Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: active monster when opening a door
Post: RE: active monster when opening a door
|
Kainzor |
Development Support
|
4 |
3,449 |
12-06-2011, 06:21 PM |
|
|
Thread: active monster when opening a door
Post: RE: active monster when opening a door
i mean just open.. just open normaly....and give me script unlocking too
is it pretty much the same as u script the key? |
|
Kainzor |
Development Support
|
4 |
3,449 |
12-06-2011, 05:41 PM |
|
|
Thread: active monster when opening a door
Post: active monster when opening a door
cant find.... havent looked much kinda buzy... but for those who are not can u give me script how to active a monster whn opening a door |
|
Kainzor |
Development Support
|
4 |
3,449 |
12-06-2011, 05:35 PM |
|
|
Thread: 2 keys script
Post: RE: 2 keys script
alright
that worked thanks alot :D
|
|
Kainzor |
Development Support
|
9 |
7,969 |
12-06-2011, 05:04 PM |
|
|
Thread: 2 keys script
Post: RE: 2 keys script
no i mean....not same door.... how do you script with 1 key ea door by havin 2 keys like.... i got mansion_1 and mansion_2, i got key_1 and key_2, i know how to script the first key but there's always... |
|
Kainzor |
Development Support
|
9 |
7,969 |
12-06-2011, 04:33 PM |
|
|
Thread: 2 keys script
Post: 2 keys script
hey im havin some problem with doin 2 keys script i know im doin somthing wrong but this is the first key script that worked fine
---------
void OnStart()
{
AddUseItemCallback("", "bedroomkey_1", "ma... |
|
Kainzor |
Development Support
|
9 |
7,969 |
12-06-2011, 03:56 PM |