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Thread: Grunt walking
Post: RE: Grunt walking
use ShowEnemyPlayerPosition("servant_grunt_1");
Also if you have many doors and the grunt uses 2-3 hits to destroy door simply put a script box over the door and use a AddEtityCollide so when the gru... |
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Rownbear |
Development Support
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2 |
2,301 |
06-23-2012, 11:15 AM |
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Thread: Enemy animation doesn't play
Post: RE: Enemy animation doesn't play
As I understand they only go as far as you use the AddEnemyPatrolNode, so when it reaches the last node it stops there
so say it moves from node 1 to 20. then you could place a script box to cover th... |
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Rownbear |
Development Support
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2 |
2,274 |
06-23-2012, 04:36 AM |
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Thread: AddEntityCollideCallBack(): Support Needed!
Post: RE: AddEntityCollideCallBack(): Support Needed!
AddUseItemCallback("", "key01", "doorroom01", "KeyOnDoor", true);
AddUseItemCallback("", "key02", "doorroom02", "KeyOnDoor", true);
they both call the same function |
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Rownbear |
Development Support
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8 |
6,445 |
06-19-2012, 03:41 PM |
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Thread: Why doesn't this script work? plz help
Post: RE: Why doesn't this script work? plz help
I have no idea what you were scripting there but I would have had the player look at the 1st item, then 2nd and last by using timers over again something like
void LookAt(string &in asTimer)
{
Ad... |
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Rownbear |
Development Support
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2 |
2,415 |
06-18-2012, 10:07 PM |
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Thread: Can't for the problem with the unexpected token [SOLVED]
Post: RE: Can't for the problem with the unexpected toke...
(06-18-2012, 04:31 PM)Pinkamena Diane Pie Wrote: (06-18-2012, 04:28 PM)Rownbear Wrote: SNIP
Thank you very much for this, do you mind telling me what the issue was? For further notice.AddUseItemCa... |
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Rownbear |
Development Support
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8 |
10,244 |
06-18-2012, 04:37 PM |
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Thread: Can't for the problem with the unexpected token [SOLVED]
Post: RE: Can't for the problem with the unexpected toke...
///////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "crowbar", "crowbardoor", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "Script... |
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Rownbear |
Development Support
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8 |
10,244 |
06-18-2012, 04:28 PM |
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Thread: Can't for the problem with the unexpected token [SOLVED]
Post: RE: Can't for the problem with the unexpected toke...
(06-18-2012, 04:18 PM)Pinkamena Diane Pie Wrote: (06-18-2012, 04:17 PM)Rownbear Wrote: *SNIP*That seems to be something wrong with the forums, in note++ there are no spaces.ok. put SetEntityPlayer... |
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Rownbear |
Development Support
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8 |
10,244 |
06-18-2012, 04:20 PM |
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Thread: Can't for the problem with the unexpected token [SOLVED]
Post: RE: Can't for the problem with the unexpected toke...
{
SetEntityPlayerInteractCallback("slamdoor", "func_slam", true);
}
is supposed to be onstart, not a callback itself.
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseI... |
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Rownbear |
Development Support
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8 |
10,244 |
06-18-2012, 04:17 PM |
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Thread: Crowbar unlocks a closet, doesen't work.
Post: RE: Crowbar unlocks a closet, doesen't work.
(06-18-2012, 11:48 AM)CrazyArts Wrote: (06-18-2012, 11:44 AM)Rownbear Wrote: missing "" on these
SetSwingDoorLocked(cabinet, false, true);
PlaySoundAtEntity("", "unlock_door", cabinet, 0, false);
... |
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Rownbear |
Development Support
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12 |
9,773 |
06-18-2012, 11:54 AM |
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Thread: Crowbar unlocks a closet, doesen't work.
Post: RE: Crowbar unlocks a closet, doesen't work.
missing "" on these
SetSwingDoorLocked(cabinet, false, true);
PlaySoundAtEntity("", "unlock_door", cabinet, 0, false);
RemoveItem(CrowbarForCabinet); |
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Rownbear |
Development Support
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12 |
9,773 |
06-18-2012, 11:44 AM |
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Thread: My own Custom Story doesn't display on Custom Story Menu
Post: RE: My own Custom Story doesn't display on Custom ...
make sure the map is actually called entrance.map, otherwise it wont show up, as for the file mine works like this
Spoiler below!
<Main
Name="Professor Brislows Castle"
Author="Rownbear"... |
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Rownbear |
Development Support
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3 |
4,025 |
06-18-2012, 01:04 AM |
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Thread: paper labels?
Post: RE: paper labels?
(06-17-2012, 07:41 PM)liamthespy Wrote: I am in need of some sort of numeric ( preferably roman numerals ) navigation system. something along the lines of just a piece of paper with the number on it... |
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Rownbear |
Development Support
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2 |
2,352 |
06-17-2012, 07:59 PM |
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Thread: How do you make a wake up intro?
Post: RE: How do you make a wake up intro?
void OnStart()
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPla... |
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Rownbear |
Development Support
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7 |
5,516 |
06-17-2012, 02:48 PM |
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Thread: Any good ideas for custom stories?
Post: RE: Any good ideas for custom stories?
(06-17-2012, 11:00 AM)Skiveo Wrote: It would also be great if there are people that could make some new monster models, you will be named in the credits aswell, I would really appreciate it. :DI wou... |
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Rownbear |
Custom Stories, TCs & Mods - Development
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22 |
19,534 |
06-17-2012, 01:28 PM |
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Thread: Custom Story Won't Work
Post: RE: Custom Story Won't Work
(06-15-2012, 02:40 AM)WASD Wrote: I'm still in the very early stages of getting my level working, however, I have created a starting point and area, along with the .jpg image that should go along wi... |
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Rownbear |
Development Support
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6 |
8,571 |
06-15-2012, 02:59 AM |
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Thread: opening door puzzles
Post: opening door puzzles
So I am running out of ideas to open doors, or ideas to advance to the exit, and wanted to ask you guys if you had any creative ideas.
I've got key on door (obv)
sledge to destroy door
secret passage... |
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Rownbear |
Development Support
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1 |
1,923 |
06-15-2012, 12:52 AM |
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Thread: Any good ideas for custom stories?
Post: RE: Any good ideas for custom stories?
(06-13-2012, 10:19 PM)bagobonez Wrote: I had an idea... not sure if it's been done before... but how about a story involving time travel? You explore certain parts of the mansion which are well kemp... |
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Rownbear |
Custom Stories, TCs & Mods - Development
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22 |
19,534 |
06-13-2012, 10:22 PM |
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Thread: Any good ideas for custom stories?
Post: RE: Any good ideas for custom stories?
Now click on the floor, go to "plane" and put to 0.5 / 1 / 0.5
put carpets on the floor. table against the wall with chairs and a pot on it, just more details.
and please dont hide keys under every ro... |
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Rownbear |
Custom Stories, TCs & Mods - Development
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22 |
19,534 |
06-13-2012, 08:38 PM |
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Thread: Sexuality
Post: RE: Sexuality
(06-12-2012, 08:52 PM)Dagrocks Wrote: (06-12-2012, 06:06 PM)Rownbear Wrote: (06-12-2012, 03:09 PM)Dagrocks Wrote: I saw no rage. Get of the internet fgt.I like how you create these threads then ... |
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Rownbear |
Off-Topic
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292 |
311,064 |
06-13-2012, 02:25 AM |
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Thread: Sexuality
Post: RE: Sexuality
(06-12-2012, 03:09 PM)Dagrocks Wrote: I saw no rage. Get of the internet fgt.I like how you create these threads then call people for faggots which is insulting to homosexuals. Also He went on calli... |
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Rownbear |
Off-Topic
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292 |
311,064 |
06-12-2012, 06:06 PM |