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Thread: The Facility - Unreal Engine 4 Oculus Rift Horror Game
Post: The Facility - Unreal Engine 4 Oculus Rift Horror ...
From the creators of Tenebris Lake and Killings In Altstadt.
Comes a new horror game.
[Image: http://polydigital.se/facility/indiedb/t..._black.png]
In the remote mountains of southern Germany. D... |
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Measuring |
Off-Topic
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8 |
7,666 |
11-09-2014, 09:44 PM |
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Thread: Texture Pack!
Post: RE: Texture Pack!
The metal textures are entierly made by me. The stone ones are taken from CG Textures, and I modified them and created normal maps and specular maps. |
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Development Resources
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6 |
6,395 |
01-12-2013, 05:13 PM |
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Thread: Texture Pack!
Post: Texture Pack!
Texture Pack!
I made a few textures that I didnt have much use for so I decided to upload them here for everyone to enjoy!
If you decide to use any of the textures, just give me some credit and i'll b... |
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Development Resources
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6 |
6,395 |
12-26-2012, 05:17 PM |
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Thread: Killings In Altstadt -Custom story/Full conversion-
Post: RE: Killings In Altstadt -Custom story/Full conve...
(11-26-2012, 04:30 PM)andresvan72 Wrote: I get stuck after the part in the mais or however you say it but the monster that should appear near the candles lights (i know this from pewdiepie) doesnt a... |
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Measuring |
Showcase
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161 |
385,854 |
11-26-2012, 06:10 PM |
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Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion
Its working again! (11-07-2012, 03:24 PM)Tony32 Wrote: Download from moddb is broken D: |
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Measuring |
Showcase
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353 |
570,879 |
11-08-2012, 01:55 PM |
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Thread: Penumbra Giant Worm + Spiders
Post: RE: Penumbra Giant Worm + Spiders
You can use the ones in Tenebris Lake. The spider has is own AI so it's kind of an enemy. But the worm is just an entity that was scripted to chase you. Doesn't move by itself. |
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Measuring |
Custom Stories, TCs & Mods - Development
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2 |
3,094 |
10-03-2012, 04:25 PM |
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Thread: Exporting A Rigged Model Crash.
Post: RE: Exporting A Rigged Model Crash.
Go to your skin cluster tab in the atribute editor and set the Max Influences value to 2 and uncheck "Maintain Max influences", after that click on update weights. Then delete all non deformer history... |
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Measuring |
Development Support
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28 |
20,519 |
08-26-2012, 01:09 AM |
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Thread: Modeling question
Post: RE: Modeling question
(07-30-2012, 03:15 AM)MaGicBush Wrote: I have been playing Amnesia a lot and thought I might dive into the the modding scene. I have experience coding so think I could pick up scripting quickly as w... |
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Measuring |
Development Support
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4 |
3,241 |
07-30-2012, 03:26 AM |
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Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion
(07-27-2012, 09:28 PM)Cutie Pie Wrote: Was that his family!? I finished by just saving myself and I can't find anything online that says it. Was it his family?
Spoiler below!
Yes it was his... |
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Measuring |
Showcase
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353 |
570,879 |
07-27-2012, 09:53 PM |
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Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion
(07-22-2012, 03:55 PM)CorinthianMerchant Wrote: Who made the white plane entity?
I'm using it in my TC The Man Machine, and I want to give you credit! :DYou can just credit as Boris Game Studios :) |
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Measuring |
Showcase
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353 |
570,879 |
07-22-2012, 05:13 PM |
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Thread: ModelView.exe crash
Post: RE: ModelView.exe crash
(07-16-2012, 11:18 PM)Damascus Wrote: I've searched for this thread already and all of them seemed to have died with no fix posted in them, but maybe someone can still help me with this. When I try ... |
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Measuring |
Development Support
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7 |
5,664 |
07-16-2012, 11:27 PM |
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Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion
(07-16-2012, 01:40 AM)vampax Wrote: Guys I still have the same problem any help?I'm gonna be perfectly honest with you nad say that i do not know much about black box problems. But could you send me... |
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Measuring |
Showcase
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353 |
570,879 |
07-16-2012, 01:44 AM |
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Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion
(07-14-2012, 08:56 PM)Traggey Wrote: (07-14-2012, 08:54 PM)Measuring Wrote: As i said earlier, the .exe is optional to use. If you use the normal .bat file there shouldnt be any bugs because its w... |
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Measuring |
Showcase
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353 |
570,879 |
07-14-2012, 08:59 PM |
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Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion
(07-14-2012, 08:31 PM)Obliviator27 Wrote: (07-14-2012, 07:22 PM)devin413 Wrote: what ever statyk stop be a pussy an flame ohh whe said that and that ohh you said. you are a GAME STUDIO and ? WTF r... |
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Measuring |
Showcase
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353 |
570,879 |
07-14-2012, 08:54 PM |
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Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion
(07-14-2012, 04:06 PM)Statyk Wrote: This is where my favorite phrase "If it isn't broken, there is no reason to fix it"
Why did you guys make this as a faulty .exe rather than a simple .bat?
Was... |
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Measuring |
Showcase
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353 |
570,879 |
07-14-2012, 04:18 PM |
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Thread: Flying Demon Enemy!
Post: RE: Flying Demon Enemy!
(07-03-2012, 02:03 PM)DaAinGame Wrote: This is really neat. I downloaded it and will see if it'll work for my story. It's practically exactly what i need! I'll also be sure to give you a special spo... |
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Measuring |
Development Resources
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29 |
35,267 |
07-03-2012, 05:44 PM |
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Thread: Grunt animation in armor?
Post: RE: Grunt animation in armor?
It is possible. It will just require some modifications to the model. Then you just need to add the grunts bones and paint the weights. Then you can use the animations on him on him. But i doubt it wi... |
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Measuring |
Development Support
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4 |
2,960 |
07-01-2012, 01:45 PM |
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Thread: Custom Light model - Pig Machine Electric Light
Post: RE: Custom Light model - Pig Machine Electric Ligh...
(06-28-2012, 02:25 PM)Statyk Wrote: (06-25-2012, 01:25 AM)Damascus Wrote: Sorry about the delay, I've been working all weekend. Here's a screenshot; this is just the original entity you uploaded a... |
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Measuring |
Development Resources
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54 |
68,778 |
06-28-2012, 07:23 PM |
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Thread: Creating a game using HPL2
Post: RE: Creating a game using HPL2
(06-28-2012, 05:55 PM)CrazyArts Wrote: But wouldn't it be possible to create something in the style of a full conversion with it's own .exe and everything like Amnesia, But just replacing the entiti... |
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Measuring |
General Discussion
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19 |
16,780 |
06-28-2012, 06:05 PM |
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Thread: GRAVESTOCK HPL3 Pending Super-Project Maybe?
Post: RE: GRAVESTOCK HPL3 Pending Super-Project Maybe?
It's a good idea but i think it's a bit too ambitious. I do not believe you will find people who are willing to model/animate for this since most of the guys that know modelling/animation are working ... |
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Measuring |
Custom Stories, TCs & Mods - Development
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10 |
11,294 |
06-21-2012, 12:26 PM |