Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Amnesia: Dark Room
Post: RE: Amnesia: Dark Room Full version out!!! (versio...
Spoiler below!
Hahahahaha, sooo awesome! XD Scared to death while laughing my ass of is a weird but fantastic combination XD Just wonder, how come there's no text to the keys, like "Key" or... |
|
DannieWest |
Showcase
|
414 |
1,250,961 |
10-30-2011, 03:11 AM |
|
|
Thread: [Canceled] Amnesia: Fading Memories
Post: RE: [In development] Amnesia: Fading Memories
(10-24-2011, 11:05 PM)kman Wrote: NNNNNNOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!My first thought as well D: But if most stuff will be pretty much the same except the name, I suppose it's ok :) Just as ... |
|
DannieWest |
Custom Stories, TCs & Mods - Development
|
133 |
160,633 |
10-30-2011, 12:34 AM |
|
|
Thread: [Canceled] Amnesia: Fading Memories
Post: RE: [In development] Amnesia: Fading Memories
God, I really hope they find an animator for the models, like the horseman :o I've been waiting for this custom story ever since you released the super alpha, played it and loved it right away :D I st... |
|
DannieWest |
Custom Stories, TCs & Mods - Development
|
133 |
160,633 |
10-24-2011, 02:27 AM |
|
|
Thread: Affecting Real-Life Sanity
Post: RE: Affecting Real-Life Sanity
You could make like, you start in one room, the next room has 3 doors, first one is locked, and u gotta go left, then you're away for a while, and when u come back, the door you came from first leads ... |
|
DannieWest |
Custom Stories, TCs & Mods - Development
|
20 |
16,327 |
07-06-2011, 10:05 PM |
|
|
Thread: Various models that could be of use to anyone
Post: RE: Various models that could be of use to anyone
Also makes it possible to actually make the (for example) owner of the hotel to carry the key with him! Then make an area and done, you can grab the key out of his pocket! =) |
|
DannieWest |
Custom Stories, TCs & Mods
|
13 |
10,848 |
06-24-2011, 05:30 PM |
|
|
Thread: Making Your Model Interactable
Post: RE: Making Your Model Interactable
Err well, it's this one: Wall entities which I wanna convert in to a working door, with the look of a wall :o |
|
DannieWest |
Development Support
|
7 |
8,479 |
06-23-2011, 04:02 AM |
|
|
Thread: Amnesia: Through the Portal (2.0 Expansion Released)
Post: RE: Amnesia: Through the Portal (2.0 Expansion Rel...
(06-22-2011, 11:52 AM)DamnNoHtml Wrote: Did you try these?
(06-15-2011, 10:46 AM)jens Wrote: On a mac you open the terminal and then you can type (assuming you installed Amnesia in Applications):... |
|
DannieWest |
Showcase
|
236 |
362,599 |
06-23-2011, 04:00 AM |
|
|
Thread: Amnesia: Through the Portal (2.0 Expansion Released)
Post: RE: Amnesia: Through the Portal (2.0 Expansion Rel...
Are you going to make a regular custom story version as well for us mac retail's? >.< Cuz I really wanna play your story :( |
|
DannieWest |
Showcase
|
236 |
362,599 |
06-22-2011, 11:29 AM |
|
|
Thread: Amnesia: Through the Portal (2.0 Expansion Released)
Post: RE: Amnesia: Through the Portal (2.0 Expansion Rel...
I'm dying here >.< I'm on mac, bought the game retail, so I got no clue how to start the custom story ;o I've put all the files where they belong, but yeah, .bat files dun work on mac, and anoth... |
|
DannieWest |
Showcase
|
236 |
362,599 |
06-22-2011, 12:06 AM |
|
|
Thread: Making Your Model Interactable
Post: RE: Making Your Model Interactable
The entity is a wall, so it's already an entity :o Now do I just fill up the info as a regular door would have, like just copy from one of the mansion doors? |
|
DannieWest |
Development Support
|
7 |
8,479 |
06-20-2011, 07:14 PM |
|
|
Thread: Making Your Model Interactable
Post: RE: Making Your Model Interactable
Do you know if that works for a wall-entity as well? :o Can't remember who made it, but someone made walls as entities instead of static objects, and I wanna make it so it works like a door, but not s... |
|
DannieWest |
Development Support
|
7 |
8,479 |
06-18-2011, 04:17 PM |
|
|
Thread: So, I made someone FEAR QUIT
Post: RE: So, I made someone FEAR QUIT
(06-09-2011, 06:43 PM)Anxt Wrote: It's an interact callback, although if I ever go and update it, I'll make it so the door is forced open so the player can't just click it and run.
Definitely, you c... |
|
DannieWest |
Custom Stories, TCs & Mods
|
14 |
12,252 |
06-09-2011, 08:43 PM |
|
|
Thread: cant get dev environments up! + read last post and help me.
Post: RE: cant get dev environments up! + read last post...
Like if you have downloaded someone else's custom story, like this one: Abduction
And when you are in Dev environment, .lang WON'T work! You have to play it through the main menu way without dev env... |
|
DannieWest |
Custom Stories, TCs & Mods
|
23 |
16,901 |
06-09-2011, 07:01 PM |
|
|
Thread: cant get dev environments up! + read last post and help me.
Post: RE: cant get dev environments up!!!!
Go to redist, not in to custom_stories, but in to maps, in the maps folder you create a new folder named the_tunnel and inside of that folder you place the map and hps for the map.
When you wanna try ... |
|
DannieWest |
Custom Stories, TCs & Mods
|
23 |
16,901 |
06-08-2011, 02:22 PM |
|
|
Thread: Help with a pipe puzzle
Post: RE: Help with a pipe puzzle
Well, it's basically something like when the local variable is 0 something happens, and when it is 1 something else happens, so when you use the "if", the script checks if the variable is equal to 0 o... |
|
DannieWest |
Development Support
|
6 |
6,949 |
06-08-2011, 01:19 PM |
|
|
Thread: HAI GUYS!
Post: RE: HAI GUYS!
Okay sorry got no clue, but couldn't help commenting on this one cuz of how much I laughed at the last part "PS: im a man
PPS: a STRAIGHT man
PPPS: who would go gay for someone to help me <3" xD |
|
DannieWest |
Custom Stories, TCs & Mods
|
12 |
10,517 |
06-07-2011, 03:10 PM |
|
|
Thread: Wall entities
Post: RE: Wall entities
(06-06-2011, 02:19 PM)Mooserider Wrote: DannieWest Wrote:Loved this one Just came across this lil idea... would it be possible to give the walls the ability to swing open like doors? Like from one... |
|
DannieWest |
Custom Stories, TCs & Mods
|
13 |
11,834 |
06-07-2011, 01:56 AM |
|
|
Thread: Abduction: Chapter 3 [RELEASE]
Post: RE: Abduction: Chapter 3 [RELEASE]
Ah, yea, they're so slow sometimes :s Lol, but yay that it's up now :D |
|
DannieWest |
Showcase
|
246 |
283,981 |
06-06-2011, 01:50 PM |
|
|
Thread: Help needed with .hps scripting
Post: RE: Help needed with .hps scripting
|
DannieWest |
Custom Stories, TCs & Mods
|
7 |
6,793 |
06-06-2011, 01:02 AM |
|
|
Thread: Wall entities
Post: RE: Wall entities
Loved this one :D Just came across this lil idea... would it be possible to give the walls the ability to swing open like doors? :) Like from one side they're all wooden with a handle, and the other s... |
|
DannieWest |
Custom Stories, TCs & Mods
|
13 |
11,834 |
06-06-2011, 01:00 AM |