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Thread: Moving light sources, possible?
Post: RE: Moving light sources, possible?
(06-18-2012, 12:23 PM)Acies Wrote: I have tried this using a spotlight and it works. Shadows are only cast by spotlights, no baking (where did you get that from?).Just old editors, it's been awhile ... |
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Kraggdog |
Development Support
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4 |
3,734 |
06-18-2012, 12:28 PM |
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Thread: Moving light sources, possible?
Post: RE: Moving light sources, possible?
(06-18-2012, 12:04 PM)Obliviator27 Wrote: You could animate it. You'd just need to attach a light souce (Pointlight or Spotlight) to a bone in the animated object's skeleton.
It is also equally pos... |
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Kraggdog |
Development Support
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4 |
3,734 |
06-18-2012, 12:14 PM |
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Thread: Moving light sources, possible?
Post: Moving light sources, possible?
Been awhile, but back on the forum to ask a question about the game engine.
I'm fairly sure that it wasn't possible to animate a moving light source in HPL2.
What I mean by this, is to have, say, a ... |
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Kraggdog |
Development Support
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4 |
3,734 |
06-18-2012, 11:51 AM |
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Thread: Model editor Axis
Post: RE: Model editor Axis
(07-09-2011, 04:19 PM)MrBigzy Wrote: Perhaps freezing transformations and then setting the pivot would work?
Yeah I gave that a try, had the pivots at the same base point for all of them, no luck.
... |
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Kraggdog |
Development Support
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5 |
4,855 |
07-11-2011, 08:39 AM |
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Thread: Model editor Axis
Post: RE: Model editor Axis
Using maya, I make the exact adjustments so that its bang on 0,0 in the editor for a model.. yes! a result.. so I move all the other models to the exact same point.. and their axis are all over the pl... |
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Kraggdog |
Development Support
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5 |
4,855 |
07-09-2011, 04:03 PM |
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Thread: Model editor Axis
Post: RE: Model editor Axis
The translation for Y and Z being up is made when I export it so that isnt a problem (plus I can just rotate it in the editor). The issue is that the pivot point moves. For all the models I have the p... |
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Kraggdog |
Development Support
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5 |
4,855 |
07-09-2011, 02:43 PM |
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Thread: Model editor Axis
Post: Model editor Axis
Alright so i'm importing models to be used as static mesh pieces (segments of a wall). Just to make sure, I export them all in the exact same grid co-ords in 3ds max.
However, when I get them into th... |
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Kraggdog |
Development Support
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5 |
4,855 |
07-08-2011, 11:09 PM |
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Thread: Kraggdog - Looking for a team
Post: RE: Kraggdog - Looking for a team
(06-27-2011, 03:56 PM)Hardarm Wrote: Looking for a team... that used my ideas for the story then removed me from the forum... WHAT A NICE TEAM! -_-
We don't appreciate voice chat spam and music play... |
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Kraggdog |
Custom Stories, TCs & Mods - Development
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10 |
9,283 |
06-27-2011, 04:24 PM |
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Thread: The sins we hide [Release]
Post: RE: The sins we hide [Release]
Quote:You mean that they are priceless right ?
Google the word if you are unsure :P Priceless is about right though. Not the opposite of valuable :P |
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Kraggdog |
Showcase
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62 |
73,279 |
06-27-2011, 02:29 PM |
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Thread: The sins we hide [Release]
Post: RE: The sins we hide [Release]
Glad you enjoyed it Cry :) I had a good laugh watching your playthrough too.
The "Lets Play!" videos are invaluable.. because it lets creators know how a fresh player approaches a situation and what... |
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Kraggdog |
Showcase
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62 |
73,279 |
06-23-2011, 10:14 PM |
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Thread: Kraggdog - Looking for a team
Post: Kraggdog - Looking for a team
Well i'm just going to throw it out there and see if anyone is interested.
After completing "The sins we hide" I'd really like to create a sequel or another custom story.. but use a lot of my own ass... |
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Kraggdog |
Custom Stories, TCs & Mods - Development
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10 |
9,283 |
06-23-2011, 10:05 AM |
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Thread: The sins we hide [Release]
Post: RE: The sins we hide [Release]
Enjoying the playthrough videos so far Cry :) any luck with the hammer and chipper issue? Or will the Vid end there :( I've tried poking around the forums and asking questions without any luck.
I th... |
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Kraggdog |
Showcase
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62 |
73,279 |
06-23-2011, 09:43 AM |
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Thread: I am William - The Factory [progress thread]
Post: RE: I am William - The Factory [progress thread]
I can help with models if you need any. I'd like to help see this project finished :P |
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Kraggdog |
Custom Stories, TCs & Mods - Development
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9 |
9,049 |
06-22-2011, 08:17 AM |
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Thread: [Help]Hammer and Chipper script
Post: [Help]Hammer and Chipper script
Is there a line of script which is used to combine the hammer and chipper in the inventory?
I am currently not using one, as the combination works. This is the case for a lot of others too but some p... |
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Kraggdog |
Custom Stories, TCs & Mods
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0 |
1,932 |
06-20-2011, 02:44 PM |
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Thread: The sins we hide [Release]
Post: RE: The sins we hide [Release]
(06-17-2011, 07:06 AM)Cryaotic Wrote: I actually am having an issue with combing the hammer and chipper as well - which is quite a problem indeed!
I am enjoying it very much and the maps that I've ... |
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Kraggdog |
Showcase
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62 |
73,279 |
06-17-2011, 11:23 AM |
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Thread: The sins we hide [Release]
Post: RE: The sins we hide [Release]
(06-10-2011, 12:52 PM)Hardarm Wrote: I saw seth's video and he can combine chipper with hammer. but i can't!! help! :huh: :(
Sorry, still don't know the cause behind this. I can only think that a fi... |
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Kraggdog |
Showcase
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62 |
73,279 |
06-15-2011, 08:57 AM |
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Thread: [Help] Moving objects and the like
Post: RE: [Help] Moving objects and the like
A black box is an entity so I take it that can be moved. Can lights be moved?
And with moving objects.. is it only just a force? so like.. if you wanted to move a box.. can you only apply a force to ... |
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Kraggdog |
Custom Stories, TCs & Mods
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7 |
6,290 |
06-10-2011, 09:07 PM |
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Thread: [Help] Moving objects and the like
Post: RE: [Help] Moving objects and the like
Ok thanks, will have to give this a go. |
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Kraggdog |
Custom Stories, TCs & Mods
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7 |
6,290 |
06-10-2011, 02:04 PM |
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Thread: [Help] Moving objects and the like
Post: RE: [Help] Moving objects and the like
(06-10-2011, 11:56 AM)Tanshaydar Wrote: Only entities can be moved or animated.
You can create entities from static objects.
The wall at the end of Justine is an entity.
A good start thanks :) So ho... |
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Kraggdog |
Custom Stories, TCs & Mods
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7 |
6,290 |
06-10-2011, 12:38 PM |
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Thread: [Help] Moving objects and the like
Post: [Help] Moving objects and the like
If someone can shine some light.. I would really appreciate it.
void AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
void AddPropImpulse(string& asNa... |
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Kraggdog |
Custom Stories, TCs & Mods
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7 |
6,290 |
06-10-2011, 11:26 AM |