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    Thread: Level Editor Glitch? Help!!
Post: RE: Level Editor Glitch? Help!!

um, try raise the carpet up a tiny bit, as for the wall im not sure. But you may have changed the save directory so you could be loading an old version of the map without realizing
Tripication Development Support 9 7,782 02-26-2012, 02:01 PM
    Thread: How can desactivate an statue or any entity from level editor?
Post: RE: How can desactivate an statue or any entity fr...

De-Activate or set inactive. Click the entity and goto the entity tab, there should be a box there called "Active", uncheck that.
Tripication Development Support 1 1,926 02-26-2012, 01:59 PM
    Thread: Game crashing map
Post: RE: Game crashing map

If you have torrented or pirated the game, that could do the trick. A .dll is a driver file, usually found in system32 and if it is not found in system32, shit goes wrong. But it could be something el...
Tripication Development Support 2 2,440 02-16-2012, 01:49 PM
    Thread: How to lock/unlock a chest
Post: RE: Why wont this callback work? (spot a bug)

void interactnote1(string &in asEntity, string &in OnPickup) { SetPropObjectStuckState("lanternchest", 0); } Try that, i've been away a while, so ima bit rusty. but give it a shot
Tripication Development Support 7 6,168 02-16-2012, 09:41 AM
    Thread: Level Door
Post: RE: Level Door

Browse the wikis engine scripts for AddUseItemCallback, and if you get the time, actually read a few pages of the many scripting tutorials there. They are very useful and if you spend the time, you wi...
Tripication Development Support 5 4,994 02-13-2012, 02:29 PM
    Thread: How to Implement Custom Voices?
Post: RE: How to Implement Custom Voices?

put the files in a sounds folder in your custom story's folder so Amnesia>custom_stories>CSName>sounds Also, i forget who told me this, but the game will resolve paths on its own. So usually...
Tripication Development Support 5 4,391 02-10-2012, 03:28 AM
    Thread: How to Implement Custom Voices?
Post: RE: How to Implement Custom Voices?

The easiest way is to make ur own .ogg and copy a .snt file from the main game. Then edit the .snt fil to play your .ogg and in the scripting, make sure you play the .snt files name not the .ogg
Tripication Development Support 5 4,391 02-10-2012, 03:23 AM
    Thread: Problem with developer mode
Post: RE: Problem with developer mode

Ok. Somewhere you have changed the setting to load the map on game start. You cannot do this. You cannot skip the title it just wont work. You have to find the setting in the text document that says l...
Tripication Development Support 3 2,979 02-04-2012, 04:03 PM
    Thread: Unexpected
Post: RE: Unexpected

ok { AddTimer("Stair1", 2.0f, "StairScene"); AddTimer("Stair2", 4.0f, "StairScene); AddTimer("Stair3", 6.0f, "StairScene"); AddTimer("Stair4", 8.0f, "StairScene"); AddTimer("Stair5", 10.0f, "StairSc...
Tripication Development Support 2 2,291 02-04-2012, 02:36 PM
    Thread: How to script a monster halluncation?
Post: RE: How to script a monster halluncation?

There is also a box on the entity tab on the level editor for the monster.
Tripication Development Support 2 2,304 02-02-2012, 03:17 PM
    Thread: Enabling Point Light when enter script area
Post: RE: Enabling Point Light when enter script area

lol, dont be dissapointed when its not. and no probs
Tripication Development Support 3 3,263 02-02-2012, 11:41 AM
    Thread: Enabling Point Light when enter script area
Post: RE: Enabling Point Light when enter script area

{ SetLightVisible("firescarelight, false); AddEntityCollideCallback("Player", "fireplacescare", "scare_fire", true, 1); } void scare_fire(string &in asParent, string &in asChild, int alState...
Tripication Development Support 3 3,263 02-02-2012, 11:27 AM
    Thread: Enemy Hallucination not Working
Post: RE: Enemy Hallucination not Working

oh...ok. Good luck with the rest of ur CS
Tripication Development Support 10 7,703 02-02-2012, 09:41 AM
    Thread: Enemy Hallucination not Working
Post: RE: Enemy Hallucination not Working

um wut k?
Tripication Development Support 10 7,703 02-02-2012, 09:38 AM
    Thread: Enemy Hallucination not Working
Post: RE: Enemy Hallucination not Working

in other words, there is not function that can stop/delay the attacks. You might be able to rig something up with SetEnemyDisableTriggers(string& asName, bool abX); but it would be too difficult t...
Tripication Development Support 10 7,703 02-02-2012, 09:35 AM
    Thread: Enemy Hallucination not Working
Post: RE: Enemy Hallucination not Working

Oh, you dont want it to happen then uncheck the box? When its ahallucination, it just means it will vanish when its close oh, you mean it actually hit you, ok well im not sure about that, you can cha...
Tripication Development Support 10 7,703 02-02-2012, 09:33 AM
    Thread: Enemy Hallucination not Working
Post: RE: Enemy Hallucination not Working

the true would mean that it is set to yes, it is a Hallucination. The easiest way is just to have the set entity active and then click the monster in the map editor and tick the Is Hallucination box, ...
Tripication Development Support 10 7,703 02-02-2012, 09:26 AM
    Thread: Inventory.hps
Post: RE: Inventory.hps

Ok, when you say change it to "Puzzle", do you mean just do this? void OnGameStart() { AddCombineCallback("", "TetrodotoxinItem", "HalfDone", "CombineTexHalf", true); } void CombineTexHalf(string ...
Tripication Development Support 3 3,138 02-01-2012, 07:54 AM
    Thread: Inventory.hps
Post: Inventory.hps

Ok, so I was trying this earlier, but didnt really get a reply. I have my inventory.hps in [CUSTOM STORY]>maps And i cannot figure it out. I must be blind, i've looked through the main game's inven...
Tripication Development Support 3 3,138 02-01-2012, 07:22 AM
    Thread: Combinations?
Post: RE: Combinations?

I did test it a bit, but couldnt seem to figure it out... Does it need to relate to the game in anyway? If so what way... I will test in detail tonight
Tripication Development Support 5 4,410 01-30-2012, 10:38 PM