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Thread: DonProtz Models
Post: RE: DonProtz Models
(02-15-2012, 10:49 PM)Statyk Wrote: Not trying to sound rude, but where have you been? =P I thought you had left the forums!
Also, may I ask if you could post screenshot links for each. Some of the... |
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DonProtz |
Development Resources
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8 |
11,543 |
02-17-2012, 11:04 PM |
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Thread: [Model] Filing Cabinet
Post: RE: [Model] Filing Cabinet
Thumbs up, looks very nice. Keep the good work up
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DonProtz |
Development Resources
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6 |
6,824 |
02-15-2012, 03:47 PM |
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Thread: DonProtz Models
Post: DonProtz Models
Hey, as you wished I uploaded my stuff again because Megaupload is down...
coffin_clean:
http://www.mediafire.com/?xm8l5qmm532fb5i
paintings:
http://www.mediafire.com/?15fdxpdzini1zci
skull_bed:
http... |
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DonProtz |
Development Resources
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8 |
11,543 |
02-15-2012, 01:15 PM |
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Thread: littel teaser of new monster
Post: RE: littel teaser of new monster
Funny to read the comments ^^ the most comments are about penis-issue :P
Sorry that he never will be finished. At the time i created him, i had a lot more time (another job)...
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DonProtz |
Custom Stories, TCs & Mods - Development
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33 |
29,411 |
11-12-2011, 12:58 AM |
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Thread: Well near a creepy tree made with BLENDER
Post: Well near a creepy tree made with BLENDER
[attachment=1721]
Hey, if you like post me what you think about it
http://i51.tinypic.com/2d7fudk.png
http://i53.tinypic.com/n6b9na.png
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DonProtz |
Off-Topic
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2 |
3,596 |
07-21-2011, 09:55 PM |
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Thread: [Model] Flail
Post: RE: [Model] Spikeball (don't know name of wep)
ah okay, that was enough work. perhaps you could make it a bit rusty or bloody ^^ |
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DonProtz |
Development Resources
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21 |
21,076 |
07-21-2011, 09:29 PM |
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Thread: Got problems
Post: RE: Serval things needed, thanks for helpers
you can edit the solution in the leveleditor.cfg, you could search for the file... íts in the dir documents (win) |
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DonProtz |
Development Support
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11 |
8,804 |
07-21-2011, 09:28 PM |
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Thread: [Model] Flail
Post: RE: [Model] Spikeball (don't know name of wep)
Looks good Nkmol :cool:
haha nice chain :P
no really good work, did you edit it in modeleditor so the physics are working, espacially at the chain? |
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DonProtz |
Development Resources
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21 |
21,076 |
07-21-2011, 09:25 PM |
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Thread: Got problems
Post: RE: Serval things needed, thanks for helpers
open leveleditor /edit/options/resolution change it ^^ i mean the resolution |
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DonProtz |
Development Support
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11 |
8,804 |
07-21-2011, 08:38 PM |
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Thread: Got problems
Post: RE: Serval things needed, thanks for helpers
Welcome to the forum ;)
Here you can read the basics and good scripting tips and examples....
http://wiki.frictionalgames.com/hpl2/start
And try to search the froum, think you will find something.
C... |
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DonProtz |
Development Support
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11 |
8,804 |
07-21-2011, 06:05 PM |
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Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...
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DonProtz |
Development Resources
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44 |
46,071 |
07-21-2011, 06:02 PM |
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Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...
sarcasm? or did I get you wrong? :huh: |
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DonProtz |
Development Resources
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44 |
46,071 |
07-21-2011, 12:39 PM |
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Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...
@Hardarm I uploaded a fixed verison of the enemy, no weird arm bug anymore ^^ Its cool that you will use it in your custome story, looking forward to see and hear it :P
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DonProtz |
Development Resources
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44 |
46,071 |
07-21-2011, 07:54 AM |
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Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...
@DamnNoHtml hmm yes that what i tried to say... perhaps its because of my bad english ^^
Did you test the enemy @Unearthylbrutal? and thx :) |
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DonProtz |
Development Resources
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44 |
46,071 |
07-19-2011, 09:58 PM |
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Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...
^^ I wrote it will not be finished, need to much time for that....(It is 80 % finished, just try it!!!)
And the first enemy was created by MrBigzy...
And I think only giving the enemy a new look dont... |
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DonProtz |
Development Resources
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44 |
46,071 |
07-19-2011, 12:26 PM |
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Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...
@nemesis,
mesh is from the game, rigged and animated with autodesk maya... the animations are handmade, frame by frame ^^ |
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DonProtz |
Development Resources
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44 |
46,071 |
07-18-2011, 07:50 PM |
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Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: [Model]"new enemy" few animations missing but its ...
Hey,
i had done this a few months ago...
its not finished and never will!
Perhaps someone likes to finish the animations than i can upload the maya files.(just pn me)
Its a male body from the game, w... |
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DonProtz |
Development Resources
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44 |
46,071 |
07-18-2011, 05:46 PM |
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Thread: Realy need some help now :( about my new monster
Post: RE: Realy need some help now :( about my new monst...
hey danarogon,
what animation do you need? ( I mean do you would be happy if you only had run and walk cycles for example...) I will see if i find some time at the weekend, i could do a quick rig and ... |
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DonProtz |
Development Support
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11 |
12,858 |
07-01-2011, 04:06 AM |
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Thread: I'm practicing modelling
Post: RE: I'm practicing modelling
hey finska,
looks good for your first models... if you want to use blender in the future check this site for good tutorials: http://www.blenderguru.com/
do the first tutorials with 2.49 blender to get... |
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DonProtz |
Custom Stories, TCs & Mods
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5 |
4,877 |
06-13-2011, 12:05 AM |
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Thread: Streaming Amnesia Full Conversion Development
Post: RE: Streaming Amnesia Full Conversion Development
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DonProtz |
Custom Stories, TCs & Mods
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10 |
8,054 |
06-09-2011, 10:23 PM |