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Thread: Vertical Sync drops FPS
Post: RE: Vertical Sync drops FPS
I know about that adaptive VSync, but at higher FPS Rates, it looks like some part of the image got frozen and the others are moving, I tried a few more games and I don't need VSync ON on any of those... |
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SPACoD |
Technical Support - Amnesia: The Dark Descent
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11 |
14,303 |
01-09-2013, 12:19 AM |
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Thread: Vertical Sync drops FPS
Post: RE: Vertical Sync drops FPS
I read somewhere that devs are planning on making HPL 3 use DirectX. I also forgot to mention that the old monitor's refresh rate was 75Hz.
But I don't get why it's happening only when an object is re... |
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SPACoD |
Technical Support - Amnesia: The Dark Descent
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11 |
14,303 |
01-06-2013, 12:05 PM |
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Thread: Vertical Sync drops FPS
Post: RE: Vertical Sync drops FPS
I was running in full screen and SSAO samples are only 16, note that I said when I was using SXGA resolution monitor I could put it on 128 with 45 FPS which is actually quite nice. I just played Battl... |
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SPACoD |
Technical Support - Amnesia: The Dark Descent
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11 |
14,303 |
01-05-2013, 11:08 PM |
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Thread: Vertical Sync drops FPS
Post: Vertical Sync drops FPS
I recently bought a new Full HD 23" monitor and ran Amnesia in 1920x1080. I continued developing my custom story and while I was testing, the image was tearing when I was moving left and right. I then... |
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SPACoD |
Technical Support - Amnesia: The Dark Descent
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11 |
14,303 |
01-05-2013, 09:06 PM |
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Thread: [Help] String to Int conversion
Post: RE: [Help] String to Int conversion
(07-20-2012, 11:19 AM)Kreekakon Wrote: If you used a "for" type of script in there along with the "if" checks, you could make the if checks automated, requiring only four "if checks" in your case.
... |
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SPACoD |
Development Support
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7 |
4,956 |
07-20-2012, 11:53 AM |
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Thread: [Help] String to Int conversion
Post: RE: [Help] String to Int conversion
My old version is like that (it has 276 lines of code), I just wanted to make it shorter. I need to add an if check for every single button I press for all 4 digits to do what you said above (that's 4... |
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SPACoD |
Development Support
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7 |
4,956 |
07-20-2012, 11:15 AM |
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Thread: [Help] String to Int conversion
Post: [Help] String to Int conversion
Hi, everyone, I got a problem, I don't know how to convert string to int.
I want to make a code locking mechanism which is shorter than the one I made before but I can't.
Here is the code:
if(Code[... |
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SPACoD |
Development Support
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7 |
4,956 |
07-20-2012, 10:14 AM |
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Thread: [Help] Adding custom footstep sounds without replacing old ones
Post: [Help] Adding custom footstep sounds without repla...
Does someone know how to add custom footstep sounds without replacing the old ones, just like in Justine?
I wanted to put sounds from Penumbra but I don't want to use them always, I just wanted them t... |
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SPACoD |
Development Support
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3 |
4,158 |
05-03-2012, 06:53 AM |
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Thread: 3DS Max to HPL2 Units setup.
Post: RE: 3DS Max to HPL2 Units setup.
I hope this gets fixed in HPL3 :) |
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SPACoD |
Development Support
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5 |
4,876 |
03-24-2012, 09:06 PM |
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Thread: 3DS Max to HPL2 Units setup.
Post: RE: 3DS Max to HPL2 Units setup.
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SPACoD |
Development Support
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5 |
4,876 |
03-08-2012, 08:00 PM |
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Thread: [Release] CrazyShootin's Trolling Happiness of Doom
Post: RE: [Release] CrazyShootin's Trolling Happiness of...
(01-19-2012, 09:30 PM)Beer Wrote: Here you go!
[Video: http://<a href="http://www.youtube.com/w...utu.be</a>]
Enjoy :)Thanks
I updated it and I will post it and I hope you play the ... |
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SPACoD |
Showcase
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4 |
27,184 |
03-08-2012, 07:54 PM |
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Thread: 3DS Max to HPL2 Units setup.
Post: RE: 3DS Max to HPL2 Units setup.
I have that issue too, on 3ds Max 2011 and 2012, the model is gigantic in-game. I hope someone will help us. |
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SPACoD |
Development Support
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5 |
4,876 |
03-02-2012, 06:12 PM |
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Thread: [Release] CrazyShootin's Trolling Happiness of Doom
Post: [Release] CrazyShootin's Trolling Happiness of Doo...
Hi everyone I'm new to this forum and I made a custom story for CrazyShootin on youtube because he likes to troll the monsters.
It took quite some time to make it but it's here.
If you put the cross... |
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SPACoD |
Showcase
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4 |
27,184 |
01-14-2012, 10:07 PM |