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    Thread: DonProtz Models
Post: RE: DonProtz Models

(02-15-2012, 10:49 PM)Statyk Wrote: Not trying to sound rude, but where have you been? =P I thought you had left the forums! Also, may I ask if you could post screenshot links for each. Some of the...
DonProtz Development Resources 8 11,543 02-17-2012, 11:04 PM
    Thread: [Model] Filing Cabinet
Post: RE: [Model] Filing Cabinet

Thumbs up, looks very nice. Keep the good work up
DonProtz Development Resources 6 6,824 02-15-2012, 03:47 PM
    Thread: DonProtz Models
Post: DonProtz Models

Hey, as you wished I uploaded my stuff again because Megaupload is down... coffin_clean: http://www.mediafire.com/?xm8l5qmm532fb5i paintings: http://www.mediafire.com/?15fdxpdzini1zci skull_bed: http...
DonProtz Development Resources 8 11,543 02-15-2012, 01:15 PM
    Thread: littel teaser of new monster
Post: RE: littel teaser of new monster

Funny to read the comments ^^ the most comments are about penis-issue :P Sorry that he never will be finished. At the time i created him, i had a lot more time (another job)...
DonProtz Custom Stories, TCs & Mods - Development 33 29,411 11-12-2011, 12:58 AM
    Thread: Well near a creepy tree made with BLENDER
Post: Well near a creepy tree made with BLENDER

[attachment=1721] Hey, if you like post me what you think about it http://i51.tinypic.com/2d7fudk.png http://i53.tinypic.com/n6b9na.png
DonProtz Off-Topic 2 3,596 07-21-2011, 09:55 PM
    Thread: [Model] Flail
Post: RE: [Model] Spikeball (don't know name of wep)

ah okay, that was enough work. perhaps you could make it a bit rusty or bloody ^^
DonProtz Development Resources 21 21,076 07-21-2011, 09:29 PM
    Thread: Got problems
Post: RE: Serval things needed, thanks for helpers

you can edit the solution in the leveleditor.cfg, you could search for the file... íts in the dir documents (win)
DonProtz Development Support 11 8,804 07-21-2011, 09:28 PM
    Thread: [Model] Flail
Post: RE: [Model] Spikeball (don't know name of wep)

Looks good Nkmol :cool: haha nice chain :P no really good work, did you edit it in modeleditor so the physics are working, espacially at the chain?
DonProtz Development Resources 21 21,076 07-21-2011, 09:25 PM
    Thread: Got problems
Post: RE: Serval things needed, thanks for helpers

open leveleditor /edit/options/resolution change it ^^ i mean the resolution
DonProtz Development Support 11 8,804 07-21-2011, 08:38 PM
    Thread: Got problems
Post: RE: Serval things needed, thanks for helpers

Welcome to the forum ;) Here you can read the basics and good scripting tips and examples.... http://wiki.frictionalgames.com/hpl2/start And try to search the froum, think you will find something. C...
DonProtz Development Support 11 8,804 07-21-2011, 06:05 PM
    Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...

here you go waqas
DonProtz Development Resources 44 46,071 07-21-2011, 06:02 PM
    Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...

sarcasm? or did I get you wrong? :huh:
DonProtz Development Resources 44 46,071 07-21-2011, 12:39 PM
    Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...

@Hardarm I uploaded a fixed verison of the enemy, no weird arm bug anymore ^^ Its cool that you will use it in your custome story, looking forward to see and hear it :P
DonProtz Development Resources 44 46,071 07-21-2011, 07:54 AM
    Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...

@DamnNoHtml hmm yes that what i tried to say... perhaps its because of my bad english ^^ Did you test the enemy @Unearthylbrutal? and thx :)
DonProtz Development Resources 44 46,071 07-19-2011, 09:58 PM
    Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...

^^ I wrote it will not be finished, need to much time for that....(It is 80 % finished, just try it!!!) And the first enemy was created by MrBigzy... And I think only giving the enemy a new look dont...
DonProtz Development Resources 44 46,071 07-19-2011, 12:26 PM
    Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: RE: [Model]"new enemy" few animations missing but ...

@nemesis, mesh is from the game, rigged and animated with autodesk maya... the animations are handmade, frame by frame ^^
DonProtz Development Resources 44 46,071 07-18-2011, 07:50 PM
  Star Thread: [Model]"new enemy" few animations missing but its working in the game *reup
Post: [Model]"new enemy" few animations missing but its ...

Hey, i had done this a few months ago... its not finished and never will! Perhaps someone likes to finish the animations than i can upload the maya files.(just pn me) Its a male body from the game, w...
DonProtz Development Resources 44 46,071 07-18-2011, 05:46 PM
    Thread: Realy need some help now :( about my new monster
Post: RE: Realy need some help now :( about my new monst...

hey danarogon, what animation do you need? ( I mean do you would be happy if you only had run and walk cycles for example...) I will see if i find some time at the weekend, i could do a quick rig and ...
DonProtz Development Support 11 12,858 07-01-2011, 04:06 AM
    Thread: I'm practicing modelling
Post: RE: I'm practicing modelling

hey finska, looks good for your first models... if you want to use blender in the future check this site for good tutorials: http://www.blenderguru.com/ do the first tutorials with 2.49 blender to get...
DonProtz Custom Stories, TCs & Mods 5 4,877 06-13-2011, 12:05 AM
    Thread: Streaming Amnesia Full Conversion Development
Post: RE: Streaming Amnesia Full Conversion Development

damn missed it :(
DonProtz Custom Stories, TCs & Mods 10 8,054 06-09-2011, 10:23 PM