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    Thread: Amnesia - The Village RELEASE !!
Post: RE: Amnesia - The Village RELEASE !!

Haha, even with the original map, I only got down to 25 frames at its worst. :) Ah the benefits of building your own computer... However, this makes me a little more worried about my custom story. ...
genmills Showcase 165 204,134 05-20-2011, 08:39 PM
    Thread: Marwick Farm -- WIP -- a few screens
Post: RE: Marwick Farm -- WIP -- a few screens

Thanks all! Yeah, that house is actually just a model from the game, and the lights come with it. It actually looks a little better in game I think, especially if you don't focus on it that much. T...
genmills Custom Stories, TCs & Mods - Development 13 13,541 05-13-2011, 07:55 PM
    Thread: The Estate [Work Stopped]
Post: RE: The Estate [Work has Resumed!]

You've resumed work on this!?!?! There's only one thing to describe how happy I am... Spoiler below! [Image: http://cdn0.knowyourmeme.com/i/000/106/8...1300412448]
genmills Custom Stories, TCs & Mods - Development 59 56,196 05-13-2011, 05:41 PM
    Thread: Getting a monster to run?
Post: RE: Getting a monster to run?

I got it to work! I just edited the animations in the model editor under the settings dropdown menu. I set the walk animation to use the same .dae_animation file as the run animation, and copied all...
genmills Custom Stories, TCs & Mods 15 12,819 05-11-2011, 09:17 PM
    Thread: In need of some voice acting [updated with new lines]
Post: RE: In need of some voice acting

(05-10-2011, 03:06 PM)Karai16 Wrote: (05-09-2011, 05:10 PM)Exostalker Wrote: (05-09-2011, 04:48 PM)Karai16 Wrote: I'll try to do it ASAP but it is going to take some time. I have to work alot an...
genmills Custom Stories, TCs & Mods - Development 51 48,368 05-11-2011, 08:11 AM
    Thread: Getting a monster to run?
Post: RE: Getting a monster to run?

(05-01-2011, 02:35 PM)MrBigzy Wrote: Well, if you wanted to really tweak it, and say, make him run permanently instead of walk; you could open the .ent in the editor, go to animations, and change th...
genmills Custom Stories, TCs & Mods 15 12,819 05-10-2011, 08:22 AM
    Thread: Cant have PlaySoundAtEntity with SetSwingDoorClosed?
Post: RE: Cant have PlaySoundAtEntity with SetSwingDoorC...

Hmm that seems really weird. I would double check to make sure your sound files are still in their proper place and named correctly? Just a thought since your code does look good. Maybe I'm just no...
genmills Custom Stories, TCs & Mods 15 13,169 05-05-2011, 09:13 AM
    Thread: Marwick Farm -- WIP -- a few screens
Post: RE: Marwick Farm -- WIP -- a few screens

(05-02-2011, 04:57 AM)teddifisk Wrote: Oh snap this is gonna be so awesome :D I looked at your youtube account and you look like HARDCORE GUITAR PLAYING AWESOME GANGSTER. Cant wait for the story to...
genmills Custom Stories, TCs & Mods - Development 13 13,541 05-02-2011, 05:59 AM
    Thread: Getting a monster to run?
Post: RE: Getting a monster to run?

(05-01-2011, 02:35 PM)MrBigzy Wrote: Well, if you wanted to really tweak it, and say, make him run permanently instead of walk; you could open the .ent in the editor, go to animations, and change th...
genmills Custom Stories, TCs & Mods 15 12,819 05-01-2011, 06:11 PM
    Thread: Marwick Farm -- WIP -- a few screens
Post: RE: Marwick Farm -- WIP -- a few screens

(04-30-2011, 07:13 PM)skypeskype Wrote: Looks awsome. Maybe you will need some beta testers ? :D Thanks! Now that you mention it, I probably will complete my story to where I would consider it rele...
genmills Custom Stories, TCs & Mods - Development 13 13,541 05-01-2011, 07:27 AM
    Thread: Getting a monster to run?
Post: RE: Getting a monster to run?

(05-01-2011, 06:29 AM)palistov Wrote: Change his walk speed in the entity editor, under User-defined variables, and save it as a new .ent file, but keep it in the same folder (servant_grunt). Make h...
genmills Custom Stories, TCs & Mods 15 12,819 05-01-2011, 07:21 AM
    Thread: Getting a monster to run?
Post: RE: Getting a monster to run?

(04-30-2011, 05:20 PM)MrBigzy Wrote: I tried that, but I don't think it's possible. :s Nooooo! :( This ruins everything...
genmills Custom Stories, TCs & Mods 15 12,819 04-30-2011, 06:44 PM
    Thread: Getting a monster to run?
Post: Getting a monster to run?

Is it possible to make a monster run, without having him see the player? I want a monster to follow certain path nodes, and make him run along that path. Thanks! :D
genmills Custom Stories, TCs & Mods 15 12,819 04-30-2011, 04:59 PM
    Thread: Marwick Farm -- WIP -- a few screens
Post: Marwick Farm -- WIP -- a few screens

Hi guys, some of you have seen me posting on the forums demonstrating my absurd lack of knowledge on scripting, modeling, etc. :D So first off, thanks so much to everyone helping! I will probably ca...
genmills Custom Stories, TCs & Mods - Development 13 13,541 04-30-2011, 07:33 AM
    Thread: Possible to make entities disappear?
Post: RE: Possible to make entities disappear?

(04-29-2011, 10:51 AM)Kyle Wrote: I had the same problem when it came to one of my scripts. I wanted the player to pull down a lever and for the secret door to open. I used a closet_metal to block t...
genmills Custom Stories, TCs & Mods 2 3,260 04-29-2011, 04:44 PM
    Thread: How to display message at beginning?
Post: RE: How to display message at beginning?

Edit NOOOOOOOO I just typed all this!! Haha, glad you figured it out though. :) (04-29-2011, 09:54 AM)NylePudding Wrote: Hello, I'm very new to modding and I want to do something rather basic. So c...
genmills Custom Stories, TCs & Mods 2 3,559 04-29-2011, 10:08 AM
    Thread: Possible to make entities disappear?
Post: Possible to make entities disappear?

Hello again! I don't always like making a new thread when I have a question or two... but here it goes. I need to make a painting disappear, because I want the painting to change to a new one. I ha...
genmills Custom Stories, TCs & Mods 2 3,260 04-29-2011, 09:51 AM
    Thread: Amnesia - The Village RELEASE !!
Post: RE: Amnesia - The Village (WIP)

Just wanted to say again I'm sooo looking forward to this. Maybe that will keep you motivated to finish it. :)
genmills Showcase 165 204,134 04-26-2011, 06:54 PM
    Thread: The sins we hide [current title] [WIP] [Screenshots]
Post: RE: The sins we hide [current title] [WIP] [Screen...

(04-22-2011, 12:33 PM)Kraggdog Wrote: OMFG I just found out that you can change the editor resolution....... all those hours with such a small display! lol Wait... WHAT????
genmills Custom Stories, TCs & Mods - Development 15 14,488 04-22-2011, 05:09 PM
    Thread: Help reskinning monsters
Post: RE: Help reskinning monsters

(04-21-2011, 06:13 PM)Danarogon Wrote: ok then... copy the original file of the monster you wish to retexture and paste it were ever you want it to be. then rename that file and its .dae and .ent fi...
genmills Custom Stories, TCs & Mods 22 19,412 04-21-2011, 06:25 PM