Search Results
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Posted
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Thread: Level Editor Glitch? Help!!
Post: RE: Level Editor Glitch? Help!!
um, try raise the carpet up a tiny bit, as for the wall im not sure. But you may have changed the save directory so you could be loading an old version of the map without realizing |
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Tripication |
Development Support
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9 |
7,782 |
02-26-2012, 02:01 PM |
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Thread: How can desactivate an statue or any entity from level editor?
Post: RE: How can desactivate an statue or any entity fr...
De-Activate or set inactive. Click the entity and goto the entity tab, there should be a box there called "Active", uncheck that. |
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Tripication |
Development Support
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1 |
1,926 |
02-26-2012, 01:59 PM |
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Thread: Game crashing map
Post: RE: Game crashing map
If you have torrented or pirated the game, that could do the trick. A .dll is a driver file, usually found in system32 and if it is not found in system32, shit goes wrong. But it could be something el... |
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Tripication |
Development Support
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2 |
2,440 |
02-16-2012, 01:49 PM |
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Thread: How to lock/unlock a chest
Post: RE: Why wont this callback work? (spot a bug)
void interactnote1(string &in asEntity, string &in OnPickup)
{
SetPropObjectStuckState("lanternchest", 0);
}
Try that, i've been away a while, so ima bit rusty. but give it a shot |
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Tripication |
Development Support
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7 |
6,168 |
02-16-2012, 09:41 AM |
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Thread: Level Door
Post: RE: Level Door
Browse the wikis engine scripts for AddUseItemCallback, and if you get the time, actually read a few pages of the many scripting tutorials there. They are very useful and if you spend the time, you wi... |
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Tripication |
Development Support
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5 |
4,994 |
02-13-2012, 02:29 PM |
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Thread: How to Implement Custom Voices?
Post: RE: How to Implement Custom Voices?
put the files in a sounds folder in your custom story's folder so Amnesia>custom_stories>CSName>sounds
Also, i forget who told me this, but the game will resolve paths on its own. So usually... |
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Tripication |
Development Support
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5 |
4,391 |
02-10-2012, 03:28 AM |
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Thread: How to Implement Custom Voices?
Post: RE: How to Implement Custom Voices?
The easiest way is to make ur own .ogg and copy a .snt file from the main game. Then edit the .snt fil to play your .ogg and in the scripting, make sure you play the .snt files name not the .ogg |
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Tripication |
Development Support
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5 |
4,391 |
02-10-2012, 03:23 AM |
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Thread: Problem with developer mode
Post: RE: Problem with developer mode
Ok. Somewhere you have changed the setting to load the map on game start. You cannot do this. You cannot skip the title it just wont work. You have to find the setting in the text document that says l... |
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Tripication |
Development Support
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3 |
2,979 |
02-04-2012, 04:03 PM |
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Thread: Unexpected
Post: RE: Unexpected
ok
{
AddTimer("Stair1", 2.0f, "StairScene");
AddTimer("Stair2", 4.0f, "StairScene);
AddTimer("Stair3", 6.0f, "StairScene");
AddTimer("Stair4", 8.0f, "StairScene");
AddTimer("Stair5", 10.0f, "StairSc... |
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Tripication |
Development Support
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2 |
2,291 |
02-04-2012, 02:36 PM |
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Thread: How to script a monster halluncation?
Post: RE: How to script a monster halluncation?
There is also a box on the entity tab on the level editor for the monster. |
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Tripication |
Development Support
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2 |
2,304 |
02-02-2012, 03:17 PM |
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Thread: Enabling Point Light when enter script area
Post: RE: Enabling Point Light when enter script area
lol, dont be dissapointed when its not. and no probs |
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Tripication |
Development Support
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3 |
3,263 |
02-02-2012, 11:41 AM |
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Thread: Enabling Point Light when enter script area
Post: RE: Enabling Point Light when enter script area
{
SetLightVisible("firescarelight, false);
AddEntityCollideCallback("Player", "fireplacescare", "scare_fire", true, 1);
}
void scare_fire(string &in asParent, string &in asChild, int alState... |
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Tripication |
Development Support
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3 |
3,263 |
02-02-2012, 11:27 AM |
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Thread: Enemy Hallucination not Working
Post: RE: Enemy Hallucination not Working
oh...ok. Good luck with the rest of ur CS |
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Tripication |
Development Support
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10 |
7,703 |
02-02-2012, 09:41 AM |
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Thread: Enemy Hallucination not Working
Post: RE: Enemy Hallucination not Working
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Tripication |
Development Support
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10 |
7,703 |
02-02-2012, 09:38 AM |
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Thread: Enemy Hallucination not Working
Post: RE: Enemy Hallucination not Working
in other words, there is not function that can stop/delay the attacks. You might be able to rig something up with SetEnemyDisableTriggers(string& asName, bool abX); but it would be too difficult t... |
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Tripication |
Development Support
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10 |
7,703 |
02-02-2012, 09:35 AM |
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Thread: Enemy Hallucination not Working
Post: RE: Enemy Hallucination not Working
Oh, you dont want it to happen
then uncheck the box?
When its ahallucination, it just means it will vanish when its close
oh, you mean it actually hit you, ok well im not sure about that, you can cha... |
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Tripication |
Development Support
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10 |
7,703 |
02-02-2012, 09:33 AM |
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Thread: Enemy Hallucination not Working
Post: RE: Enemy Hallucination not Working
the true would mean that it is set to yes, it is a Hallucination.
The easiest way is just to have the set entity active and then click the monster in the map editor and tick the Is Hallucination box, ... |
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Tripication |
Development Support
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10 |
7,703 |
02-02-2012, 09:26 AM |
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Thread: Inventory.hps
Post: RE: Inventory.hps
Ok, when you say change it to "Puzzle", do you mean just do this?
void OnGameStart()
{
AddCombineCallback("", "TetrodotoxinItem", "HalfDone", "CombineTexHalf", true);
}
void CombineTexHalf(string ... |
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Tripication |
Development Support
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3 |
3,138 |
02-01-2012, 07:54 AM |
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Thread: Inventory.hps
Post: Inventory.hps
Ok, so I was trying this earlier, but didnt really get a reply. I have my inventory.hps in [CUSTOM STORY]>maps
And i cannot figure it out. I must be blind, i've looked through the main game's inven... |
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Tripication |
Development Support
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3 |
3,138 |
02-01-2012, 07:22 AM |
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Thread: Combinations?
Post: RE: Combinations?
I did test it a bit, but couldnt seem to figure it out... Does it need to relate to the game in anyway? If so what way... I will test in detail tonight |
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Tripication |
Development Support
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5 |
4,410 |
01-30-2012, 10:38 PM |