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    Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here

Thanks for the interest guys, and I feel I need to apologize again. I overshot my own ability to cope with summer heat -- it just sucks the energy right out of me to do anything -- so I'm still a bit ...
AlexxShadenk777 Custom Stories, TCs & Mods - Development 18 16,426 08-19-2011, 05:56 AM
    Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here

Sorry guys, demo needs to be pushed further by probably another week, or less, depending on my level of procrastination cuz I got a bunch of script BS to sort out, and there's still one more map I wan...
AlexxShadenk777 Custom Stories, TCs & Mods - Development 18 16,426 08-07-2011, 10:17 PM
    Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here

What's a "R u"?
AlexxShadenk777 Custom Stories, TCs & Mods - Development 18 16,426 07-30-2011, 12:42 PM
    Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here

@Tenno: Yes, I'm gonna try to make some puzzles too. @NyteMyre: If by layout you mean the structure of the mansion, yes and no. I'm loosely basing the mansion design of both games, but it's not an ex...
AlexxShadenk777 Custom Stories, TCs & Mods - Development 18 16,426 07-28-2011, 11:23 PM
    Thread: [Voice Actors Wanted] A night left unmentioned...
Post: RE: A night left unmentioned...

This sounds and looks like an ambitious project. Go and do it hard, man.
AlexxShadenk777 Custom Stories, TCs & Mods - Development 59 53,565 07-27-2011, 08:59 PM
    Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here

@HumilliatioN: Thank you for showing interest! @Kurton: I agree with you on that out of place look. I plan on editing the second floor so that it does have a better transition between the railing and...
AlexxShadenk777 Custom Stories, TCs & Mods - Development 18 16,426 07-27-2011, 08:33 PM
    Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here

Thank you, I will try to.
AlexxShadenk777 Custom Stories, TCs & Mods - Development 18 16,426 07-27-2011, 05:39 PM
    Thread: Spencer Mansion; screenshots in here
Post: Spencer Mansion; screenshots in here

Here's my work thus far in as few screenshots as possible. 4 maps, the hallway, piano and kitchen are all in the same map, the main hall, dining room, and bedroom are separate maps. http://i13.photob...
AlexxShadenk777 Custom Stories, TCs & Mods - Development 18 16,426 07-27-2011, 05:32 PM
    Thread: Isle
Post: RE: Isle

My first thoughts were "I'm taking the roll of a prisoner and my oil gauge is full? Huh." But then I was like "Very nice BGM." Seriously, your soundtrack choices were brilliant, they were in every wa...
AlexxShadenk777 Showcase 45 48,067 07-26-2011, 09:38 PM
    Thread: Prison Section Door
Post: RE: Prison Section Door

I opened up both enemies in the model editor, and looked into their stats in the user defined variables. Scrolled down to their respective BreakDoorAttackDamage spaces but it occurred to me that it ca...
AlexxShadenk777 Development Support 27 17,414 07-26-2011, 09:10 PM
    Thread: Is it simply impossible for me to not get errors and bugs with this engine?
Post: RE: Is it simply impossible for me to not get erro...

@Tashyndar: Of course I got close to him. I even stayed in his face for 10+ seconds waiting for him to disappear. Well, until he killed me, anyway. @MrBigzy: The script line was set to true. The hal...
AlexxShadenk777 Development Support 7 5,521 07-26-2011, 06:12 PM
    Thread: Is it simply impossible for me to not get errors and bugs with this engine?
Post: Is it simply impossible for me to not get errors a...

One of the grunts I created is supposed to be a hallucination. So I ticked the 'hallucination' box in the entity properties in the level editor and naturally, it worked. While it worked, I made sever...
AlexxShadenk777 Development Support 7 5,521 07-26-2011, 05:16 PM
    Thread: [REQUEST] Kitchen & bathroom stuff?
Post: RE: [REQUEST] Kitchen & bathroom stuff?

I will, thanks for the hint.
AlexxShadenk777 Custom Stories, TCs & Mods - Development 2 3,336 07-24-2011, 10:17 PM
    Thread: [REQUEST] Kitchen & bathroom stuff?
Post: [REQUEST] Kitchen & bathroom stuff?

I browsed for quite a bit without going too deep into the board, and I couldn't find any downloads for any of this. But I have found a timelapse vid on youtube of someone building a kitchen, which I t...
AlexxShadenk777 Custom Stories, TCs & Mods - Development 2 3,336 07-24-2011, 03:46 PM
    Thread: [Model] Flail
Post: RE: [Model] Flail

The spikes look weird to me but otherwise, fantastic.
AlexxShadenk777 Development Resources 21 20,855 07-23-2011, 06:20 PM
    Thread: Level editor bug; entities disappear when map is loaded
Post: RE: Level editor bug; entities disappear when map ...

I see. Thanks for the educational reply, I'll keep this in mind. For now I have indeed finished editing the room but I'm pretty sure I will need to do what you've instructed in a different room. I su...
AlexxShadenk777 Development Support 2 3,729 07-23-2011, 01:28 PM
    Thread: Black Forest Castle V2.1 (micro update!)
Post: RE: Black Forest Castle V2 (Now Available - Update...

Allow me to get my notes out of the way first. 1 - Why start the game with full oil but no latern? I think it's more logical to start with 0 oil, and get the lantern with full oil. Or half. 2 - Some...
AlexxShadenk777 Showcase 115 218,493 07-23-2011, 01:22 PM
    Thread: The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011
Post: RE: The Servant's Trials - DEMO RELEASED - Latest ...

It's great that you're editing these areas, though I felt they looked perfect they way they are as I played through the demo, but don't let me stop you. Go and make it better, and I hope this post of ...
AlexxShadenk777 Custom Stories, TCs & Mods - Development 61 46,920 07-23-2011, 12:11 PM
    Thread: Level editor bug; entities disappear when map is loaded
Post: Level editor bug; entities disappear when map is l...

I wanted to have shirts of different colors, so I tried what I could muster on my own. I copied the hanging_shirt_white entity, edited the texture *.dds to the color I wanted (blue for starters), then...
AlexxShadenk777 Development Support 2 3,729 07-23-2011, 08:53 AM
    Thread: Snowed In (Custom Story DEMO RELEASED)
Post: RE: Snowed In (Custom Story DEMO RELEASED)

Very intense, is what I can say to sum up the feel of this custom story. The pacing is kind of like a rollercoster, the point of riding it is to get excited with each turn, and with few pauses in betw...
AlexxShadenk777 Custom Stories, TCs & Mods - Development 170 191,834 07-22-2011, 09:08 PM