards
You're right, but then you get some weird looking, half-opaque light blue floating block. :P
Note: The window on the left is on a FixedAxis |
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Austums |
Custom Stories, TCs & Mods
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18 |
11,976 |
04-03-2011, 03:41 AM |
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Thread: Any tips for billboards
Post: RE: Any tips for billboards
I have the same problem; paper thing billboards. Here's what they look like. |
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Austums |
Custom Stories, TCs & Mods
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18 |
11,976 |
04-03-2011, 03:24 AM |
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Thread: Level Editor "Locking" question
Post: RE: Level Editor "Locking" question
WELDERS! That's what they're called. I have absoposilutely no idea on how they work/how to use them though, lulz. |
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Austums |
Custom Stories, TCs & Mods
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7 |
5,464 |
04-02-2011, 08:33 PM |
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Thread: Level Editor "Locking" question
Post: Level Editor "Locking" question
So I am not sure what the exact term is, but I vaguely remember reading on the forums that maps are a lot better if you "lock" the walls together...? It might not be walls, and it might not be called ... |
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Austums |
Custom Stories, TCs & Mods
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7 |
5,464 |
04-02-2011, 06:27 PM |