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Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
(09-27-2013, 08:08 AM)DamnNoHtml Wrote: Any chance you guys can release a separate .exe for people who make full conversions? I know it would be useful for a large amount of people who don't want th... |
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jamesclarke555 |
Custom Stories, TCs & Mods - Development
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482 |
682,335 |
09-27-2013, 08:37 AM |
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Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!
Patrik, thanks for the update. However, It doesn't seem to recognise script function 'SetLampFlickerActive'. |
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jamesclarke555 |
Custom Stories, TCs & Mods - Development
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482 |
682,335 |
09-26-2013, 09:38 AM |
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Thread: Amnesia Development Enhancer Tool
Post: RE: Simple level editor enhancer tool
MulleDK19 Wrote:Should be fixed in latest version.
Works great, thanks again :) |
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jamesclarke555 |
Development Resources
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148 |
292,061 |
02-12-2013, 12:50 PM |
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Thread: Amnesia Development Enhancer Tool
Post: RE: Simple level editor enhancer tool
I'm using the latest version now, working nicely apart from when I exit the Level Editor, it crashes.
I've saved the dump:
Code:Description:
Stopped working
Problem signature:
&n... |
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jamesclarke555 |
Development Resources
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148 |
292,061 |
02-12-2013, 09:51 AM |
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Thread: Amnesia Development Enhancer Tool
Post: RE: Simple level editor enhancer tool
MulleDK19 Wrote:When the "Run in fullscreen" option is not checked, it actually tries to write the original resolution back into the config file. I'll make it ignore that if the file is read only.
Nic... |
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jamesclarke555 |
Development Resources
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148 |
292,061 |
02-11-2013, 05:24 PM |
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Thread: Amnesia Development Enhancer Tool
Post: RE: Simple level editor enhancer tool
MulleDK19 Wrote:Yes. When you tick "Run in fullscreen" the tool attempts to change the resolution of the editor to match your screen resolution.
I suggest you make it not read-only. Then change the r... |
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jamesclarke555 |
Development Resources
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148 |
292,061 |
02-11-2013, 05:17 PM |
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Thread: Amnesia Development Enhancer Tool
Post: RE: Simple level editor enhancer tool
MulleDK19 Wrote:Also, new version up!
(02-11-2013, 12:20 PM)jamesclarke555 Wrote: When using the Windows mouse cursor though, is there anyway you could make it use the selected mouse pointer theme... |
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jamesclarke555 |
Development Resources
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148 |
292,061 |
02-11-2013, 04:21 PM |
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Thread: Amnesia Development Enhancer Tool
Post: RE: Simple level editor enhancer tool
Really cool little tool, thanks!
When using the Windows mouse cursor though, is there anyway you could make it use the selected mouse pointer theme instead of the black cursor with the white border?
... |
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jamesclarke555 |
Development Resources
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148 |
292,061 |
02-11-2013, 12:20 PM |
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Thread: Key in jar
Post: RE: Key in jar
The key should appear if you have "key_study" set as the contained item.
The problem I had was; I found that the key is hard coded to look for:
<Entry Name="ItemName_KeyStudy">
<Entry Name=... |
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jamesclarke555 |
Development Support
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4 |
3,770 |
09-26-2012, 09:28 AM |
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Thread: [Demo] - Parasomnia - Total Conversion
Post: RE: [Demo] - Parasomnia - Total Conversion
YouTube user Disordo has made a nice LP of my demo (contains spoilers):
[Video: http://<a href="http://www.youtube.com/w...W5KoG4</a>] |
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jamesclarke555 |
Showcase
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32 |
42,908 |
07-12-2012, 11:03 AM |
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Thread: My first custom story
Post: RE: My first custom story
Might help if you post a video or some screenshots if you want people to download your CS ;) |
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jamesclarke555 |
Custom Stories, TCs & Mods - Development
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6 |
5,348 |
07-03-2012, 02:57 PM |
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Thread: How to appear a text message on screen?
Post: RE: How to appear a text message on screen?
If you haven't already, you'll need to create an english.lang file; this will contain the information for your messages. Read up on that here.
But it will look something like this:
<CATEGORY Name... |
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jamesclarke555 |
Development Support
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7 |
4,862 |
07-03-2012, 09:00 AM |
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Thread: Key Keeps Glitching/Disappearing *SPOILER*
Post: RE: Key Keeps Glitching/Disappearing *SPOILER*
I have a workaround that you could try, if you go to maps\main\ch01 and open 09_back_hall.hps in Notepad.
Find SetLevelDoorLocked("level_wood_4", true); and change the value to false. When you load t... |
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jamesclarke555 |
Hints, help and spoilers
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12 |
18,153 |
06-29-2012, 12:00 PM |
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Thread: [Demo] - Parasomnia - Total Conversion
Post: RE: [Demo] - Parasomnia - Total Conversion
@ElectricRed – Thank you very much :)
@ZyLogicX - Apologies, I just got defensive because of the way Gunzo decided to target me, I don't appreciate being told that I've ripped off someone else’s work... |
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jamesclarke555 |
Showcase
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32 |
42,908 |
06-27-2012, 03:00 PM |
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Thread: Custom Stories VS. Full Conversions
Post: RE: Custom Stories VS. Full Conversions
I think it's only worth doing a conversion if you're going to tweak things. I was initially developing a standard custom story for my mod but switched to a total conversion mid way through because I w... |
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jamesclarke555 |
Custom Stories, TCs & Mods
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15 |
14,265 |
06-21-2012, 12:53 PM |
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Thread: [Demo] - Parasomnia - Total Conversion
Post: RE: [Demo] - Parasomnia - Total Conversion
@darkadders - I haven't got a problem with criticism, how else can one learn to improve if you don't take feedback on board. It was the way it was conveyed, just came across as rude. |
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jamesclarke555 |
Showcase
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32 |
42,908 |
06-20-2012, 02:10 PM |
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Thread: [Demo] - Parasomnia - Total Conversion
Post: RE: [Demo] - Parasomnia - Total Conversion
@Dagrocks - Please bear in mind that this is merely a demo. But thank you kindly for your non constructive put downs :rolleyes: |
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jamesclarke555 |
Showcase
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32 |
42,908 |
06-20-2012, 08:32 AM |
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Thread: [Demo] - Parasomnia - Total Conversion
Post: RE: [Demo] - Parasomnia - Total Conversion
NEW VERSION UPLOADED
http://www.moddb.com/mods/parasomnia/downloads
http://www.mediafire.com/?r1w1644nj6maw6z
- Fixed an issue where the Hammer & Chisel could not be combined.
- Added an extra el... |
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jamesclarke555 |
Showcase
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32 |
42,908 |
06-20-2012, 12:14 AM |
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Thread: [Demo] - Parasomnia - Total Conversion
Post: RE: [Demo] - Parasomnia - Total Conversion
@clock123 - If you look at '04_wine_cellar_lab.map' where the acid machine is used in the Level Editor, I'm pretty sure there is also no extra piping under the table ;) |
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jamesclarke555 |
Showcase
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32 |
42,908 |
06-19-2012, 10:31 PM |
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Thread: [Demo] - Parasomnia - Total Conversion
Post: RE: [Demo] - Parasomnia - Total Conversion
How can it be a rip off when the first I heard about 'Elder Sign' was the post in this thread. We both used sound bites and story elements from the game Call of Cthulhu, the simularities end there.
T... |
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jamesclarke555 |
Showcase
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32 |
42,908 |
06-18-2012, 06:43 PM |