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    Thread: Amnesia make Portuguese
Post: RE: Amnesia make Portuguese

The Brasilian guy wants an Amnesia Custom Story in Portuguese, Or to Translate the Normal Amnesia Campaing to portuguese.... And the two guys speaking portuguese were discussing about a misunderstandi...
H. Filipe Custom Stories, TCs & Mods 12 13,941 02-23-2013, 01:48 PM
    Thread: Spencer Mansion
Post: RE: Spencer Mansion / Need help with level door sc...

(07-16-2011, 09:31 AM)AlexxShadenk777 Wrote: Added onEnter, and removed the ///DOORS thing, but still no changes. It just doesn't work. in OnStart is better You get the key in the map where you hav...
H. Filipe Custom Stories, TCs & Mods - Development 28 27,078 07-16-2011, 05:20 PM
    Thread: Amnesia Graphic
Post: RE: Amnesia Graphic

(07-16-2011, 07:22 AM)NorthWind Wrote: I have an Hp 620 laptop and Amnesia dosnt want to work. My graphics are updated as I know. :/ What happens? More information plz...
H. Filipe Technical Support - Amnesia: The Dark Descent 9 11,068 07-16-2011, 09:26 AM
    Thread: Spencer Mansion
Post: RE: Spencer Mansion / Need help with level door sc...

The problem should be of the names in the Level Editor and the .hps file like Snuffalofagus says.
H. Filipe Custom Stories, TCs & Mods - Development 28 27,078 07-15-2011, 05:14 PM
    Thread: Valve help
Post: RE: Valve help

(07-05-2011, 10:33 AM)teddifisk Wrote: (07-05-2011, 01:49 AM)Tanshaydar Wrote: State Change is what you are looking for. void SetEntityConnectionStateChangeCallback(string& asName, string&...
H. Filipe Development Support 4 4,434 07-08-2011, 01:04 PM
    Thread: Level Editor Scripts Question
Post: RE: Level Editor Scripts Question

Perfect, Thanks :)
H. Filipe Development Support 2 3,072 07-08-2011, 12:41 PM
  Brick Thread: Level Editor Scripts Question
Post: Level Editor Scripts Question

The Level Editor Have many Scripts but, the Sign Script is for what??? [Image: http://img534.imageshack.us/img534/4439/lisd.png]
H. Filipe Development Support 2 3,072 07-08-2011, 11:43 AM
    Thread: Spencer Mansion
Post: RE: Spencer Mansion / Collaboration anyone?

What Snuffalofagus is trying to say is: [Image: http://img148.imageshack.us/img148/1043/lolznu.th.jpg]
H. Filipe Custom Stories, TCs & Mods - Development 28 27,078 07-08-2011, 11:08 AM
    Thread: Model Editor, Attachments Body
Post: RE: Model Editor, Attachments Body

(07-08-2011, 10:31 AM)nkmol Wrote: you should use the Su attachment ;) Thanks :D
H. Filipe Development Support 2 3,366 07-08-2011, 10:45 AM
  Tongue Thread: Model Editor, Attachments Body
Post: Model Editor, Attachments Body

In Model Editor you can Attach the body to the Model But which of these should I use [Image: http://img810.imageshack.us/img810/1138/attachs.jpg]
H. Filipe Development Support 2 3,366 07-08-2011, 10:21 AM
    Thread: Creating snt files
Post: RE: Creating snt files

(07-07-2011, 06:51 PM)Tanshaydar Wrote: Open a snt file with a text editor. It's easy, really. like you said - It's easy Thanks :D
H. Filipe Development Support 2 3,994 07-07-2011, 06:56 PM
    Thread: Locked Door Messages
Post: RE: Locked Door Messages

Try this: In mapname.hps Code:void OnStart() { SetEntityPlayerInteractCallback("door", "Interactdoor", false); } void Interactdoor(string &in asEntity) {     SetMessage("Mes...
H. Filipe Development Support 2 5,288 07-07-2011, 06:40 PM
  Music Thread: Creating snt files
Post: Creating snt files

Is possible to create snt files? I want to use mine own sound in my custom storie without PlayMusic and PlaySoundAtEntity, and, i can´t...
H. Filipe Development Support 2 3,994 07-07-2011, 06:27 PM
    Thread: Using items between levels?
Post: RE: Using items between levels?

try to put AddUseItemCallback in both levels
H. Filipe Development Support 12 9,663 07-06-2011, 12:11 PM
    Thread: editor error:/ help pleaz
Post: RE: editor error:/ help pleaz

(07-05-2011, 09:25 PM)Dizturbed Wrote: when i try to download it again it says , Unexpected file end in archive............. :/ If you have Winrar - Try this : CLICK HERE :D
H. Filipe Development Support 5 5,499 07-06-2011, 10:05 AM
    Thread: Grunt With Lantern Needed!! :D
Post: RE: Grunt With Lantern Needed!! :D

(07-06-2011, 09:12 AM)teddifisk Wrote: Im not sure, but I was just thinking to edit the model and give it a lantern thats attached, and then add lighting and so on. it´s not impossible...:P
H. Filipe Custom Stories, TCs & Mods - Development 11 11,558 07-06-2011, 09:59 AM
    Thread: editor error:/ help pleaz
Post: RE: editor error:/ help pleaz

download the editor again
H. Filipe Development Support 5 5,499 07-05-2011, 05:49 PM
  Question Thread: Crowbar / Door
Post: Crowbar / Door

i don't know why when i put the crowbar in the door he breaks himself (the door unlock but the idea is interact with the crowbar) My script: Code://////////////////////////// // Run when enter map v...
H. Filipe Development Support 0 2,127 07-05-2011, 05:41 PM
    Thread: Script problem with Interact.
Post: RE: Script problem with Interact.

is (string &in asEntity) Thanks ;)
H. Filipe Development Support 6 6,044 07-05-2011, 04:48 PM
    Thread: Script problem with Interact.
Post: Script problem with Interact.

Someone can tell me what is wrong please? Code:void OnStart() { SetEntityPlayerInteractCallback("key_2", "room", false); } void room(string &in asParent, string &in asChild, int alstate) { G...
H. Filipe Development Support 6 6,044 07-04-2011, 07:00 PM