Search Results
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Thread: Grunt with lantern (lol)
Post: RE: [REQUEST] Grunt with lantern (lol)
(05-25-2011, 06:37 PM)Modular100 Wrote: How about have a grunt with a candle melted onto its' head? It'll fit the time and look good if done right :)YOU NO TAKE CANDLE! |
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Dalroc |
Custom Stories, TCs & Mods
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19 |
14,408 |
05-27-2011, 01:56 PM |
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Thread: Can you make a hatch locked?
Post: RE: Can you make a hatch locked?
(05-02-2011, 12:10 AM)ricky horror Wrote: Sometimes you have to save right when you click the "Locked" box and before to switch to a different entity, or it undoes it. :/ Found that out the hard way... |
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Dalroc |
Custom Stories, TCs & Mods
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22 |
19,071 |
05-02-2011, 09:23 AM |
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Thread: Fatal Error [SOLVED]
Post: RE: Fatal Error
Change
SetPlayerInteractCallback
to
SetEntityPlayerInteractCallback |
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Dalroc |
Custom Stories, TCs & Mods
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3 |
2,927 |
05-01-2011, 12:49 PM |
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Thread: Portal: The Dark Descent (Portal Meets Amnesia)
Post: RE: Portal: The Dark Descent (Portal Meets Amnesia...
I'm sorry but.. Portal? The thing that defines Portal is just that... Portals!
This is just normal puzzle solving in the HPL engine with sounds from Portal, nothing more. |
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Dalroc |
Showcase
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13 |
23,735 |
04-29-2011, 04:48 PM |
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Thread: Script problem / fatal error
Post: RE: Script problem / fatal error
There is a closing brace for CollideProov. But really the whole script is just a mess.
First and foremost, you can't have a function inside of a function like that, you need to place the TimerDoneLook... |
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Dalroc |
Development Support
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11 |
13,665 |
04-29-2011, 04:35 PM |
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Thread: Random Events
Post: RE: Random Events
Some more specific info would be nice..
But to make a random screen shake at random intervals you could do something like this
PHP Code:void funcName(string &in asTimer){ &nb... |
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Dalroc |
Custom Stories, TCs & Mods
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2 |
2,694 |
04-28-2011, 10:09 PM |
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Thread: Possible to make sanity only work for enemys
Post: RE: Possible to make sanity only work for enemys
(04-28-2011, 03:00 PM)Tanshaydar Wrote: It's not sanity thing. It's night vision I want to change. I want to completely disable it. And 'massive box light' is not the solution I seek.
Whatever I do,... |
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Dalroc |
Custom Stories, TCs & Mods
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18 |
15,894 |
04-28-2011, 03:03 PM |
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Thread: Possible to make sanity only work for enemys
Post: RE: Possible to make sanity only work for enemys
(04-28-2011, 11:02 AM)Apjjm Wrote: Couldn't you just have used a massive box light with a low alpha or something to make the game think you were standing in a light?This would affect the night-visio... |
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Dalroc |
Custom Stories, TCs & Mods
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18 |
15,894 |
04-28-2011, 02:04 PM |
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Thread: Decal problem!
Post: RE: Decal problem!
(04-26-2011, 01:45 PM)ferryadams10 Wrote: I know man, actually it is solved allready but I forgot to place that.
I was just needed to delete the old Map CACHE file so I could place new decals and th... |
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Dalroc |
Custom Stories, TCs & Mods
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7 |
6,217 |
04-26-2011, 01:55 PM |
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Thread: Random sounds help!?
Post: RE: Random sounds help!?
Why not ask in that topic instead? |
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Dalroc |
Custom Stories, TCs & Mods
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3 |
3,615 |
04-25-2011, 05:21 PM |
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Thread: Video Tutorials [OMG ELEVEN!!!!]
Post: RE: Video Tutorials [FIRST VIDEO IS UP]
You should indent your code.. Especially if you are going to teach others to script.
I guess I could explain for you what the "string& asName", "float afTime", "string& asFunction" and all th... |
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Dalroc |
Development Articles
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85 |
102,408 |
04-25-2011, 04:33 PM |
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Thread: Outdoor Environments Tutorial
Post: RE: Outdoor Environments Tutorial
Awesome post man :D This will be helpful :) |
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Dalroc |
Development Articles
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32 |
45,029 |
04-25-2011, 04:00 PM |
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Thread: how do i make a full conversion mod like "la caza"?
Post: RE: how do i make a full conversion mod like "la c...
(04-25-2011, 02:19 AM)Russ Money Wrote: Here's a hint: Download La Caza, check out how/what the file and folder structure is like and go from there? I'm not trying to be a jerk by not telling you, ... |
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Dalroc |
Custom Stories, TCs & Mods
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11 |
10,805 |
04-25-2011, 11:59 AM |
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Thread: [SOLVED] Problem with the Ladder...
Post: RE: [SOLVED] Problem with the Ladder...
Something I would like to add is that sometimes you have to rotate the ladder area 180 degrees for it to work. |
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Dalroc |
Custom Stories, TCs & Mods
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4 |
4,125 |
04-24-2011, 10:32 PM |
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Thread: Keep falling through the floor?
Post: RE: Keep falling through the floor?
Make sure the "Collides" box is ticked in the editor for your plane? |
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Dalroc |
Custom Stories, TCs & Mods
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8 |
8,135 |
04-24-2011, 12:54 PM |
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Thread: Second Aid - Update Thread (Demo Uploaded)
Post: RE: Second Aid - Update Thread
THose screens looks really great.. Looking forward to this :) |
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Dalroc |
Showcase
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43 |
47,476 |
04-24-2011, 12:19 PM |
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Thread: .HPS fatal error
Post: RE: .HPS fatal error
You had a correctly written script, but missed/messed up things like quotation marks, braces and a semicolon. Theses are small details that you should be able to figure out without posting a whole new... |
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Dalroc |
Custom Stories, TCs & Mods
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10 |
9,708 |
04-24-2011, 11:44 AM |
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Thread: Scripting needs to become easier!
Post: RE: Scripting needs to become easier!
Too all you people whining, get of your asses and actually look for some simple guides or something and you WILL get it.. It is super easy.
Try reading this thread by MrBigzy for example.
Also, for p... |
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Dalroc |
Custom Stories, TCs & Mods
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13 |
10,664 |
04-24-2011, 11:26 AM |
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Thread: how do i make a full conversion mod like "la caza"?
Post: RE: how do i make a full conversion mod like "la c...
http://wiki.frictionalgames.com/hpl2/amnesia/full_conv
http://wiki.frictionalgames.com/hpl2/amn.../main_init
Using those 2 pages and just by checking the original config files from the game should be ... |
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Dalroc |
Custom Stories, TCs & Mods
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11 |
10,805 |
04-23-2011, 11:51 PM |
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Thread: HasItem problem [SOLVED]
Post: RE: HasItem problem [SOLVED]
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Dalroc |
Custom Stories, TCs & Mods
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9 |
6,657 |
04-22-2011, 03:52 PM |