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Thread: Amnesia - The Village RELEASE !!
Post: RE: Amnesia - The Village RELEASE !!
Haha, even with the original map, I only got down to 25 frames at its worst. :) Ah the benefits of building your own computer...
However, this makes me a little more worried about my custom story. ... |
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genmills |
Showcase
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165 |
204,134 |
05-20-2011, 08:39 PM |
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Thread: Marwick Farm -- WIP -- a few screens
Post: RE: Marwick Farm -- WIP -- a few screens
Thanks all!
Yeah, that house is actually just a model from the game, and the lights come with it. It actually looks a little better in game I think, especially if you don't focus on it that much. T... |
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genmills |
Custom Stories, TCs & Mods - Development
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13 |
13,541 |
05-13-2011, 07:55 PM |
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Thread: The Estate [Work Stopped]
Post: RE: The Estate [Work has Resumed!]
You've resumed work on this!?!?! There's only one thing to describe how happy I am...
Spoiler below!
[Image: http://cdn0.knowyourmeme.com/i/000/106/8...1300412448]
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genmills |
Custom Stories, TCs & Mods - Development
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59 |
56,196 |
05-13-2011, 05:41 PM |
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Thread: Getting a monster to run?
Post: RE: Getting a monster to run?
I got it to work! I just edited the animations in the model editor under the settings dropdown menu. I set the walk animation to use the same .dae_animation file as the run animation, and copied all... |
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genmills |
Custom Stories, TCs & Mods
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15 |
12,819 |
05-11-2011, 09:17 PM |
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Thread: In need of some voice acting [updated with new lines]
Post: RE: In need of some voice acting
(05-10-2011, 03:06 PM)Karai16 Wrote: (05-09-2011, 05:10 PM)Exostalker Wrote: (05-09-2011, 04:48 PM)Karai16 Wrote: I'll try to do it ASAP but it is going to take some time. I have to work alot an... |
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genmills |
Custom Stories, TCs & Mods - Development
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51 |
48,368 |
05-11-2011, 08:11 AM |
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Thread: Getting a monster to run?
Post: RE: Getting a monster to run?
(05-01-2011, 02:35 PM)MrBigzy Wrote: Well, if you wanted to really tweak it, and say, make him run permanently instead of walk; you could open the .ent in the editor, go to animations, and change th... |
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genmills |
Custom Stories, TCs & Mods
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15 |
12,819 |
05-10-2011, 08:22 AM |
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Thread: Cant have PlaySoundAtEntity with SetSwingDoorClosed?
Post: RE: Cant have PlaySoundAtEntity with SetSwingDoorC...
Hmm that seems really weird. I would double check to make sure your sound files are still in their proper place and named correctly? Just a thought since your code does look good. Maybe I'm just no... |
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genmills |
Custom Stories, TCs & Mods
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15 |
13,169 |
05-05-2011, 09:13 AM |
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Thread: Marwick Farm -- WIP -- a few screens
Post: RE: Marwick Farm -- WIP -- a few screens
(05-02-2011, 04:57 AM)teddifisk Wrote: Oh snap this is gonna be so awesome :D
I looked at your youtube account and you look like HARDCORE GUITAR PLAYING AWESOME GANGSTER.
Cant wait for the story to... |
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genmills |
Custom Stories, TCs & Mods - Development
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13 |
13,541 |
05-02-2011, 05:59 AM |
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Thread: Getting a monster to run?
Post: RE: Getting a monster to run?
(05-01-2011, 02:35 PM)MrBigzy Wrote: Well, if you wanted to really tweak it, and say, make him run permanently instead of walk; you could open the .ent in the editor, go to animations, and change th... |
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genmills |
Custom Stories, TCs & Mods
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15 |
12,819 |
05-01-2011, 06:11 PM |
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Thread: Marwick Farm -- WIP -- a few screens
Post: RE: Marwick Farm -- WIP -- a few screens
(04-30-2011, 07:13 PM)skypeskype Wrote: Looks awsome. Maybe you will need some beta testers ? :D
Thanks! Now that you mention it, I probably will complete my story to where I would consider it rele... |
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genmills |
Custom Stories, TCs & Mods - Development
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13 |
13,541 |
05-01-2011, 07:27 AM |
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Thread: Getting a monster to run?
Post: RE: Getting a monster to run?
(05-01-2011, 06:29 AM)palistov Wrote: Change his walk speed in the entity editor, under User-defined variables, and save it as a new .ent file, but keep it in the same folder (servant_grunt). Make h... |
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genmills |
Custom Stories, TCs & Mods
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15 |
12,819 |
05-01-2011, 07:21 AM |
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Thread: Getting a monster to run?
Post: RE: Getting a monster to run?
(04-30-2011, 05:20 PM)MrBigzy Wrote: I tried that, but I don't think it's possible. :s
Nooooo! :( This ruins everything... |
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genmills |
Custom Stories, TCs & Mods
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15 |
12,819 |
04-30-2011, 06:44 PM |
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Thread: Getting a monster to run?
Post: Getting a monster to run?
Is it possible to make a monster run, without having him see the player? I want a monster to follow certain path nodes, and make him run along that path.
Thanks! :D |
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genmills |
Custom Stories, TCs & Mods
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15 |
12,819 |
04-30-2011, 04:59 PM |
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Thread: Marwick Farm -- WIP -- a few screens
Post: Marwick Farm -- WIP -- a few screens
Hi guys, some of you have seen me posting on the forums demonstrating my absurd lack of knowledge on scripting, modeling, etc. :D
So first off, thanks so much to everyone helping! I will probably ca... |
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genmills |
Custom Stories, TCs & Mods - Development
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13 |
13,541 |
04-30-2011, 07:33 AM |
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Thread: Possible to make entities disappear?
Post: RE: Possible to make entities disappear?
(04-29-2011, 10:51 AM)Kyle Wrote: I had the same problem when it came to one of my scripts. I wanted the player to pull down a lever and for the secret door to open. I used a closet_metal to block t... |
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genmills |
Custom Stories, TCs & Mods
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2 |
3,260 |
04-29-2011, 04:44 PM |
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Thread: How to display message at beginning?
Post: RE: How to display message at beginning?
Edit NOOOOOOOO I just typed all this!! Haha, glad you figured it out though. :)
(04-29-2011, 09:54 AM)NylePudding Wrote: Hello, I'm very new to modding and I want to do something rather basic. So c... |
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genmills |
Custom Stories, TCs & Mods
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2 |
3,559 |
04-29-2011, 10:08 AM |
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Thread: Possible to make entities disappear?
Post: Possible to make entities disappear?
Hello again!
I don't always like making a new thread when I have a question or two... but here it goes.
I need to make a painting disappear, because I want the painting to change to a new one. I ha... |
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genmills |
Custom Stories, TCs & Mods
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2 |
3,260 |
04-29-2011, 09:51 AM |
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Thread: Amnesia - The Village RELEASE !!
Post: RE: Amnesia - The Village (WIP)
Just wanted to say again I'm sooo looking forward to this. Maybe that will keep you motivated to finish it. :) |
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genmills |
Showcase
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165 |
204,134 |
04-26-2011, 06:54 PM |
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Thread: The sins we hide [current title] [WIP] [Screenshots]
Post: RE: The sins we hide [current title] [WIP] [Screen...
(04-22-2011, 12:33 PM)Kraggdog Wrote: OMFG I just found out that you can change the editor resolution....... all those hours with such a small display! lol
Wait... WHAT???? |
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genmills |
Custom Stories, TCs & Mods - Development
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15 |
14,488 |
04-22-2011, 05:09 PM |
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Thread: Help reskinning monsters
Post: RE: Help reskinning monsters
(04-21-2011, 06:13 PM)Danarogon Wrote: ok then... copy the original file of the monster you wish to retexture and paste it were ever you want it to be.
then rename that file and its .dae and .ent fi... |
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genmills |
Custom Stories, TCs & Mods
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22 |
19,412 |
04-21-2011, 06:25 PM |