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Thread: Unexpected end of file.... :/
Post: RE: Unexpected end of file.... :/
(08-05-2011, 06:29 PM)Kurton Wrote: Your "killer" function isn't closed with a }
Oh, lololol... sry... thank's. :) |
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DarkEagle |
Development Support
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2 |
2,866 |
08-05-2011, 06:29 PM |
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Thread: Unexpected end of file.... :/
Post: Unexpected end of file.... :/
Okay, i have a problem... I think i added everything,changed and looked around the code's for 3 time's still getting this error. :dodgy:
Here is the code:
Code:void OnStart()
{
AddUseItemCallback("it... |
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DarkEagle |
Development Support
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2 |
2,866 |
08-05-2011, 06:26 PM |
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Thread: Block enemy's, how?
Post: RE: Block enemy's, how?
(06-11-2011, 06:27 PM)WatzUpzPeepz Wrote: DarkEagle use X4anco's method it wont look wierd because using blockboxes will make the monster still run at you even if its not moving.
Thank you, i will u... |
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DarkEagle |
Custom Stories, TCs & Mods
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8 |
7,408 |
06-15-2011, 08:12 PM |
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Thread: Block enemy's, how?
Post: RE: Block enemy's, how?
(06-11-2011, 03:36 PM)palistov Wrote: Try block boxes. Under entities > technical. If the regular block boxes won't work, try the block_box_nonchar ones. If this causes issues with the player bei... |
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DarkEagle |
Custom Stories, TCs & Mods
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8 |
7,408 |
06-11-2011, 04:51 PM |
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Thread: Block enemy's, how?
Post: RE: Block enemy's, how?
(06-11-2011, 02:30 PM)WatzUpzPeepz Wrote: I dont know what you mean but I think you want path nodes.
No,no i want to make like. The enemy cant go through the door because i put there an area which b... |
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DarkEagle |
Custom Stories, TCs & Mods
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8 |
7,408 |
06-11-2011, 02:32 PM |
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Thread: Block enemy's, how?
Post: Block enemy's, how?
Okay, because i'm making a custom story.. I need to ask some question...
In this post i need to ask?
How to block enemy's so they can't that way i want ...
I mean, like a waterlurker doesn't go the... |
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DarkEagle |
Custom Stories, TCs & Mods
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8 |
7,408 |
06-11-2011, 02:15 PM |
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Thread: (V1.2) Tetris: The dark descent
Post: RE: (V1.2) Tetris: The dark descent
You know, Angel Scripting is like scripting a normal game... :D |
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DarkEagle |
Showcase
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50 |
81,936 |
06-11-2011, 01:59 PM |
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Thread: study_key invisible when putting in to a chest?
Post: RE: study_key invisible when putting in to a chest...
Thank you all for your reply's, i try your method's as soon as you can and i will post when it works.:D
(06-11-2011, 12:07 AM)palistov Wrote: Collision boxes will help! Use block_box_nonchar under E... |
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DarkEagle |
Custom Stories, TCs & Mods
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11 |
10,136 |
06-11-2011, 08:14 AM |
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Thread: study_key invisible when putting in to a chest?
Post: RE: study_key invisible when putting in to a chest...
(06-09-2011, 08:00 PM)ferryadams10 Wrote: Click on the chest.
Then on Entity
And there is a
Collide [v]
and an
Static_physic [ ] should be like this.
but perhaps u got this
Collide [ ]
and Stati... |
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DarkEagle |
Custom Stories, TCs & Mods
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11 |
10,136 |
06-09-2011, 08:19 PM |
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Thread: study_key invisible when putting in to a chest?
Post: RE: study_key invisible when putting in to a chest...
(06-09-2011, 07:48 PM)ferryadams10 Wrote: Have you unchecked the collide box of the chest?
What did ya mean?
I mean' i can't find a check box with name "collide box".
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DarkEagle |
Custom Stories, TCs & Mods
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11 |
10,136 |
06-09-2011, 07:52 PM |
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Thread: cant get dev environments up! + read last post and help me.
Post: RE: cant get dev environments up! + read last post...
You made just an big fail...
In the "custom_stories/the_tunnel" folder add a file called custom_story_settings.cfg
after that add this:
Code:<Main
Name = "Your_custom_stor... |
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DarkEagle |
Custom Stories, TCs & Mods
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23 |
16,902 |
06-09-2011, 07:33 PM |
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Thread: Script aint working
Post: RE: Script aint working
Code:void OnStart()
{
AddEntityCollideCallback("Player" , "scare1" , "insanity_increase1" , true , 1);
}
void insanity_increase1(string &in asParent, string &in asChild, int alState)
{
... |
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DarkEagle |
Custom Stories, TCs & Mods
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2 |
2,681 |
06-09-2011, 07:25 PM |
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Thread: study_key invisible when putting in to a chest?
Post: study_key invisible when putting in to a chest?
Aww, why!
Okay, i have an big problem...
Everytime i trying to add a normal study_key or other item in to a chest or sometime's other entities like chest...
It's just invisible in-game and i can pi... |
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DarkEagle |
Custom Stories, TCs & Mods
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11 |
10,136 |
06-09-2011, 07:19 PM |
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Thread: Multiplayer/Co-Op & Frictional Games? NO!!!
Post: RE: Amnesia should have CO-OP... ;P
That would be awesome, but it ruins the game... :(
Because it wouldn't be a horror game anymore but a adventure...
When you play with two player's in a scary map it wouldn't be scary anymore.. |
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DarkEagle |
General Discussion
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719 |
684,552 |
06-03-2011, 10:29 AM |
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Thread: The Electric Castle Demo
Post: RE: The Electric Castle Demo
Woot. :D Great C.S. (Custom Story) |
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DarkEagle |
Custom Stories, TCs & Mods - Development
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81 |
85,255 |
06-03-2011, 10:09 AM |