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    Thread: "Secret Projects" Updates Thread
Post: RE: "Secret Projects" Updates Thread

Definitely doing some of the AAMFP teasing, they have a little puzzle set up over here: https://nextfrictionalgame.com/ A mysterious icon in the social media links that has the title of suWaF-aldV4 ...
Tesseract Off-Topic 5 8,731 03-02-2020, 11:06 PM
    Thread: No matching signatures headache
Post: RE: No matching signatures headache

(09-21-2019, 02:01 PM)TiManGames Wrote: You forgot to add PHP Code:#include "helpers/helper_areas.hps"  Got back to it to test it out and can confirm this still doesn't work.
Tesseract User created content 5 4,947 10-06-2019, 08:44 AM
    Thread: No matching signatures headache
Post: RE: No matching signatures headache

(09-21-2019, 02:01 PM)TiManGames Wrote: You forgot to add PHP Code:#include "helpers/helper_areas.hps"  Thanks! I will give that a go next time I'm in.
Tesseract User created content 5 4,947 09-21-2019, 02:16 PM
    Thread: No matching signatures headache
Post: RE: No matching signatures headache

(09-20-2019, 05:38 PM)Mudbill Wrote: Can you show the code you have? I've since deleted it and moved on, but I get the same issue anyway with this:  Code:#include "interfaces/Map_Interface.hps" #inc...
Tesseract User created content 5 4,947 09-21-2019, 05:08 AM
    Thread: No matching signatures headache
Post: No matching signatures headache

Hi, haven't been on here for about a million years.  Just messing around with the editor and found that if I add a collide callback under void on start along with the actual callback function it just...
Tesseract User created content 5 4,947 09-20-2019, 07:55 AM
    Thread: [2015] What Are You Working On? Community Screenshots & Videos
Post: RE: [2015] What Are You Working On? Community Scre...

(11-13-2015, 04:15 PM)Filizitas Wrote: @Tesseract Finally someone else who can do modelling. I enjoy the pictures pretty well :3 Indeed, Luna, cheers!
Tesseract Showcase 87 77,584 11-14-2015, 01:20 AM
    Thread: [2015] What Are You Working On? Community Screenshots & Videos
Post: RE: [2015] What Are You Working On? Community Scre...

After a week of modeling and texturing I have an incomplete room! I have got this far and felt exceptionally proud of my current achievements: [Image: http://i.imgur.com/0NQ1iGu.png] HD version here....
Tesseract Showcase 87 77,584 11-13-2015, 03:45 PM
    Thread: Lighting & Custom Content
Post: RE: Lighting & Custom Content

(09-25-2015, 12:44 PM)Aaron Wrote: Yeah make sure it is saved through 3dc, we use the nvidia dds plugin for Photoshop for this. It is a setting where you choose which compression you want to use. Ri...
Tesseract Technical Support 9 8,869 09-25-2015, 01:03 PM
    Thread: Lighting & Custom Content
Post: RE: Lighting & Custom Content

(09-25-2015, 12:14 PM)jens Wrote: Try inverting it! I think HPL2 and HPL3 have changed when it comes to normal maps so you have to change your workflow. (09-25-2015, 12:16 PM)jens Wrote: Or from w...
Tesseract Technical Support 9 8,869 09-25-2015, 12:39 PM
    Thread: Lighting & Custom Content
Post: RE: Lighting & Custom Content

(09-25-2015, 09:14 AM)Aaron Wrote: Make sure you apply a normal map to your material, I have provided a small blank normal map in textures>technical I believe called blank.nrm. This should fix th...
Tesseract Technical Support 9 8,869 09-25-2015, 12:12 PM
    Thread: Lighting & Custom Content
Post: Lighting & Custom Content

Greetings all! I've been running into a rather annoying issue - at least I think it's an issue. I've added a floor texture that I have made, it has the usual normal, specular and diffuse maps, when I...
Tesseract Technical Support 9 8,869 09-24-2015, 04:36 AM
    Thread: Hollow (Thread momentarily opened for updates)
Post: RE: Hollow (Thread momentarily opened for updates)

(08-11-2015, 01:56 AM)GameEnthusiast Wrote: please man! please put this on moddb and please do this much more! it is really great! Thanks for your interest and compliments! It's still being planned ...
Tesseract Custom Stories, TCs & Mods - Development 16 18,157 08-31-2015, 02:33 AM
    Thread: [Updated thread] Need help
Post: RE: [ACTUAL]A new custom story

(01-23-2015, 12:18 PM)Catalyst Wrote: Ok, to me also, your presence is senseless the only thing you do you critic the members with lower rep than you, maybe I'm wrong? May I just point out to you th...
Tesseract Development Support 143 100,152 01-23-2015, 01:40 PM
    Thread: [Updated thread] Need help
Post: RE: [ACTUAL]A new custom story

(01-22-2015, 09:21 PM)Catalyst Wrote: Ok, let's consider you didn't it specially, made me a noob, anyway I'm already with one story, I started to play amnesia in 2014 and was interested in her scrip...
Tesseract Development Support 143 100,152 01-23-2015, 02:39 AM
    Thread: [Updated thread] Need help
Post: RE: [SOLVED]A new custom story

Unless you have an idea of your own I fail to see the point in making a CS. I'd suggest getting familiar with the engine and the scripting and practise your technique before you delve into the world o...
Tesseract Development Support 143 100,152 01-18-2015, 07:40 AM
    Thread: Streetboat's old shredding grounds
Post: RE: Streetboat's old shredding grounds

Ah, so this is your work, I love the ideas and the setting of these levels. Gorgeous use of billboards too! Beautiful work!
Tesseract Custom Stories, TCs & Mods - Development 104 106,466 01-14-2015, 05:19 AM
    Thread: Have you ever been scared by your own mod?
Post: RE: Have you ever been scared by your own mod?

(12-22-2014, 01:50 AM)Newsman Waterpaper Wrote: I'm not sure if this should go into CS development or the normal CS section but anyway, I was wondering if anybody on here ever got scared by their o...
Tesseract Custom Stories, TCs & Mods - Development 15 18,687 12-22-2014, 02:40 AM
    Thread: i need some help
Post: RE: need some ideas :)

Box lights and fog will be your best friends - if you use them tastefully. Fill out an area as much as possible. Be consistent with your level transitions. Make sure different room sizes make sense ...
Tesseract Development Support 24 14,928 12-21-2014, 04:07 PM
    Thread: Hollow (Thread momentarily opened for updates)
Post: RE: Hollow

(12-19-2014, 04:58 AM)Streetboat Wrote: yep, with occasional help for things i can't do on my own (some custom models i ask for specifically, otherwise i work off what i find on the forums) Fair eno...
Tesseract Custom Stories, TCs & Mods - Development 16 18,157 12-20-2014, 01:56 AM
    Thread: Hollow (Thread momentarily opened for updates)
Post: RE: Hollow

(12-18-2014, 05:39 PM)Streetboat Wrote: pls m8, i know that shit too well. i always make sure to put a lot of time into my work, and the amount of 'why havent you released this yet' or 'can i use th...
Tesseract Custom Stories, TCs & Mods - Development 16 18,157 12-19-2014, 02:34 AM