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Post Author Forum Replies Views Posted [asc]
    Thread: active monster when opening a door
Post: RE: active monster when opening a door

thanks
Kainzor Development Support 4 3,449 12-06-2011, 06:21 PM
    Thread: active monster when opening a door
Post: RE: active monster when opening a door

i mean just open.. just open normaly....and give me script unlocking too is it pretty much the same as u script the key?
Kainzor Development Support 4 3,449 12-06-2011, 05:41 PM
    Thread: active monster when opening a door
Post: active monster when opening a door

cant find.... havent looked much kinda buzy... but for those who are not can u give me script how to active a monster whn opening a door
Kainzor Development Support 4 3,449 12-06-2011, 05:35 PM
    Thread: 2 keys script
Post: RE: 2 keys script

alright that worked thanks alot :D
Kainzor Development Support 9 7,969 12-06-2011, 05:04 PM
    Thread: 2 keys script
Post: RE: 2 keys script

no i mean....not same door.... how do you script with 1 key ea door by havin 2 keys like.... i got mansion_1 and mansion_2, i got key_1 and key_2, i know how to script the first key but there's always...
Kainzor Development Support 9 7,969 12-06-2011, 04:33 PM
    Thread: 2 keys script
Post: 2 keys script

hey im havin some problem with doin 2 keys script i know im doin somthing wrong but this is the first key script that worked fine --------- void OnStart() { AddUseItemCallback("", "bedroomkey_1", "ma...
Kainzor Development Support 9 7,969 12-06-2011, 03:56 PM