Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Traggeys weekend screenshot competition! (WOHOO!)
Post: RE: Traggeys weekend screenshot competition! (WOHO...

Mmm well, I gotta go with Robosprog's, though it's tough The colouring & lighting.. those stairs have an increadible 'warm' glow to them, with the camera angle just right to pick up illumination ...
Adrianis Custom Stories, TCs & Mods - Development 67 51,128 03-13-2014, 04:32 AM
    Thread: Game Physics
Post: RE: Game Physics

(02-11-2014, 03:23 AM)DreamScripters Wrote: when you throw a object fast enough in Amnesia and it collides with something it is going so fast that the computer itself can't calculate the collision f...
Adrianis Development Support 7 4,394 02-11-2014, 03:18 PM
    Thread: Question about parameters
Post: RE: Question about parameters

(12-26-2013, 05:22 PM)Zokrar Wrote: ... I still don't understand why I must have parameters in the callback function, even if they're not used within the brackets ... The short answer is: Because t...
Adrianis Development Support 9 7,793 12-28-2013, 01:05 AM
    Thread: Variable Prefix
Post: RE: Variable Prefix

Not sure exactly what the 'a' is (possibly meant to just be a, as in 'a string', although Amns suggestion sounds pretty reasonable), but 'l' is probably for long, which is an integer type in a number ...
Adrianis Development Support 4 3,326 12-11-2013, 06:08 PM
    Thread: Does gamers need JUSTINE patch still?
Post: RE: Does gamers need JUSTINE patch still?

If you're not using the assets, though, the requirement for Justine is just on whether you are using Justine-only script functions. Would be interesting to know if those got added to the engine update...
Adrianis Development Support 3 3,125 11-13-2013, 07:13 PM
    Thread: Random variables
Post: RE: Random variables

You can totally 'name' a Random number, simply by creating a variable, then assigning to it the random number that RandInt or RandFloat gives you Code:int myRandomInt = RandInt(1, 8); if (myRandomIn...
Adrianis Development Support 3 2,361 10-31-2013, 03:12 AM
    Thread: Strange Unidentifiable Bug
Post: RE: Strange Unidentifiable Bug

Are you using the test version of the updated editor/engine stuff thing? (you know what i mean right...)
Adrianis Development Support 8 6,906 10-23-2013, 06:09 PM
    Thread: Oculus Rift Support
Post: RE: Oculus Rift Support

(09-21-2013, 07:21 AM)LazyGunn Wrote: * post Let me just clear up one very important point, because I agree with what you say (although your accusations are a little... unwelcome :)) My post was po...
Adrianis Off-Topic 158 202,096 10-18-2013, 02:36 PM
    Thread: Modifying the illumination Shader
Post: RE: Modifying the illumination Shader

Problem is, the shaders seem to be applied to things with in-engine code, correct me if I'm wrong but there's no way to 'apply' any of the available shaders manually, so adding shaders won't work. Pr...
Adrianis Development Support 7 5,723 10-01-2013, 09:23 PM
    Thread: Philosophical SciFi in literature
Post: RE: Philosophical SciFi in literature

Ahhhhhhh psychological sci fi! Good idea for a thread Blade runner always gets a shout out, or rather Do Androids Dream of Electric Sheep to use its more Dick-ian name :) My favourite Lem has to be ...
Adrianis Off-Topic 8 6,377 09-27-2013, 02:57 PM
    Thread: More input needed on CS update!
Post: RE: More input needed on CS update!

(09-16-2013, 09:15 AM)Patrik Wrote: 2) Keep the handling of up_axis the same way it was in TDD New models with a custom up_axis will need to be rotated manually by the modders When you say 'New mode...
Adrianis Custom Stories, TCs & Mods - Development 17 15,304 09-16-2013, 09:29 AM
    Thread: A Mod for Pigs
Post: RE: A Mod for Pigs

(09-12-2013, 01:23 PM)Patrik Wrote: Both the game and the editors will be able to load the new models. Awesome, thanks
Adrianis General Discussion 16 16,160 09-12-2013, 02:49 PM
    Thread: Spoilers - AMFP script functions & full conversion progress
Post: RE: Spoilers - AMFP script functions & full conver...

I smell a requirement for strictly user-made documentation. If you're intending to do that pali, I can give you a hand if required
Adrianis Custom Stories, TCs & Mods - Development 14 12,643 09-12-2013, 02:46 PM
    Thread: A Mod for Pigs
Post: RE: A Mod for Pigs

(09-12-2013, 10:50 AM)Patrik Wrote: The problem is that the new assets in AMFP use a new model format that the old tools can't interpret. The update to TDD will make it possible to load these models...
Adrianis General Discussion 16 16,160 09-12-2013, 12:21 PM
    Thread: Can the sexism in these types of games stop?
Post: RE: Can the sexism in these types of games stop?

I totally agree with the sentiment of what you're saying Tombcool but it's completely misplaced. If a writer wants to create a relatable and convincing fictional character they need to draw on persona...
Adrianis Off-Topic 122 87,600 09-11-2013, 09:55 AM
    Thread: Outlast
Post: RE: Outlast

Thanks Alex, that was a helpful review, pretty much confirmed what I was afraid of. I think I'll get it much later on, only really to see how well they did the 'first person body model', as another re...
Adrianis Off-Topic 224 244,672 09-06-2013, 10:01 AM
    Thread: Outlast
Post: RE: Outlast

Thanks man that's a really good explanation, interesting to see a totally different take on it. From what I've seen in Thomas Grips GDC presentations, they put a lot of effort into trying to make sur...
Adrianis Off-Topic 224 244,672 09-04-2013, 06:15 PM
    Thread: Tweets by Thomas
Post: RE: Tweets by Thomas

Quote: "For our next game we will probably remove user input altogether. Bound to remove most common development problems and bug issues." It's a joke but, he's not wrong either :P Physics interac...
Adrianis Off-Topic 7 5,843 09-04-2013, 12:46 PM
    Thread: Outlast
Post: RE: Outlast

(09-04-2013, 01:16 AM)Nuits Grace Wrote: First Dead Space was what I call "fun scary". I got the platinum trophy in it because it was really easily replayable. Dead Space 3 had its moments that were...
Adrianis Off-Topic 224 244,672 09-04-2013, 12:38 PM
    Thread: MoveObject will only move along X axis
Post: RE: MoveObject will only move along X axis

Damn ok, can you post up the .ent file?
Adrianis Development Support 16 8,861 09-03-2013, 05:39 PM