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Thread: How would i go about replacing a picture in a frame?
Post: RE: How would i go about replacing a picture in a ...
(09-05-2011, 10:08 PM)JenniferOrange Wrote: What do I do if I'm getting the "Need six images side by side and width equal height" error in Photoshop when trying to save my edit as a .dds? :(I think ... |
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rybray |
Development Support
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14 |
13,677 |
09-05-2011, 10:44 PM |
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Thread: Having two different level doors into the same level?
Post: Having two different level doors into the same lev...
Is this possible? How do you differentiate the start positions? |
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rybray |
Development Support
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3 |
3,213 |
09-04-2011, 07:38 PM |
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Thread: Looking For Help? Look No More!
Post: RE: Looking For Help? Look No More!
(09-04-2011, 12:45 AM)Selyp Wrote: I believe you need to specify which entity the particle effects and sounds are being created at. Create a script area, and have the particles be created there, and... |
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rybray |
Custom Stories, TCs & Mods - Development
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98 |
79,903 |
09-04-2011, 06:07 PM |
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Thread: How would i go about replacing a picture in a frame?
Post: RE: How would i go about replacing a picture in a ...
I have Maya and am curious about this as well. Could you write a quick tutorial? Thank you. |
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rybray |
Development Support
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14 |
13,677 |
09-03-2011, 03:32 PM |
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Thread: Looking For Help? Look No More!
Post: RE: Looking For Help? Look No More!
Here is my code. The goal is to have the sledge 'break' the glass.
void OnStart ()
{
AddEntityCollideCallback("breakglass", "sledge_1", "glassbreak", false, 1);
PreloadParticleSystem("ps_break_g... |
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rybray |
Custom Stories, TCs & Mods - Development
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98 |
79,903 |
09-03-2011, 03:01 PM |
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Thread: Need some brief help.
Post: RE: Need some brief help.
http://wiki.frictionalgames.com/hpl2/amn..._functions
All script usually has
OnStart() for when you are loading the map
{
}
OnEnter() for when your character enters the map
{
}
OnLeave() for whe... |
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rybray |
Development Support
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6 |
5,946 |
09-03-2011, 02:57 PM |
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Thread: Collide callback problem.
Post: Collide callback problem.
Code is for when a sledge hammer collides with the window, the window with glass disappears and is replaced by a window with no glass. The glassed window disappears, but the spawn particle system and ... |
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rybray |
Development Support
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0 |
2,068 |
09-03-2011, 12:15 AM |
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Thread: Altering a prop
Post: RE: Altering a prop
But when you open, for example, painting_image02_04, there are three paintings in the one file. How does that even work? |
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rybray |
Development Support
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6 |
4,908 |
09-02-2011, 10:53 PM |
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Thread: Altering a prop
Post: RE: Altering a prop
I open them in CS2 and I have the right plugins, but the .dds files have three paintings in them... I really don't understand what I'm seeing. When you are opening the pictures in the model editor you... |
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rybray |
Development Support
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6 |
4,908 |
09-02-2011, 07:29 PM |
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Thread: How do I re-texture?
Post: RE: How do I re-texture?
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rybray |
Development Support
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5 |
4,683 |
09-02-2011, 06:57 PM |
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Thread: Altering a prop
Post: RE: Altering a prop
When you open a painting in the model editor, the actual picture is something called the painting_image. I basically want to know how to edit this. I can't find out how to change the painting_image fo... |
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rybray |
Development Support
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6 |
4,908 |
09-02-2011, 05:39 PM |
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Thread: Altering a prop
Post: Altering a prop
For my custom story I would like to create my own paintings. But honestly the tutorials on the wiki are very hard to follow and thrust you into the action immediately and it seems like there are alway... |
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rybray |
Development Support
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6 |
4,908 |
09-02-2011, 04:17 PM |
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Thread: I'm back on track and needing help
Post: RE: I'm back on track and needing help
Well for the 'smoke' you can add a particle system to the timer, when you feel it is appropriate (probably when you hear/see the explosion.) Multiple colored dusts or fogs, look through the available ... |
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rybray |
Development Support
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1 |
2,334 |
09-01-2011, 03:25 AM |
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Thread: Not a game error as such.....
Post: RE: Not a game error as such.....
Feel free to edit? Haha I have enough work :) but i can give suggestions |
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rybray |
Custom Stories, TCs & Mods - Development
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7 |
7,559 |
08-31-2011, 01:38 AM |
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Thread: Not a game error as such.....
Post: RE: Not a game error as such.....
I find myself in the same situation sometimes, especially with the story I'm working on. I would love to finish it, but it is a lot of work for what seems like a relatively small community.
I'll play... |
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rybray |
Custom Stories, TCs & Mods - Development
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7 |
7,559 |
08-30-2011, 08:53 PM |
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Thread: Prop Health
Post: Prop Health
Came across this function on the wiki list while coding. How does this work exactly....
lets say you have a collide callback area covering a door. and you pick up some object and start swinging it in... |
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rybray |
Development Support
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3 |
3,405 |
08-29-2011, 11:07 PM |
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Thread: Looking For Help? Look No More!
Post: RE: Looking For Help? Look No More!
(08-29-2011, 05:54 PM)Kyle Wrote: (08-29-2011, 05:18 PM)rybray Wrote: I would like to know how global variables work, the Wiki didn't help me very much and there dont seem to be good youtube tutor... |
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rybray |
Custom Stories, TCs & Mods - Development
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98 |
79,903 |
08-29-2011, 06:11 PM |
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Thread: Looking For Help? Look No More!
Post: RE: Looking For Help? Look No More!
I would like to know how global variables work, the Wiki didn't help me very much and there dont seem to be good youtube tutorials (id love to make one...if i understood how they worked).
Global vari... |
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rybray |
Custom Stories, TCs & Mods - Development
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98 |
79,903 |
08-29-2011, 05:18 PM |
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Thread: Preventing scripts from repeating
Post: RE: Preventing scripts from repeating
Im sorry to continue this, but I think I'm on the verge of understanding it. What I understand is that the variable is set to 0 on the starting of the map. then the function checks to see if the varia... |
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rybray |
Development Support
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6 |
3,977 |
08-17-2011, 09:12 PM |
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Thread: Preventing scripts from repeating
Post: RE: Preventing scripts from repeating
So...even if you exited that specific map, and went into another, and then returned the the previous map with the function you only want to happen once, the function wouldn't happen again? |
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rybray |
Development Support
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6 |
3,977 |
08-17-2011, 05:46 PM |