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    Thread: To the people who want to know where AMFP assets are...
Post: RE: To the people who want to know where AMFP asse...

ok, im glad i got it^^ cant wait for the update for the engine/tdd
Kinami37 Custom Stories, TCs & Mods 16 15,643 09-10-2013, 11:15 PM
    Thread: To the people who want to know where AMFP assets are...
Post: RE: To the people who want to know where AMFP asse...

so only if you use motion capture, fbx is good xD? nothing else? because i know in TDD i had so many problems importing assets, especially monsters and stuff.. also im planning to get the right Progr...
Kinami37 Custom Stories, TCs & Mods 16 15,643 09-10-2013, 06:49 PM
    Thread: To the people who want to know where AMFP assets are...
Post: RE: To the people who want to know where AMFP asse...

so fbx is nice, but where is it diffrent form .dae?
Kinami37 Custom Stories, TCs & Mods 16 15,643 09-10-2013, 03:55 PM
    Thread: To the people who want to know where AMFP assets are...
Post: RE: To the people who want to know where AMFP asse...

so i have to continue making custom stories for TTD but i first have to wait to let them update the scripts/engine? so i can use some new functions or what? can anyone explain me this noob friendly^^ ...
Kinami37 Custom Stories, TCs & Mods 16 15,643 09-10-2013, 03:27 PM
    Thread: To the people who want to know where AMFP assets are...
Post: RE: To the people who want to know where AMFP asse...

oh i thought you guys were talking about the patch that Amnesia The Dark Descent would get all the assets for free ( someone mentionen this somewhere)
Kinami37 Custom Stories, TCs & Mods 16 15,643 09-10-2013, 03:21 PM
    Thread: To the people who want to know where AMFP assets are...
Post: RE: To the people who want to know where AMFP asse...

nope there is no folder called Machine for Pigs :c
Kinami37 Custom Stories, TCs & Mods 16 15,643 09-10-2013, 03:14 PM
    Thread: To the people who want to know where AMFP assets are...
Post: RE: To the people who want to know where AMFP asse...

i dont have this folder in my Amnesia the dark descent folder
Kinami37 Custom Stories, TCs & Mods 16 15,643 09-10-2013, 03:00 PM
    Thread: Bad normal errors
Post: RE: Bad normal errors

Well... acoutally everythinke was ok, there were no bad normals, just my messed up maya, so i give it another one, he exportet it and everythin worked, maya exported it as a flat file the whole mesh w...
Kinami37 Development Support 35 29,542 05-03-2012, 06:54 PM
    Thread: Bad normal errors
Post: RE: Bad normal errors

Well having the same problem, exportet with cinema 4d to .fbx , imported into maya , exportet as .dae and same problem Length is not 1. Will not cache file! but i dont know why, first all worked f...
Kinami37 Development Support 35 29,542 05-03-2012, 04:16 PM
    Thread: The Small Horse II - The Abuse [Custom Story] Part A+B [UPDATED]
Post: RE: The Small Horse II - The Abuse [Custom Story] ...

Kranker Irrer !
Kinami37 Showcase 104 398,677 04-29-2012, 09:57 PM
    Thread: Custom Stuff - buggy textures!
Post: RE: Custom Stuff - buggy textures!

no, never triangulated, will test it. "Normals pointing otward" dont understand it :/
Kinami37 Development Support 3 2,815 04-14-2012, 10:59 AM
    Thread: Custom Stuff - buggy textures!
Post: Custom Stuff - buggy textures!

Hello, ive made some custom stuff in cinema 4d ( 3d modelling) and importet it into amnesia but the texture is like 80% ok and 20% buggy and invisible :/ can i fix this maybe?
Kinami37 Development Support 3 2,815 04-13-2012, 09:33 PM
    Thread: Custom Stuff
Post: RE: Custom Stuff

Okay i know now ho to make custom models, but the texture isnt working right! its like 80% right and 20% bugged / missed ?! any ideas?
Kinami37 Development Support 5 3,825 04-12-2012, 04:59 PM
    Thread: Custom Stuff
Post: RE: Custom Stuff

Its really confusing.. can someone help me in icq or skype? Would be really grade and i could make some custom stuff for these guys! because it really hard to understand something that not everyone un...
Kinami37 Development Support 5 3,825 04-08-2012, 06:43 PM
    Thread: Custom Stuff
Post: RE: Custom Stuff

Hm, can maybe someone give some support via icq or skype? icq 350461566 skype xx_waldi_xx sincerly
Kinami37 Development Support 5 3,825 04-07-2012, 08:17 PM
    Thread: Custom Stuff
Post: Custom Stuff

Hello , i have a question. I want to Import Custom Models into Amnesia, just some Static stuff like Statues ... but i dont now how?! I created a model in a 3d programm, exportet it to .dao (or dae...
Kinami37 Development Support 5 3,825 04-07-2012, 07:30 PM
    Thread: Text on Screen
Post: RE: Text on Screen

Hm you postet the same like me .. can you maybe help me :O i send you a privat message
Kinami37 Development Support 13 12,430 03-17-2012, 08:57 PM
    Thread: Text on Screen
Post: RE: Text on Screen

Oh sorry i copy / paste it wrong^^ extra_english_lang <CATEGORY Name="Messages"> <Entry Name="message1">Oh! Hallo! Ich habe gehofft du würdest mich findet...</Entry> </C...
Kinami37 Development Support 13 12,430 03-17-2012, 08:42 PM
    Thread: Text on Screen
Post: RE: Text on Screen

SetMessage isnt working for me... here are the texts.. void Ende(string &in asChild, string &in asParent, int alState) { SetMessage("Messages", "message1", 5.0f); } and the extra_englis...
Kinami37 Development Support 13 12,430 03-17-2012, 08:06 PM