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    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II - [RELEASED]

I have been busy for a long time, but I am wondering how many of the eastereggs that has been found. I hope you did not cheat though, thats not fun. :D
Ardoetia Showcase 25 32,042 05-09-2012, 01:16 PM
    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II - [RELEASED]

Out of curiousity, have anyone done a LP about this custom story? I'd like to see the reactions, it helps alot.
Ardoetia Showcase 25 32,042 03-31-2012, 09:23 AM
    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II - [RELEASED]

Glad you liked it. Spoiler below! You can PM me which one of the easter eggs you found :)
Ardoetia Showcase 25 32,042 03-27-2012, 02:21 AM
    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II - [RELEASED]

Its more how it was said.
Ardoetia Showcase 25 32,042 03-24-2012, 02:26 PM
    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II - [RELEASED]

I do not want to hear that, I want to hear real facts, I stated that most of the mistakes you took up there was explained. And with common sence it fits. The part about when you fell down was a fail ...
Ardoetia Showcase 25 32,042 03-22-2012, 03:03 PM
    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II - [RELEASED]

Awesome how well memory people have during a custom story. Everything that got commented by darkadders is explained, and its actually extremely hippocrit to comment that people have to follow the sto...
Ardoetia Showcase 25 32,042 03-22-2012, 02:31 PM
    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II - [RELEASED]

I'm impressed you can read letters. Aswell as you were very updated on the story aswell, thats great. And everyone that has played through can see how unconstructive your comment is, as there was n...
Ardoetia Showcase 25 32,042 03-22-2012, 12:21 PM
    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II - [RELEASED]

Spoiler below! Didn't the lamp return to use when you leave the room where the lights flicker? It is supposed to work as you leave the room. I am not sure which door you mean.
Ardoetia Showcase 25 32,042 03-21-2012, 09:11 PM
    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II - [RELEASED]

Yeah a few of the voice files was alittle quiet, it was kinda sad, tried to boost the volume on some of them, but it didn't help much.
Ardoetia Showcase 25 32,042 03-21-2012, 05:08 PM
    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II - [RELEASED]

Yeah I noticed there was some wierd bugs with the static objects in a few maps, I tried to fix it, but it didnt seem to care. (That you can watch through the wall, see light for instance), it annoyed ...
Ardoetia Showcase 25 32,042 03-21-2012, 04:46 PM
    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II - [RELEASED]

It is now available to download. I hope you guys enjoy.
Ardoetia Showcase 25 32,042 03-21-2012, 10:12 AM
    Thread: - The Abductions II - [RELEASED]
Post: RE: - The Abductions II -

Maybe true, but there is not that many for now anyways, will probably patch it in.
Ardoetia Custom Stories, TCs & Mods 4 8,503 03-19-2012, 12:33 AM
    Thread: Different things needed for CS
Post: RE: Different things needed for CS

I still need a female voice actor. Aswell as I still need the models and someone good with photoshop to make the loadingscreens. To the people that is abit skeptic to this custom story, I have put ...
Ardoetia Custom Stories, TCs & Mods - Development 5 4,252 03-11-2012, 09:12 PM
    Thread: Different things needed for CS
Post: RE: Different things needed for CS

I would love some good loading screen pictures.
Ardoetia Custom Stories, TCs & Mods - Development 5 4,252 03-10-2012, 08:26 AM
    Thread: CS: SCP-087D [cancelled. its free for anyone to continue with the plot, though]
Post: RE: CS: SCP-087D

Oh awesome, I'd like to play that. Didn't get the point of what pewdiepie played, didn't even see what he ran from.
Ardoetia Custom Stories, TCs & Mods - Development 7 8,344 03-09-2012, 10:39 AM
    Thread: CS: SCP-087D [cancelled. its free for anyone to continue with the plot, though]
Post: RE: CS: SCP-087D

I don't really get this game, I think this is what Pewdiepie played? I don't even understand wtf the jumpscares are, but I can agree that it doesen't make stuff better..
Ardoetia Custom Stories, TCs & Mods - Development 7 8,344 03-09-2012, 10:11 AM
    Thread: Different things needed for CS
Post: Different things needed for CS

I am currently looking for a model; a old man with clothes. Using one of the current human models would be really wrong in the situation. Aswell as it would be nice with a somewhat big tree. I need ...
Ardoetia Custom Stories, TCs & Mods - Development 5 4,252 03-08-2012, 09:02 PM
    Thread: Wall script
Post: RE: Wall script

I would use: AddUseItemCallback("", "stone_hammer_chipper", "cell_breakable_wall_1", "BreakWall", false); } void BreakWall(string &in asItem, string &in asEntity) { //SetSwingDoorLocked("ce...
Ardoetia Development Support 44 38,809 03-08-2012, 04:27 AM
    Thread: Amnesia Custom Story (The Abductions)
Post: RE: Amnesia Custom Story (The Abductions)

Spoiler below! Hit the brick on the lever, then pull the lever. The key is behind you under the light
Ardoetia Showcase 23 40,113 03-07-2012, 08:25 PM
    Thread: Need Scary (Very Scary) Custom Maps, Ready For My Commentary (So I Get Scared!!)
Post: RE: Need Scary (Very Scary) Custom Maps, Ready For...

flamez3's custom stories seems to be scary :)
Ardoetia Custom Stories, TCs & Mods 2 4,092 03-07-2012, 10:37 AM