Search Results
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Thread: Amnesia make Portuguese
Post: RE: Amnesia make Portuguese
The Brasilian guy wants an Amnesia Custom Story in Portuguese, Or to Translate the Normal Amnesia Campaing to portuguese.... And the two guys speaking portuguese were discussing about a misunderstandi... |
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H. Filipe |
Custom Stories, TCs & Mods
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12 |
13,941 |
02-23-2013, 01:48 PM |
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Thread: Spencer Mansion
Post: RE: Spencer Mansion / Need help with level door sc...
(07-16-2011, 09:31 AM)AlexxShadenk777 Wrote: Added onEnter, and removed the ///DOORS thing, but still no changes. It just doesn't work.
in OnStart is better
You get the key in the map where you hav... |
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H. Filipe |
Custom Stories, TCs & Mods - Development
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28 |
27,078 |
07-16-2011, 05:20 PM |
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Thread: Amnesia Graphic
Post: RE: Amnesia Graphic
(07-16-2011, 07:22 AM)NorthWind Wrote: I have an Hp 620 laptop and Amnesia dosnt want to work. My graphics are updated as I know. :/
What happens?
More information plz...
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H. Filipe |
Technical Support - Amnesia: The Dark Descent
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9 |
11,068 |
07-16-2011, 09:26 AM |
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Thread: Spencer Mansion
Post: RE: Spencer Mansion / Need help with level door sc...
The problem should be of the names in the Level Editor and the .hps file like Snuffalofagus says. |
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H. Filipe |
Custom Stories, TCs & Mods - Development
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28 |
27,078 |
07-15-2011, 05:14 PM |
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Thread: Valve help
Post: RE: Valve help
(07-05-2011, 10:33 AM)teddifisk Wrote: (07-05-2011, 01:49 AM)Tanshaydar Wrote: State Change is what you are looking for.
void SetEntityConnectionStateChangeCallback(string& asName, string&... |
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H. Filipe |
Development Support
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4 |
4,434 |
07-08-2011, 01:04 PM |
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Thread: Level Editor Scripts Question
Post: RE: Level Editor Scripts Question
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H. Filipe |
Development Support
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2 |
3,072 |
07-08-2011, 12:41 PM |
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Thread: Level Editor Scripts Question
Post: Level Editor Scripts Question
The Level Editor Have many Scripts but, the Sign Script is for what???
[Image: http://img534.imageshack.us/img534/4439/lisd.png]
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H. Filipe |
Development Support
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2 |
3,072 |
07-08-2011, 11:43 AM |
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Thread: Spencer Mansion
Post: RE: Spencer Mansion / Collaboration anyone?
What Snuffalofagus is trying to say is:
[Image: http://img148.imageshack.us/img148/1043/lolznu.th.jpg] |
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H. Filipe |
Custom Stories, TCs & Mods - Development
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28 |
27,078 |
07-08-2011, 11:08 AM |
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Thread: Model Editor, Attachments Body
Post: RE: Model Editor, Attachments Body
(07-08-2011, 10:31 AM)nkmol Wrote: you should use the Su attachment ;)
Thanks :D |
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H. Filipe |
Development Support
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2 |
3,366 |
07-08-2011, 10:45 AM |
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Thread: Model Editor, Attachments Body
Post: Model Editor, Attachments Body
In Model Editor you can Attach the body to the Model But which of these should I use [Image: http://img810.imageshack.us/img810/1138/attachs.jpg]
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H. Filipe |
Development Support
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2 |
3,366 |
07-08-2011, 10:21 AM |
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Thread: Creating snt files
Post: RE: Creating snt files
(07-07-2011, 06:51 PM)Tanshaydar Wrote: Open a snt file with a text editor. It's easy, really.
like you said - It's easy
Thanks :D |
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H. Filipe |
Development Support
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2 |
3,994 |
07-07-2011, 06:56 PM |
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Thread: Locked Door Messages
Post: RE: Locked Door Messages
Try this:
In mapname.hps
Code:void OnStart()
{
SetEntityPlayerInteractCallback("door", "Interactdoor", false);
}
void Interactdoor(string &in asEntity)
{
SetMessage("Mes... |
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H. Filipe |
Development Support
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2 |
5,288 |
07-07-2011, 06:40 PM |
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Thread: Creating snt files
Post: Creating snt files
Is possible to create snt files?
I want to use mine own sound in my custom storie without PlayMusic and PlaySoundAtEntity, and, i can´t...
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H. Filipe |
Development Support
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2 |
3,994 |
07-07-2011, 06:27 PM |
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Thread: Using items between levels?
Post: RE: Using items between levels?
try to put AddUseItemCallback in both levels |
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H. Filipe |
Development Support
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12 |
9,663 |
07-06-2011, 12:11 PM |
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Thread: editor error:/ help pleaz
Post: RE: editor error:/ help pleaz
(07-05-2011, 09:25 PM)Dizturbed Wrote: when i try to download it again it says , Unexpected file end in archive............. :/
If you have Winrar - Try this : CLICK HERE :D
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H. Filipe |
Development Support
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5 |
5,499 |
07-06-2011, 10:05 AM |
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Thread: Grunt With Lantern Needed!! :D
Post: RE: Grunt With Lantern Needed!! :D
(07-06-2011, 09:12 AM)teddifisk Wrote: Im not sure, but I was just thinking to edit the model and give it a lantern thats attached, and then add lighting and so on.
it´s not impossible...:P
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H. Filipe |
Custom Stories, TCs & Mods - Development
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11 |
11,558 |
07-06-2011, 09:59 AM |
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Thread: editor error:/ help pleaz
Post: RE: editor error:/ help pleaz
download the editor again
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H. Filipe |
Development Support
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5 |
5,499 |
07-05-2011, 05:49 PM |
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Thread: Crowbar / Door
Post: Crowbar / Door
i don't know why when i put the crowbar in the door he breaks himself (the door unlock but the idea is interact with the crowbar)
My script:
Code:////////////////////////////
// Run when enter map
v... |
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H. Filipe |
Development Support
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0 |
2,127 |
07-05-2011, 05:41 PM |
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Thread: Script problem with Interact.
Post: RE: Script problem with Interact.
is
(string &in asEntity)
Thanks ;) |
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H. Filipe |
Development Support
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6 |
6,044 |
07-05-2011, 04:48 PM |
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Thread: Script problem with Interact.
Post: Script problem with Interact.
Someone can tell me what is wrong please?
Code:void OnStart()
{
SetEntityPlayerInteractCallback("key_2", "room", false);
}
void room(string &in asParent, string &in asChild, int alstate)
{
G... |
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H. Filipe |
Development Support
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6 |
6,044 |
07-04-2011, 07:00 PM |