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    Thread: Cry plays Amnesia Custom Story's (And explains how to add custom story's)
Post: RE: Cry plays Amnesia Custom Story's

Gotta love Cry, I can't stop watching his Amnesia vids, truely addicting :P
Zypherzemus Custom Stories, TCs & Mods 43 118,665 07-28-2011, 02:04 AM
    Thread: Area "Sign" Help
Post: RE: Area "Sign" Help

I believe the "<CATEGORY Name=""> can be named anything you want, it just has to match up in the .hps file and or the map editor, I recommend "Message". The <Entry Name=""> is what you wan...
Zypherzemus Development Support 2 2,460 07-27-2011, 05:43 AM
    Thread: My First Custom Story: "Vicarious Insanity" [UPDATE 7/24/11] FIXED AND READY TO PLAY
Post: RE: My First Custom Story: "Vicarious Insanity" [U...

(07-25-2011, 08:03 PM)Dark Knight Wrote: (07-25-2011, 06:50 PM)Snuffalofagus Wrote: FIXED. The problem has been fixed and the demo is finally ready to be played :DDD Enjoy :P "Vicarious Insanity"...
Zypherzemus Showcase 14 16,630 07-25-2011, 08:18 PM
    Thread: My First Custom Story: "Vicarious Insanity" [UPDATE 7/24/11] FIXED AND READY TO PLAY
Post: RE: My First Custom Story: "Vicarious Insanity" [U...

FIXED. The problem has been fixed and the demo is finally ready to be played :DDD Enjoy :P "Vicarious Insanity" (Demo)
Zypherzemus Showcase 14 16,630 07-25-2011, 06:50 PM
    Thread: Game Crashes (No Error issues)
Post: RE: Game Crashes (No Error issues)

Wow, careless mistake, though I did put it in at the last minute, it works now. I'll try not to have this problem again fellas.
Zypherzemus Development Support 16 15,864 07-25-2011, 06:48 PM
    Thread: Game Crashes (No Error issues)
Post: RE: Game Crashes (No Error issues)

(07-25-2011, 02:21 PM)Tanshaydar Wrote: There is a script error in first line in your hps file. Take a look at my script on the first page, the first line is just a bunch of "/"s which has no effect...
Zypherzemus Development Support 16 15,864 07-25-2011, 03:04 PM
    Thread: Game Crashes (No Error issues)
Post: RE: Game Crashes (No Error issues)

(07-25-2011, 08:41 AM)jens Wrote: Check the hpl.log in My Documents/Amnesia/ to see more details about a crash, the last line will probably tell you something useful. Uh... Found this epic line of e...
Zypherzemus Development Support 16 15,864 07-25-2011, 01:16 PM
    Thread: Sound File Help
Post: RE: Sound File Help

it's redist/music/02_puzzle.ogg EDIT: lol, I didn't see the "SOLVED" prefix my bad
Zypherzemus Development Support 1 2,017 07-25-2011, 04:33 AM
    Thread: My First Custom Story: "Vicarious Insanity" [UPDATE 7/24/11] FIXED AND READY TO PLAY
Post: RE: My First Custom Story: "Vicarious Insanity"

Wow. Ok, guys, I really need a favor to ask, well, it's not really a favor since it MIGHT happen anyway, but tell me If you can get into the "Boy's Dorm" without the game crashing? I'm not sure if it'...
Zypherzemus Showcase 14 16,630 07-25-2011, 03:19 AM
    Thread: Game Crashes (No Error issues)
Post: RE: Game Crashes (No Error issues)

(07-25-2011, 02:40 AM)convolution223 Wrote: maybe you're missing a "}"? afterall, that ends things. Nothings missing, I checked the script several times. It has something to do with the level door...
Zypherzemus Development Support 16 15,864 07-25-2011, 03:00 AM
    Thread: Game Crashes (No Error issues)
Post: RE: Game Crashes (No Error issues)

(07-25-2011, 01:38 AM)palistov Wrote: It's likely you have a custom entity or object causing an error. Unexpected end of file error means you have a syntax error in line 199 of your script. I'm not...
Zypherzemus Development Support 16 15,864 07-25-2011, 01:43 AM
    Thread: Game Crashes (No Error issues)
Post: RE: Game Crashes (No Error issues)

Yes, it works for other custom stories and the main game, it just happened recently (like this morning) , I was gonna post the demo today until I ran into this. EDIT: Ok, I tried another level door o...
Zypherzemus Development Support 16 15,864 07-24-2011, 10:56 PM
    Thread: Game Crashes (No Error issues)
Post: Game Crashes (No Error issues)

Ok, When I first start the map, everything is fine. But when try and go onto another level, (Level Door). It says it's loading for about 2 seconds, then it just crashes "Amnesia.exe has stopped workin...
Zypherzemus Development Support 16 15,864 07-24-2011, 07:38 PM
    Thread: Woah... This shouldn't be happening..
Post: RE: Woah... This shouldn't be happening..

YAY lol. I deleted map cache and it finally showed up, but now I have a sound problem, I set a sound on an entity to play but either, I can't hear it, or it isn't playing, I'll try placing it on the p...
Zypherzemus Development Support 14 10,730 07-23-2011, 08:52 PM
    Thread: Woah... This shouldn't be happening..
Post: RE: Woah... This shouldn't be happening..

(07-22-2011, 03:47 PM)Ouroboros Wrote: Just to make sure I understand, are you able to walk on top of the missing floor or do you fall through it? And have you tried using something like the static ...
Zypherzemus Development Support 14 10,730 07-22-2011, 05:47 PM
    Thread: Woah... This shouldn't be happening..
Post: RE: Woah... This shouldn't be happening..

Odd... Very very odd.. I stretched the floor like you suggested, and the same thing happened.. Even if the floor was stretched.. it still disappeard (Not the entire floor, but the parts that were str...
Zypherzemus Development Support 14 10,730 07-22-2011, 03:14 PM
    Thread: Woah... This shouldn't be happening..
Post: RE: Woah... This shouldn't be happening..

Yes, that is the problem I'm having, it's in the editor, but when I run into the collision area, it disappears along with the door. I'm kinda not working in a dev.enviorment, I'm just throwing that o...
Zypherzemus Development Support 14 10,730 07-22-2011, 02:12 PM
    Thread: Woah... This shouldn't be happening..
Post: RE: Woah... This shouldn't be happening..

Ok, so I'm using your suggestion of the Interactive callback, and it works. (1/3) problems completed, Now it's just the floor and the credits. (Changed "SetLocalVarInt" to "AddLocalVarInt" but it stil...
Zypherzemus Development Support 14 10,730 07-22-2011, 06:13 AM
    Thread: Woah... This shouldn't be happening..
Post: RE: Woah... This shouldn't be happening..

I failed to mention this, but the script area for where the monsters spawn and the doors disappear, is in a general area, so you're going to be running over that script area alot, and I only want it t...
Zypherzemus Development Support 14 10,730 07-22-2011, 05:44 AM
    Thread: Woah... This shouldn't be happening..
Post: RE: Woah... This shouldn't be happening..

For the key problem: Whaaaaaa? Could you please be a little more descriptive of what you mean? For the floor problem: I'm using a masionbase floor (primitive). When I first tested it out, I actually ...
Zypherzemus Development Support 14 10,730 07-22-2011, 04:52 AM